🍁 Maple Classic Guide

Fire / Poison Wizard

Last Updated: October 22, 2026

This guide is actively being worked on! Builds shown have been updated and reviewed.

Stat Distribution

Fire / Poison Wizard's main stat is INT and secondary is LUK.

  • Mage's Wand and Armor require 10 less LUK than the equipment level.
  • Mage's Staff requires 5 less LUK than the staff level.
  • Wands are generally better for training due to the lower LUK requirement and higher magic attack.
  • Because Wands and Armor have the same LUK requirement, you'll need to use lower level gear pieces that don't have an INT option, like shoes.
  • Put just enough points into LUK to equip your armor and weapon. Everything else into INT.

Weapon Choice

Wands are the better choice for training over Staffs:

  • Staffs have 3 less Magic Atk than a Wand of the same level.
  • Up to Lv50, Wands require at least 5 less LUK than a Staff of the same level.

Fire / Poison Wizard Skills

MP Eater

Passive

Passive that grants a chance to absorb mp when attacking.

Solid skill that will save you a lot of mesos. Useable from level 1 so I recommend taking 1 point early. 5 second cooldown.

Skill levels
LvEffect
1For every attack, 30% success rate, absorb 30% of the enemy's Max MP
2For every attack, 31% success rate, absorb 31% of the enemy's Max MP
3For every attack, 32% success rate, absorb 32% of the enemy's Max MP
4For every attack, 33% success rate, absorb 33% of the enemy's Max MP
5For every attack, 34% success rate, absorb 34% of the enemy's Max MP
6For every attack, 35% success rate, absorb 35% of the enemy's Max MP
7For every attack, 36% success rate, absorb 36% of the enemy's Max MP
8For every attack, 37% success rate, absorb 37% of the enemy's Max MP
9For every attack, 38% success rate, absorb 38% of the enemy's Max MP
10For every attack, 39% success rate, absorb 39% of the enemy's Max MP
11For every attack, 40% success rate, absorb 40% of the enemy's Max MP
12For every attack, 41% success rate, absorb 41% of the enemy's Max MP
13For every attack, 42% success rate, absorb 42% of the enemy's Max MP
14For every attack, 43% success rate, absorb 43% of the enemy's Max MP
15For every attack, 44% success rate, absorb 44% of the enemy's Max MP
16For every attack, 45% success rate, absorb 45% of the enemy's Max MP
17For every attack, 46% success rate, absorb 46% of the enemy's Max MP
18For every attack, 47% success rate, absorb 47% of the enemy's Max MP
19For every attack, 48% success rate, absorb 48% of the enemy's Max MP
20For every attack, 50% success rate, absorb 50% of the enemy's Max MP

Meditation

Buff

Buff that provides Magic Attack.

Priority when to start putting points into this skill shifts depending on the mob you're aiming to farm. If you don't need the extra damage to secure a hitcount breakpoint, you would max this 3rd after Teleport. Adjust when to level this as needed.

Skill levels
LvEffect
1MP -15; Party's Magic Attack +5 for 100 sec
2MP -15; Party's Magic Attack +6 for 110 sec
3MP -15; Party's Magic Attack +7 for 120 sec
4MP -16; Party's Magic Attack +8 for 130 sec
5MP -16; Party's Magic Attack +9 for 140 sec
6MP -17; Party's Magic Attack +10 for 150 sec
7MP -17; Party's Magic Attack +11 for 160 sec
8MP -18; Party's Magic Attack +12 for 170 sec
9MP -18; Party's Magic Attack +13 for 180 sec
10MP -19; Party's Magic Attack +14 for 190 sec
11MP -19; Party's Magic Attack +15 for 200 sec
12MP -20; Party's Magic Attack +16 for 210 sec
13MP -20; Party's Magic Attack +17 for 220 sec
14MP -21; Party's Magic Attack +18 for 230 sec
15MP -21; Party's Magic Attack +19 for 240 sec
16MP -22; Party's Magic Attack +20 for 250 sec
17MP -22; Party's Magic Attack +21 for 260 sec
18MP -23; Party's Magic Attack +22 for 270 sec
19MP -23; Party's Magic Attack +23 for 280 sec
20MP -25; Party's Magic Attack +25 for 300 sec

Teleport

Active

Strongest mobility skill in the game.

Starts off with extremely high MP cost that goes down with skill level. Uses 55 MP at level 1, which is about the amount of mesos you earn from 1 Zombie Mushroom. Most experienced mages will opt to put points into Teleport early to lower the MP cost and to make the grind from 30-40 faster.

Skill levels
LvEffect
1MP -55; Teleport, with 110 in distance
2MP -53; Teleport, with 112 in distance
3MP -51; Teleport, with 114 in distance
4MP -49; Teleport, with 116 in distance
5MP -47; Teleport, with 118 in distance
6MP -45; Teleport, with 120 in distance
7MP -43; Teleport, with 122 in distance
8MP -41; Teleport, with 124 in distance
9MP -39; Teleport, with 126 in distance
10MP -37; Teleport, with 128 in distance
11MP -35; Teleport, with 130 in distance
12MP -33; Teleport, with 132 in distance
13MP -31; Teleport, with 134 in distance
14MP -29; Teleport, with 136 in distance
15MP -27; Teleport, with 138 in distance
16MP -25; Teleport, with 140 in distance
17MP -23; Teleport, with 142 in distance
18MP -21; Teleport, with 144 in distance
19MP -19; Teleport, with 146 in distance
20MP -15; Teleport, with 150 in distance

Slow

Active

Applies a slow debuff on enemies.

Useless.

Skill levels
LvEffect
1MP -15; Enemy Speed -10, Evasion -1 for 10 sec
2MP -14; Enemy Speed -11, Evasion -1 for 11 sec
3MP -14; Enemy Speed -12, Evasion -1 for 11 sec
4MP -14; Enemy Speed -13, Evasion -1 for 12 sec
5MP -13; Enemy Speed -14, Evasion -2 for 12 sec
6MP -13; Enemy Speed -15, Evasion -2 for 13 sec
7MP -13; Enemy Speed -16, Evasion -2 for 13 sec
8MP -12; Enemy Speed -17, Evasion -2 for 14 sec
9MP -12; Enemy Speed -18, Evasion -2 for 14 sec
10MP -12; Enemy Speed -19, Evasion -3 for 15 sec
11MP -11; Enemy Speed -20, Evasion -3 for 15 sec
12MP -11; Enemy Speed -21, Evasion -3 for 16 sec
13MP -11; Enemy Speed -22, Evasion -3 for 16 sec
14MP -10; Enemy Speed -23, Evasion -3 for 17 sec
15MP -10; Enemy Speed -24, Evasion -4 for 17 sec
16MP -10; Enemy Speed -25, Evasion -4 for 18 sec
17MP -9; Enemy Speed -26, Evasion -4 for 18 sec
18MP -9; Enemy Speed -27, Evasion -4 for 19 sec
19MP -9; Enemy Speed -28, Evasion -4 for 19 sec
20MP -8; Enemy Speed -30, Evasion -5 for 20 sec

Fire Arrow

Active
Skill levels
LvEffect
1MP -14; Basic Attack 120, Mastery level 1; Deals 20 Basic Attack over 3 sec
2MP -14; Basic Attack 122, Mastery level 1; Deals 21 Basic Attack over 3 sec
3MP -14; Basic Attack 124, Mastery level 1; Deals 22 Basic Attack over 3 sec
4MP -15; Basic Attack 126, Mastery level 1; Deals 23 Basic Attack over 3 sec
5MP -15; Basic Attack 128, Mastery level 1; Deals 24 Basic Attack over 3 sec
6MP -15; Basic Attack 130, Mastery level 2; Deals 25 Basic Attack over 3 sec
7MP -16; Basic Attack 132, Mastery level 2; Deals 26 Basic Attack over 3 sec
8MP -16; Basic Attack 134, Mastery level 2; Deals 27 Basic Attack over 3 sec
9MP -16; Basic Attack 136, Mastery level 3; Deals 28 Basic Attack over 3 sec
10MP -17; Basic Attack 138, Mastery level 3; Deals 29 Basic Attack over 3 sec
11MP -17; Basic Attack 140, Mastery level 3; Deals 30 Basic Attack over 3 sec
12MP -18; Basic Attack 142, Mastery level 4; Deals 31 Basic Attack over 3 sec
13MP -18; Basic Attack 144, Mastery level 4; Deals 32 Basic Attack over 3 sec
14MP -19; Basic Attack 146, Mastery level 4; Deals 33 Basic Attack over 3 sec
15MP -19; Basic Attack 148, Mastery level 5; Deals 34 Basic Attack over 3 sec
16MP -20; Basic Attack 150, Mastery level 5; Deals 35 Basic Attack over 3 sec
17MP -20; Basic Attack 152, Mastery level 5; Deals 36 Basic Attack over 3 sec
18MP -21; Basic Attack 154, Mastery level 6; Deals 37 Basic Attack over 3 sec
19MP -21; Basic Attack 156, Mastery level 6; Deals 38 Basic Attack over 3 sec
20MP -22; Basic Attack 158, Mastery level 6; Deals 39 Basic Attack over 3 sec
21MP -22; Basic Attack 160, Mastery level 7; Deals 40 Basic Attack over 3 sec
22MP -23; Basic Attack 162, Mastery level 7; Deals 41 Basic Attack over 3 sec
23MP -23; Basic Attack 164, Mastery level 7; Deals 42 Basic Attack over 3 sec
24MP -24; Basic Attack 166, Mastery level 8; Deals 43 Basic Attack over 3 sec
25MP -24; Basic Attack 168, Mastery level 8; Deals 44 Basic Attack over 3 sec
26MP -25; Basic Attack 170, Mastery level 8; Deals 45 Basic Attack over 3 sec
27MP -25; Basic Attack 172, Mastery level 9; Deals 46 Basic Attack over 3 sec
28MP -26; Basic Attack 174, Mastery level 9; Deals 47 Basic Attack over 3 sec
29MP -26; Basic Attack 176, Mastery level 9; Deals 48 Basic Attack over 3 sec
30MP -28; Basic Attack 180, Mastery level 10; Deals 50 Basic Attack over 3 sec

Poison Breath

Active

Poison Damage Over Time Formula

Total Dmg = DoT Basic Atk100 × Magic × (Total INT125 + 1)
Dmg Per Tick = Total DmgDurationSeconds

DoT Basic Atk is the “deals N Basic Attack over X sec” value on the skill. Note the divisor is 125, not 100. Damage over time ignores monster defense, can crit, and its level penalty is always the linear one (Level Diff × 0.05 + 1).

Skill levels
LvEffect
1MP -20; Basic Attack 50, Mastery level 1; 45% success rate, deals 10 Basic Attack over 5 sec
2MP -20; Basic Attack 51, Mastery level 1; 46% success rate, deals 11 Basic Attack over 5 sec
3MP -22; Basic Attack 52, Mastery level 1; 47% success rate, deals 12 Basic Attack over 5 sec
4MP -22; Basic Attack 53, Mastery level 1; 48% success rate, deals 13 Basic Attack over 5 sec
5MP -22; Basic Attack 54, Mastery level 1; 49% success rate, deals 14 Basic Attack over 5 sec
6MP -24; Basic Attack 55, Mastery level 2; 50% success rate, deals 15 Basic Attack over 5 sec
7MP -24; Basic Attack 56, Mastery level 2; 51% success rate, deals 16 Basic Attack over 5 sec
8MP -24; Basic Attack 57, Mastery level 2; 52% success rate, deals 17 Basic Attack over 5 sec
9MP -26; Basic Attack 58, Mastery level 3; 53% success rate, deals 18 Basic Attack over 5 sec
10MP -26; Basic Attack 59, Mastery level 3; 54% success rate, deals 19 Basic Attack over 5 sec
11MP -26; Basic Attack 60, Mastery level 3; 55% success rate, deals 20 Basic Attack over 5 sec
12MP -28; Basic Attack 61, Mastery level 4; 56% success rate, deals 21 Basic Attack over 5 sec
13MP -28; Basic Attack 62, Mastery level 4; 57% success rate, deals 22 Basic Attack over 5 sec
14MP -28; Basic Attack 63, Mastery level 4; 58% success rate, deals 23 Basic Attack over 5 sec
15MP -30; Basic Attack 64, Mastery level 5; 59% success rate, deals 24 Basic Attack over 5 sec
16MP -30; Basic Attack 65, Mastery level 5; 60% success rate, deals 25 Basic Attack over 5 sec
17MP -30; Basic Attack 66, Mastery level 5; 61% success rate, deals 26 Basic Attack over 5 sec
18MP -32; Basic Attack 67, Mastery level 6; 62% success rate, deals 27 Basic Attack over 5 sec
19MP -32; Basic Attack 68, Mastery level 6; 63% success rate, deals 28 Basic Attack over 5 sec
20MP -32; Basic Attack 69, Mastery level 6; 64% success rate, deals 29 Basic Attack over 5 sec
21MP -34; Basic Attack 70, Mastery level 7; 65% success rate, deals 30 Basic Attack over 5 sec
22MP -34; Basic Attack 71, Mastery level 7; 66% success rate, deals 31 Basic Attack over 5 sec
23MP -34; Basic Attack 72, Mastery level 7; 67% success rate, deals 32 Basic Attack over 5 sec
24MP -36; Basic Attack 73, Mastery level 8; 68% success rate, deals 33 Basic Attack over 5 sec
25MP -36; Basic Attack 74, Mastery level 8; 69% success rate, deals 34 Basic Attack over 5 sec
26MP -36; Basic Attack 75, Mastery level 8; 70% success rate, deals 35 Basic Attack over 5 sec
27MP -38; Basic Attack 76, Mastery level 9; 71% success rate, deals 36 Basic Attack over 5 sec
28MP -38; Basic Attack 77, Mastery level 9; 72% success rate, deals 37 Basic Attack over 5 sec
29MP -38; Basic Attack 78, Mastery level 9; 73% success rate, deals 38 Basic Attack over 5 sec
30MP -40; Basic Attack 80, Mastery level 10; 75% success rate, deals 40 Basic Attack over 5 sec

Fire / Poison Wizard Skill Build

Magic Damage Formula has been nerfed. The breakpoints are no longer accurate. The outdated builds will still be up for now, but adjust accordingly!

For Fire/ Poison, the Forgotten Hollow delay really screwed over their leveling route. Current training map candidates at lv40-50 is Lorangs and Zombie Lupins. However, reaching 100% 2 shot thresholds on those map seems to be at around lv45. You can go earlier if you sac almost all your teleport levels for meditate to make up for the 5 less int, but I think it's not worth the significant amount of mesos saved using teleport until then. Jr Wraiths didn't seem that great during CBT2, but the option is there. That build focuses on reaching 1 shot threshold at lv40 then pivot to handle Lorang / Zombie Lupin at 45.

If you're willing to use SP Resets, you can just pump Teleport / MP Eater for a better leveling experience until you move to a map that requires Fire Arrow.

LevelSkillNotes
30
  • MP Eater +1 (1)
31
  • Teleport +3 (3)
32
  • MP Eater +2 (3)
  • Meditation +1 (1)
33-40
  • Fire Arrow +24 (24)
41-43
  • Teleport +9 (12)
44-45
  • Fire Arrow +6 (MAX)
46-47
  • Teleport +6 (18)
48
  • Teleport +2 (MAX)
  • Meditation +1 (2)
49-54
  • Meditation +18 (MAX)
55-59
  • MP Eater +15 (18)
60
  • MP Eater +2 (MAX)
  • Poison Breath +1 (1)
61-69
  • Poison Breath +27 (28)
70
  • Poison Breath +2 (MAX)
  • Slow +1 (1)
LevelSkillNotes
30
  • MP Eater +1 (1)
31-34
  • Teleport +12 (12)
35
  • MP Eater +2 (3)
  • Meditation +1 (1)
36-45
  • Fire Arrow +30 (MAX)
46-47
  • Teleport +6 (18)
48
  • Teleport +2 (MAX)
  • Meditation +1 (2)
49-54
  • Meditation +18 (MAX)
55-59
  • MP Eater +15 (18)
60
  • MP Eater +2 (MAX)
  • Poison Breath +1 (1)
61-69
  • Poison Breath +27 (28)
70
  • Poison Breath +2 (MAX)
  • Slow +1 (1)
LevelSkillNotes
30
  • MP Eater +1 (1)
31-33
  • Teleport +9 (9)
34-40
  • Fire Arrow +21 (21)
41
  • MP Eater +2 (3)
  • Meditation +1 (1)
42-44
  • Teleport +9 (18)
45
  • Teleport +2 (MAX)
  • Fire Arrow +1 (22)
46-47
  • Fire Arrow +6 (28)
48
  • Fire Arrow +2 (MAX)
  • Meditation +1 (2)
49-54
  • Meditation +18 (MAX)
55-59
  • MP Eater +15 (18)
60
  • MP Eater +2 (MAX)
  • Poison Breath +1 (1)
61-69
  • Poison Breath +27 (28)
70
  • Poison Breath +2 (MAX)
  • Slow +1 (1)

Stats Indepth

INT Scaling

INT impact to your damage range can be calculated as

Mastery = (0.1 + Spell Mastery Level10) × 0.7
Magic = ⌊INT2⌋ + Magic Atk
MIN = Basic Atk100 × Magic × (INT × Mastery125 + 1)
MAX = Basic Atk100 × Magic × (INT125 + 1)

Mastery comes from Spell Mastery, which is tied to the level of the spell you’re using

INT shows up in both Magic and the multiplier after it, so each point of INT is worth more the more INT you have.

LUK Scaling

LUK isn’t in the damage formula, so it has no direct impact on your damage. It contributes indirectly by letting you equip weapons with higher Magic Atk, which adds straight into Magic. Put in only enough LUK to equip the weapon you’re aiming for, and everything else into INT.

Accuracy

Accuracy decides whether your attacks hit. It's one stat used for both physical and magic attacks.

Accuracy from your stats can be calculated as

Acc = INT × 1.2 + Level × 2 + LUK × 0.65.1 + 20

Every stat here is your total, including equipment and buffs

Each attack compares your Accuracy against the monster's Avoid. Monsters that are a higher level than you need a lot more Accuracy to hit reliably, while being a higher level than the monster gives no extra bonus. Level is part of the formula too, so your Accuracy goes up a little every level even without adding stats.

FAQ

Why should I play Fire/Poison?

Fire/Poison Wizards are strong single-target elemental damage dealers. Their damage is especially effective against fire-weak monsters, making them powerful when training at the right maps.

The class also has access to area-of-effect damage through Poison Breath, but its main strength remains single-target damage rather than large-scale AoE farming.

How does Fire/Poison compare to Ice/Lightning?

Fire/Poison is more focused on single-target damage, while Ice/Lightning offers more flexibility between single-target and AoE farming.

Fire Arrow is also a stronger single-target ability than Cold Beam in the current Classic World balance. This makes Fire/Poison particularly effective against fire-weak monsters, while Ice/Lightning generally has more options for clearing groups of enemies.

Why should I level Teleport early?

Teleport starts with a very high MP cost, but each additional level reduces that cost and improves its range. Leveling it early makes traveling through maps more efficient and allows you to maintain higher uptime while training.

Why is Fire Arrow maxed early?

Fire Arrow is prioritized early so the class can take advantage of fire-weak monsters as soon as possible. The Forgotten Hollow area provides several strong training options for this playstyle, making early Fire Arrow damage especially valuable.

Is Fire/Poison dependent on elemental weaknesses?

Elemental weaknesses are not required, but they significantly improve the class’s performance. Fire-weak monsters allow Fire Arrow to deal substantially more damage, which can improve both kill speed and EXP rates.

When choosing a training area, consider whether the monsters are weak to Fire and whether Fire Arrow can reach a better hit-count breakpoint.