🍁 Maple Classic Guide

Warrior

Last Updated: October 22, 2026

Stat Distribution

Warrior's main stat is STR and secondary is DEX.

  • Armor require 10 less DEX than the armor level.
  • Most weapons require the same DEX as the weapon level.
  • Put just enough points into DEX to equip your armor and weapon. Everything else into STR.
  • 4 STR and 1 DEX per level. Adjust distribution depending on your gear.

1st Job Warriors also have the option to build for DEX. Check Stats Indepth section for more details.

  • Put just enough points into STR to equip your armor and weapon. Everything else into DEX.
  • STR requirements for weapons can vary between weapon types. Check the stat requirements for the weapons you'll use in your route. Adjust stat distribution accordingly.

Weapon Choice

Which weapon to use depends on your stat build:

  • STR Warrior: use a 2H Sword. STR damage is multiplied by Weapon Mult, and the 2H Sword’s x2.5 on both Swing and Stab gives it the highest minimum multiplier of any warrior weapon. This brings your damage floor up as high as possible while you don’t have Weapon Mastery.
  • DEX Warrior: Weapon Mult doesn’t affect DEX damage, so the swing/stab multipliers don’t matter. Pick the weapon with the best Weapon Atk and reach for where you’re training instead. Alternatively you can use 1h + Shield if you want the extra block rate. The 1h Weapon Mult still affects the min STR you need to equip gear.

See Stats Indepth for the damage formulas and every weapon’s multipliers, and Melee Weapon Range for how far each weapon reaches.

Warrior Skills

Improved HP Recovery

Passive

Passive that allows passive HP regen while moving and increases HP potion efficiency.

Important skill that will save you a significant amount of mesos over the course of your playthrough. The regen is really good during 1st job and increasing the efficiency of HP Pots by 20% when maxed is huge. The regen is the same as standing regen.

Warrior accuracy becomes something to think about when leveling past 50. The amount of points you put into this skill entirely depends on how much accuracy you get from your gear. The more accuracy you get from gear, the fewer points you need in Precise Strikes. I would recommend you try to keep this as high as possible, but if you want to play on the safe side with accuracy, just keep this at lv6 and max Precise Strikes.

Recommended Lv: As high as possible while meeting accuracy checks
Skill levels
LvEffect
1Regenerates HP every 10 seconds; increases HP recovery from items by 20%
2Regenerates HP every 10 seconds; increases HP recovery from items by 22%
3Regenerates HP every 10 seconds; increases HP recovery from items by 24%
4Regenerates HP every 10 seconds; increases HP recovery from items by 26%
5Regenerates HP every 10 seconds; increases HP recovery from items by 28%
6Regenerates HP every 10 seconds; increases HP recovery from items by 30%
7Regenerates HP every 10 seconds; increases HP recovery from items by 32%
8Regenerates HP every 10 seconds; increases HP recovery from items by 34%
9Regenerates HP every 10 seconds; increases HP recovery from items by 36%
10Regenerates HP every 10 seconds; increases HP recovery from items by 38%
11Regenerates HP every 10 seconds; increases HP recovery from items by 40%
12Regenerates HP every 10 seconds; increases HP recovery from items by 42%
13Regenerates HP every 10 seconds; increases HP recovery from items by 44%
14Regenerates HP every 10 seconds; increases HP recovery from items by 46%
15Regenerates HP every 10 seconds; increases HP recovery from items by 50%

Max HP Increase

Passive

Increases Max HP by a percentage.

While lv1 Max HP Increase offers 10% hp for 1 point, it isn't really necessary for the content available. Points are kind of stretched thin between Improved HP Recovery and Precise Strikes. Only put points into this if you're meeting accuracy checks with low lvl Precise Strikes and have left over points for Iron Body.

Recommended Lv: 0
Skill levels
LvEffect
1Max HP +10%
2Max HP +11%
3Max HP +12%
4Max HP +13%
5Max HP +14%
6Max HP +15%
7Max HP +16%
8Max HP +17%
9Max HP +18%
10Max HP +19%
11Max HP +20%
12Max HP +21%
13Max HP +22%
14Max HP +23%
15Max HP +25%

Precise Strikes

Passive

Passive that increases Accuracy and Critical Rate.

Good passive, but warriors are stretched thin with SP. The Crit Rate this skill provides isn't enough to impact training, and for bossing I prefer the extra HP potion efficiency from Improved HP Recovery. However if you want to take away points from this skill to put it into Improved HP Recovery, you have to make sure you're still able to reach 100% hit rate with the lower level of Precise Strikes. If you want to play on the safe side with accuracy, max this skill.

Recommended Lv: As low as possible while meeting accuracy checks
Skill levels
LvEffect
1Accuracy +5, Critical Rate +1%
2Accuracy +6, Critical Rate +1%
3Accuracy +7, Critical Rate +1%
4Accuracy +8, Critical Rate +2%
5Accuracy +9, Critical Rate +2%
6Accuracy +10, Critical Rate +2%
7Accuracy +11, Critical Rate +3%
8Accuracy +12, Critical Rate +3%
9Accuracy +13, Critical Rate +3%
10Accuracy +14, Critical Rate +3%
11Accuracy +15, Critical Rate +4%
12Accuracy +16, Critical Rate +4%
13Accuracy +17, Critical Rate +4%
14Accuracy +18, Critical Rate +4%
15Accuracy +20, Critical Rate +5%

Iron Body

Buff

Buff that increases Weapon Def by a percentage.

This skill was buffed in Grand Launch. I would only recommend this skill if you have crazy amount of accuracy on your gear or if you're a 2h Sword Fighter / Page.

Remove points from Precise Strikes if you're going to level this.

Recommended Lv: 0
Skill levels
LvEffect
1MP -15; Weapon Def. +20% for 300 sec
2MP -15; Weapon Def. +21% for 315 sec
3MP -15; Weapon Def. +22% for 330 sec
4MP -15; Weapon Def. +23% for 345 sec
5MP -15; Weapon Def. +24% for 360 sec
6MP -15; Weapon Def. +25% for 375 sec
7MP -15; Weapon Def. +26% for 390 sec
8MP -15; Weapon Def. +27% for 405 sec
9MP -15; Weapon Def. +28% for 420 sec
10MP -15; Weapon Def. +29% for 435 sec
11MP -15; Weapon Def. +30% for 450 sec
12MP -15; Weapon Def. +31% for 465 sec
13MP -15; Weapon Def. +32% for 480 sec
14MP -15; Weapon Def. +33% for 495 sec
15MP -15; Weapon Def. +34% for 510 sec
16MP -15; Weapon Def. +35% for 525 sec
17MP -15; Weapon Def. +36% for 540 sec
18MP -15; Weapon Def. +37% for 555 sec
19MP -15; Weapon Def. +38% for 570 sec
20MP -15; Weapon Def. +40% for 600 sec

Power Strike

Active

Warrior's single target skill.

You'll be using this a lot. The range is dependent on the weapon you use. Max first.

Recommended Lv: MAX
Skill levels
LvEffect
1MP -4; Damage 160%
2MP -4; Damage 165%
3MP -4; Damage 170%
4MP -4; Damage 175%
5MP -5; Damage 180%
6MP -5; Damage 185%
7MP -5; Damage 190%
8MP -6; Damage 195%
9MP -6; Damage 200%
10MP -7; Damage 205%
11MP -7; Damage 210%
12MP -8; Damage 215%
13MP -8; Damage 220%
14MP -9; Damage 225%
15MP -9; Damage 230%
16MP -10; Damage 235%
17MP -10; Damage 240%
18MP -11; Damage 245%
19MP -11; Damage 250%
20MP -12; Damage 260%

Slash Blast

Active

Warrior's AoE skill.

Not a lot of scenarios where you use this over Power Strike during 1st job. Because of the party meta, you're often camping a small portion of the map so you don't get to group mobs up together to use Slash Blast. You get a lot more use out of this skill in 2nd job when paired together with Rush.

Recommended Lv: MAX
Skill levels
LvEffect
1HP -8; MP -6; Damage 70%; Range +130
2HP -8; MP -6; Damage 73%; Range +130
3HP -8; MP -6; Damage 76%; Range +130
4HP -9; MP -7; Damage 79%; Range +130
5HP -9; MP -7; Damage 82%; Range +130
6HP -9; MP -7; Damage 85%; Range +130
7HP -9; MP -7; Damage 88%; Range +130
8HP -10; MP -8; Damage 91%; Range +130
9HP -10; MP -8; Damage 94%; Range +130
10HP -11; MP -9; Damage 97%; Range +130
11HP -11; MP -9; Damage 100%; Range +150
12HP -12; MP -10; Damage 103%; Range +150
13HP -12; MP -10; Damage 106%; Range +150
14HP -13; MP -11; Damage 109%; Range +150
15HP -13; MP -11; Damage 112%; Range +150
16HP -14; MP -12; Damage 115%; Range +150
17HP -14; MP -12; Damage 118%; Range +150
18HP -15; MP -13; Damage 121%; Range +150
19HP -15; MP -13; Damage 124%; Range +150
20HP -16; MP -14; Damage 130%; Range +150

Warrior Skill Build

Warrior's Skill Builds depend on which stat build they go with. The main differences are Power Strike optimizations and when they pick up Precise Strikes. Because Dex Builds naturally have high dex, they're able to move Precise Strike towards the very end of 1st job.

LevelSkillNotes
10
  • Power Strike +1 (1)
11
  • Improved HP Recovery +1 (1)
  • Slash Blast +1 (1)
  • Precise Strike +1 (1)

Improved HP Recovery for the meso efficiency

Lv1 Precise Strike required to reach accuracy requirement for Green Mushrooms.

12
  • Power Strike +3 (4)

Power Strike to 4 to keep mp cost at 4. Higher level Power Strike is too inefficient to justify the higher MP cost.

13
  • Improved HP Recovery +1 (2)
  • Slash Blast +2 (3)
14
  • Slash Blast +1 (4)
  • Precise Strike +2 (3)
15
  • Precise Strike +2 (5)
  • Save 1 Point

Lv5 Precise Strike is required to reach accuracy requirement for Horny Mushrooms at level 20.

16-19
  • Save Points
20
  • Power Strike +16 (MAX)

Gear + Maxed Power Strike gives you 83% chance to 2 shot Horny Mushrooms with Warrior Potions.

21
  • Improved HP Recovery +3 (5)
22
  • Improved HP Recovery +1 (6)
  • Slash Blast +2 (6)

Improved HP Recovery is kept at 6 so Precise Strike can be maxed for accuracy. Can optimize having lower level Precise Strikes for higher level Improved HP Recovery if you don’t need the accuracy. Slash Blast is used pretty infrequently at these levels so it’s maxed afterwards.

23-26
  • Slash Blast +12 (18)
27
  • Slash Blast +2 (MAX)
  • Precise Strike +1 (6)
28-30
  • Precise Strike (MAX)
LevelSkillNotes
10
  • Power Strike +1 (1)
11
  • Improved HP Recovery +1 (1)
  • Slash Blast +1 (1)
  • Power Strike +1 (2)
12
  • Power Strike +2 (4)
  • Slash Blast +1 (2)

Power Strike to 4 to keep mp cost at 4.

13
  • Slash Blast +2 (4)
  • Improved HP Recovery +1 (2)

Slash Blast to 4 (7 MP per cast).

14-15
  • Improved HP Recovery +4 (6)
  • Save 2 Points
16-19
  • Save Points
20
  • Power Strike +16 (MAX)
  • Slash Blast +1 (5)

Max Power Strike here and get lv20 gear. This will give you the highest rates at Horny Mushroom Tree.

21-25
  • Slash Blast +15 (MAX)
26-30
  • Precise Strike (MAX)

Can optimize having lower level Precise Strikes for higher level Improved HP Recovery if you don’t need the accuracy in 2nd job.

Stats Indepth

STR Scaling

STR impact to your damage range can be calculated as

MIN = Skill Mult × Weapon Atk × 80 + STR × Weapon Mult × 0.07100
MAX = Skill Mult × Weapon Atk × 100 + STR × Weapon Mult100

The 0.07 is the mastery modifier at Weapon Mastery Level 0

1st job Warrior’s damage tends to be all over the place. This is because STR is affected by Weapon Multiplier and Weapon Mastery. Because of this, I highly recommend using a 2h Sword while leveling as a Warrior to bring your damage floor up as high as possible.

Weapon Multiplier

WeaponSwingStabAvg
1H Swordx1.8 (60%)x1.8 (40%)x1.8
2H Swordx2.5 (60%)x2.5 (40%)x2.5
1H Blunt Weaponx2.4 (60%)x1.2 (40%)x1.92
2H Blunt Weaponx3.0 (60%)x2.0 (40%)x2.6
1H Axex2.4 (60%)x1.2 (40%)x1.92
2H Axex3.0 (60%)x2.0 (40%)x2.6
Spearx1.5 (60%)x3.5 (40%)x2.3
Polearmx3.5 (60%)x1.5 (40%)x2.7

DEX Scaling

DEX impact to damage can be calculated as

MIN = Skill Mult × Weapon Atk × 80 + DEX100
MAX = Skill Mult × Weapon Atk × 100 + DEX100

Because DEX isn’t affected by Weapon Multiplier and Weapon Mastery, the difference between min and max is solely from the 80 - 100 roll that’s added to your DEX. This makes DEX builds at 1st job surprisingly viable. This allows you to reach guaranteed hit count breakpoints earlier than STR builds. You will need to reset your stats once you get Weapon Mastery.

Accuracy

Accuracy decides whether your attacks hit. It's one stat used for both physical and magic attacks.

Accuracy from your stats can be calculated as

Common = DEX × 1.2 + Level × 2 + LUK × 0.6
Acc = Common2.5 + 10

Every stat here is your total, including equipment and buffs

Each attack compares your Accuracy against the monster's Avoid. Monsters that are a higher level than you need a lot more Accuracy to hit reliably, while being a higher level than the monster gives no extra bonus. Level is part of the formula too, so your Accuracy goes up a little every level even without adding stats.

Weapon Mastery

Weapon Mastery can be calculated as

Mastery = (0.1 + Mastery Level10) × 0.7

Mastery Level is the “mastery level” shown in the skill levels of Sword Mastery, Axe Mastery, Blunt Weapon Mastery, Spear Mastery or Polearm Mastery, from 1 to 10. With no points in a mastery skill, Mastery is 0.07.

Mastery only affects the MIN side of the STR formula (STR × Weapon Mult × Mastery). It goes from 7% with no mastery skill, to 14% at Mastery Level 1, up to 77% at Mastery Level 10, so leveling your weapon mastery skill raises your damage floor and tightens your damage range. Warriors don’t get a weapon mastery skill until 2nd job.

Melee Weapon Range

Avg ReachWeapons
122 px
  • Pole Arm (Lv 10)
  • Spear (Lv 10)
  • Fork on a Stick (Lv 15)
  • Iron Ball (Lv 15)
  • Studded Polearm (Lv 20)
  • Janitor's Mop (Lv 25)
  • Forked Spear (Lv 30)
  • Mithril Pole Arm (Lv 30)
102 px
  • Scimitar (Lv 30)
90 px
  • Metal Axe (Lv 10)
  • Wooden Mallet (Lv 10)
  • Heavy Mace (Lv 15)
  • Iron Axe (Lv 20)
  • Pickaxe (Lv 20)
  • Square Hammer (Lv 20)
  • Monkey Wrench (Lv 25)
  • Two-Handed Axe (Lv 25)
  • Blue Axe (Lv 30)
  • Mithril Maul (Lv 30)
87 px
  • Wooden Sword (Lv 10)
  • Two-Handed Sword (Lv 20)
  • Broadsword (Lv 25)
86 px
  • Hand Axe (Lv 0)
  • Sword (Lv 0)
  • Battle Axe (Lv 15)
  • Sabre (Lv 15)
  • Machete (Lv 20)
  • Viking Sword (Lv 20)
  • Eloon (Lv 25)
  • Mithril Axe (Lv 25)
  • Fireman's Axe (Lv 30)
81 px
  • Wooden Club (Lv 0)
  • Mace (Lv 15)
  • Square Shovel (Lv 17)
  • Iron Mace (Lv 20)
  • Pointed Shovel (Lv 22)
  • Fusion Mace (Lv 25)
  • War Hammer (Lv 30)
74 px
  • Long Sword (Lv 10)
  • Gladius (Lv 30)