Fire / Poison Wizard
Last Updated: October 22, 2026
This guide is actively being worked on! Builds shown have been updated and reviewed.
Stat Distribution
Fire / Poison Wizard's main stat is INT and secondary is LUK.
- Mage's Wand and Armor require 10 less LUK than the equipment level.
- Mage's Staff requires 5 less LUK than the staff level.
- Wands are generally better for training due to the lower LUK requirement and higher magic attack.
- Because Wands and Armor have the same LUK requirement, you'll need to use lower level gear pieces that don't have an INT option, like shoes.
- Put just enough points into LUK to equip your armor and weapon. Everything else into INT.
Weapon Choice
Wands are the better choice for training over Staffs:
- Staffs have 3 less Magic Atk than a Wand of the same level.
- Up to Lv50, Wands require at least 5 less LUK than a Staff of the same level.
Fire / Poison Wizard Skills

MP Eater
PassivePassive that grants a chance to absorb mp when attacking.
Solid skill that will save you a lot of mesos. Useable from level 1 so I recommend taking 1 point early. 5 second cooldown.
Skill levels
| Lv | Effect |
|---|---|
| 1 | For every attack, 30% success rate, absorb 30% of the enemy's Max MP |
| 2 | For every attack, 31% success rate, absorb 31% of the enemy's Max MP |
| 3 | For every attack, 32% success rate, absorb 32% of the enemy's Max MP |
| 4 | For every attack, 33% success rate, absorb 33% of the enemy's Max MP |
| 5 | For every attack, 34% success rate, absorb 34% of the enemy's Max MP |
| 6 | For every attack, 35% success rate, absorb 35% of the enemy's Max MP |
| 7 | For every attack, 36% success rate, absorb 36% of the enemy's Max MP |
| 8 | For every attack, 37% success rate, absorb 37% of the enemy's Max MP |
| 9 | For every attack, 38% success rate, absorb 38% of the enemy's Max MP |
| 10 | For every attack, 39% success rate, absorb 39% of the enemy's Max MP |
| 11 | For every attack, 40% success rate, absorb 40% of the enemy's Max MP |
| 12 | For every attack, 41% success rate, absorb 41% of the enemy's Max MP |
| 13 | For every attack, 42% success rate, absorb 42% of the enemy's Max MP |
| 14 | For every attack, 43% success rate, absorb 43% of the enemy's Max MP |
| 15 | For every attack, 44% success rate, absorb 44% of the enemy's Max MP |
| 16 | For every attack, 45% success rate, absorb 45% of the enemy's Max MP |
| 17 | For every attack, 46% success rate, absorb 46% of the enemy's Max MP |
| 18 | For every attack, 47% success rate, absorb 47% of the enemy's Max MP |
| 19 | For every attack, 48% success rate, absorb 48% of the enemy's Max MP |
| 20 | For every attack, 50% success rate, absorb 50% of the enemy's Max MP |

Meditation
BuffBuff that provides Magic Attack.
Priority when to start putting points into this skill shifts depending on the mob you're aiming to farm. If you don't need the extra damage to secure a hitcount breakpoint, you would max this 3rd after Teleport. Adjust when to level this as needed.
Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -15; Party's Magic Attack +5 for 100 sec |
| 2 | MP -15; Party's Magic Attack +6 for 110 sec |
| 3 | MP -15; Party's Magic Attack +7 for 120 sec |
| 4 | MP -16; Party's Magic Attack +8 for 130 sec |
| 5 | MP -16; Party's Magic Attack +9 for 140 sec |
| 6 | MP -17; Party's Magic Attack +10 for 150 sec |
| 7 | MP -17; Party's Magic Attack +11 for 160 sec |
| 8 | MP -18; Party's Magic Attack +12 for 170 sec |
| 9 | MP -18; Party's Magic Attack +13 for 180 sec |
| 10 | MP -19; Party's Magic Attack +14 for 190 sec |
| 11 | MP -19; Party's Magic Attack +15 for 200 sec |
| 12 | MP -20; Party's Magic Attack +16 for 210 sec |
| 13 | MP -20; Party's Magic Attack +17 for 220 sec |
| 14 | MP -21; Party's Magic Attack +18 for 230 sec |
| 15 | MP -21; Party's Magic Attack +19 for 240 sec |
| 16 | MP -22; Party's Magic Attack +20 for 250 sec |
| 17 | MP -22; Party's Magic Attack +21 for 260 sec |
| 18 | MP -23; Party's Magic Attack +22 for 270 sec |
| 19 | MP -23; Party's Magic Attack +23 for 280 sec |
| 20 | MP -25; Party's Magic Attack +25 for 300 sec |

Teleport
ActiveStrongest mobility skill in the game.
Starts off with extremely high MP cost that goes down with skill level. Uses 55 MP at level 1, which is about the amount of mesos you earn from 1 Zombie Mushroom. Most experienced mages will opt to put points into Teleport early to lower the MP cost and to make the grind from 30-40 faster.
Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -55; Teleport, with 110 in distance |
| 2 | MP -53; Teleport, with 112 in distance |
| 3 | MP -51; Teleport, with 114 in distance |
| 4 | MP -49; Teleport, with 116 in distance |
| 5 | MP -47; Teleport, with 118 in distance |
| 6 | MP -45; Teleport, with 120 in distance |
| 7 | MP -43; Teleport, with 122 in distance |
| 8 | MP -41; Teleport, with 124 in distance |
| 9 | MP -39; Teleport, with 126 in distance |
| 10 | MP -37; Teleport, with 128 in distance |
| 11 | MP -35; Teleport, with 130 in distance |
| 12 | MP -33; Teleport, with 132 in distance |
| 13 | MP -31; Teleport, with 134 in distance |
| 14 | MP -29; Teleport, with 136 in distance |
| 15 | MP -27; Teleport, with 138 in distance |
| 16 | MP -25; Teleport, with 140 in distance |
| 17 | MP -23; Teleport, with 142 in distance |
| 18 | MP -21; Teleport, with 144 in distance |
| 19 | MP -19; Teleport, with 146 in distance |
| 20 | MP -15; Teleport, with 150 in distance |

Slow
ActiveApplies a slow debuff on enemies.
Useless.
Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -15; Enemy Speed -10, Evasion -1 for 10 sec |
| 2 | MP -14; Enemy Speed -11, Evasion -1 for 11 sec |
| 3 | MP -14; Enemy Speed -12, Evasion -1 for 11 sec |
| 4 | MP -14; Enemy Speed -13, Evasion -1 for 12 sec |
| 5 | MP -13; Enemy Speed -14, Evasion -2 for 12 sec |
| 6 | MP -13; Enemy Speed -15, Evasion -2 for 13 sec |
| 7 | MP -13; Enemy Speed -16, Evasion -2 for 13 sec |
| 8 | MP -12; Enemy Speed -17, Evasion -2 for 14 sec |
| 9 | MP -12; Enemy Speed -18, Evasion -2 for 14 sec |
| 10 | MP -12; Enemy Speed -19, Evasion -3 for 15 sec |
| 11 | MP -11; Enemy Speed -20, Evasion -3 for 15 sec |
| 12 | MP -11; Enemy Speed -21, Evasion -3 for 16 sec |
| 13 | MP -11; Enemy Speed -22, Evasion -3 for 16 sec |
| 14 | MP -10; Enemy Speed -23, Evasion -3 for 17 sec |
| 15 | MP -10; Enemy Speed -24, Evasion -4 for 17 sec |
| 16 | MP -10; Enemy Speed -25, Evasion -4 for 18 sec |
| 17 | MP -9; Enemy Speed -26, Evasion -4 for 18 sec |
| 18 | MP -9; Enemy Speed -27, Evasion -4 for 19 sec |
| 19 | MP -9; Enemy Speed -28, Evasion -4 for 19 sec |
| 20 | MP -8; Enemy Speed -30, Evasion -5 for 20 sec |

Fire Arrow
ActiveSkill levels
| Lv | Effect |
|---|---|
| 1 | MP -14; Basic Attack 120, Mastery level 1; Deals 20 Basic Attack over 3 sec |
| 2 | MP -14; Basic Attack 122, Mastery level 1; Deals 21 Basic Attack over 3 sec |
| 3 | MP -14; Basic Attack 124, Mastery level 1; Deals 22 Basic Attack over 3 sec |
| 4 | MP -15; Basic Attack 126, Mastery level 1; Deals 23 Basic Attack over 3 sec |
| 5 | MP -15; Basic Attack 128, Mastery level 1; Deals 24 Basic Attack over 3 sec |
| 6 | MP -15; Basic Attack 130, Mastery level 2; Deals 25 Basic Attack over 3 sec |
| 7 | MP -16; Basic Attack 132, Mastery level 2; Deals 26 Basic Attack over 3 sec |
| 8 | MP -16; Basic Attack 134, Mastery level 2; Deals 27 Basic Attack over 3 sec |
| 9 | MP -16; Basic Attack 136, Mastery level 3; Deals 28 Basic Attack over 3 sec |
| 10 | MP -17; Basic Attack 138, Mastery level 3; Deals 29 Basic Attack over 3 sec |
| 11 | MP -17; Basic Attack 140, Mastery level 3; Deals 30 Basic Attack over 3 sec |
| 12 | MP -18; Basic Attack 142, Mastery level 4; Deals 31 Basic Attack over 3 sec |
| 13 | MP -18; Basic Attack 144, Mastery level 4; Deals 32 Basic Attack over 3 sec |
| 14 | MP -19; Basic Attack 146, Mastery level 4; Deals 33 Basic Attack over 3 sec |
| 15 | MP -19; Basic Attack 148, Mastery level 5; Deals 34 Basic Attack over 3 sec |
| 16 | MP -20; Basic Attack 150, Mastery level 5; Deals 35 Basic Attack over 3 sec |
| 17 | MP -20; Basic Attack 152, Mastery level 5; Deals 36 Basic Attack over 3 sec |
| 18 | MP -21; Basic Attack 154, Mastery level 6; Deals 37 Basic Attack over 3 sec |
| 19 | MP -21; Basic Attack 156, Mastery level 6; Deals 38 Basic Attack over 3 sec |
| 20 | MP -22; Basic Attack 158, Mastery level 6; Deals 39 Basic Attack over 3 sec |
| 21 | MP -22; Basic Attack 160, Mastery level 7; Deals 40 Basic Attack over 3 sec |
| 22 | MP -23; Basic Attack 162, Mastery level 7; Deals 41 Basic Attack over 3 sec |
| 23 | MP -23; Basic Attack 164, Mastery level 7; Deals 42 Basic Attack over 3 sec |
| 24 | MP -24; Basic Attack 166, Mastery level 8; Deals 43 Basic Attack over 3 sec |
| 25 | MP -24; Basic Attack 168, Mastery level 8; Deals 44 Basic Attack over 3 sec |
| 26 | MP -25; Basic Attack 170, Mastery level 8; Deals 45 Basic Attack over 3 sec |
| 27 | MP -25; Basic Attack 172, Mastery level 9; Deals 46 Basic Attack over 3 sec |
| 28 | MP -26; Basic Attack 174, Mastery level 9; Deals 47 Basic Attack over 3 sec |
| 29 | MP -26; Basic Attack 176, Mastery level 9; Deals 48 Basic Attack over 3 sec |
| 30 | MP -28; Basic Attack 180, Mastery level 10; Deals 50 Basic Attack over 3 sec |

Poison Breath
ActivePoison Damage Over Time Formula
DoT Basic Atk is the “deals N Basic Attack over X sec” value on the skill. Note the divisor is 125, not 100. Damage over time ignores monster defense, can crit, and its level penalty is always the linear one (Level Diff × 0.05 + 1).
Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -20; Basic Attack 50, Mastery level 1; 45% success rate, deals 10 Basic Attack over 5 sec |
| 2 | MP -20; Basic Attack 51, Mastery level 1; 46% success rate, deals 11 Basic Attack over 5 sec |
| 3 | MP -22; Basic Attack 52, Mastery level 1; 47% success rate, deals 12 Basic Attack over 5 sec |
| 4 | MP -22; Basic Attack 53, Mastery level 1; 48% success rate, deals 13 Basic Attack over 5 sec |
| 5 | MP -22; Basic Attack 54, Mastery level 1; 49% success rate, deals 14 Basic Attack over 5 sec |
| 6 | MP -24; Basic Attack 55, Mastery level 2; 50% success rate, deals 15 Basic Attack over 5 sec |
| 7 | MP -24; Basic Attack 56, Mastery level 2; 51% success rate, deals 16 Basic Attack over 5 sec |
| 8 | MP -24; Basic Attack 57, Mastery level 2; 52% success rate, deals 17 Basic Attack over 5 sec |
| 9 | MP -26; Basic Attack 58, Mastery level 3; 53% success rate, deals 18 Basic Attack over 5 sec |
| 10 | MP -26; Basic Attack 59, Mastery level 3; 54% success rate, deals 19 Basic Attack over 5 sec |
| 11 | MP -26; Basic Attack 60, Mastery level 3; 55% success rate, deals 20 Basic Attack over 5 sec |
| 12 | MP -28; Basic Attack 61, Mastery level 4; 56% success rate, deals 21 Basic Attack over 5 sec |
| 13 | MP -28; Basic Attack 62, Mastery level 4; 57% success rate, deals 22 Basic Attack over 5 sec |
| 14 | MP -28; Basic Attack 63, Mastery level 4; 58% success rate, deals 23 Basic Attack over 5 sec |
| 15 | MP -30; Basic Attack 64, Mastery level 5; 59% success rate, deals 24 Basic Attack over 5 sec |
| 16 | MP -30; Basic Attack 65, Mastery level 5; 60% success rate, deals 25 Basic Attack over 5 sec |
| 17 | MP -30; Basic Attack 66, Mastery level 5; 61% success rate, deals 26 Basic Attack over 5 sec |
| 18 | MP -32; Basic Attack 67, Mastery level 6; 62% success rate, deals 27 Basic Attack over 5 sec |
| 19 | MP -32; Basic Attack 68, Mastery level 6; 63% success rate, deals 28 Basic Attack over 5 sec |
| 20 | MP -32; Basic Attack 69, Mastery level 6; 64% success rate, deals 29 Basic Attack over 5 sec |
| 21 | MP -34; Basic Attack 70, Mastery level 7; 65% success rate, deals 30 Basic Attack over 5 sec |
| 22 | MP -34; Basic Attack 71, Mastery level 7; 66% success rate, deals 31 Basic Attack over 5 sec |
| 23 | MP -34; Basic Attack 72, Mastery level 7; 67% success rate, deals 32 Basic Attack over 5 sec |
| 24 | MP -36; Basic Attack 73, Mastery level 8; 68% success rate, deals 33 Basic Attack over 5 sec |
| 25 | MP -36; Basic Attack 74, Mastery level 8; 69% success rate, deals 34 Basic Attack over 5 sec |
| 26 | MP -36; Basic Attack 75, Mastery level 8; 70% success rate, deals 35 Basic Attack over 5 sec |
| 27 | MP -38; Basic Attack 76, Mastery level 9; 71% success rate, deals 36 Basic Attack over 5 sec |
| 28 | MP -38; Basic Attack 77, Mastery level 9; 72% success rate, deals 37 Basic Attack over 5 sec |
| 29 | MP -38; Basic Attack 78, Mastery level 9; 73% success rate, deals 38 Basic Attack over 5 sec |
| 30 | MP -40; Basic Attack 80, Mastery level 10; 75% success rate, deals 40 Basic Attack over 5 sec |
Fire / Poison Wizard Skill Build
Magic Damage Formula has been nerfed. The breakpoints are no longer accurate. The outdated builds will still be up for now, but adjust accordingly!
For Fire/ Poison, the Forgotten Hollow delay really screwed over their leveling route. Current training map candidates at lv40-50 is Lorangs and Zombie Lupins. However, reaching 100% 2 shot thresholds on those map seems to be at around lv45. You can go earlier if you sac almost all your teleport levels for meditate to make up for the 5 less int, but I think it's not worth the significant amount of mesos saved using teleport until then. Jr Wraiths didn't seem that great during CBT2, but the option is there. That build focuses on reaching 1 shot threshold at lv40 then pivot to handle Lorang / Zombie Lupin at 45.
If you're willing to use SP Resets, you can just pump Teleport / MP Eater for a better leveling experience until you move to a map that requires Fire Arrow.
| Level | Skill | Notes |
|---|---|---|
| 30 |
| |
| 31 |
| |
| 32 |
| |
| 33-40 |
| |
| 41-43 |
| |
| 44-45 |
| |
| 46-47 |
| |
| 48 |
| |
| 49-54 |
| |
| 55-59 |
| |
| 60 |
| |
| 61-69 |
| |
| 70 |
|
| Level | Skill | Notes |
|---|---|---|
| 30 |
| |
| 31-34 |
| |
| 35 |
| |
| 36-45 |
| |
| 46-47 |
| |
| 48 |
| |
| 49-54 |
| |
| 55-59 |
| |
| 60 |
| |
| 61-69 |
| |
| 70 |
|
| Level | Skill | Notes |
|---|---|---|
| 30 |
| |
| 31-33 |
| |
| 34-40 |
| |
| 41 |
| |
| 42-44 |
| |
| 45 |
| |
| 46-47 |
| |
| 48 |
| |
| 49-54 |
| |
| 55-59 |
| |
| 60 |
| |
| 61-69 |
| |
| 70 |
|
Stats Indepth
INT Scaling
INT impact to your damage range can be calculated as
Mastery comes from Spell Mastery, which is tied to the level of the spell you’re using
INT shows up in both Magic and the multiplier after it, so each point of INT is worth more the more INT you have.
LUK Scaling
LUK isn’t in the damage formula, so it has no direct impact on your damage. It contributes indirectly by letting you equip weapons with higher Magic Atk, which adds straight into Magic. Put in only enough LUK to equip the weapon you’re aiming for, and everything else into INT.
Accuracy
Accuracy decides whether your attacks hit. It's one stat used for both physical and magic attacks.
Accuracy from your stats can be calculated as
Every stat here is your total, including equipment and buffs
Each attack compares your Accuracy against the monster's Avoid. Monsters that are a higher level than you need a lot more Accuracy to hit reliably, while being a higher level than the monster gives no extra bonus. Level is part of the formula too, so your Accuracy goes up a little every level even without adding stats.
FAQ
Why should I play Fire/Poison?
Fire/Poison Wizards are strong single-target elemental damage dealers. Their damage is especially effective against fire-weak monsters, making them powerful when training at the right maps.
The class also has access to area-of-effect damage through Poison Breath, but its main strength remains single-target damage rather than large-scale AoE farming.
How does Fire/Poison compare to Ice/Lightning?
Fire/Poison is more focused on single-target damage, while Ice/Lightning offers more flexibility between single-target and AoE farming.
Fire Arrow is also a stronger single-target ability than Cold Beam in the current Classic World balance. This makes Fire/Poison particularly effective against fire-weak monsters, while Ice/Lightning generally has more options for clearing groups of enemies.
Why should I level Teleport early?
Teleport starts with a very high MP cost, but each additional level reduces that cost and improves its range. Leveling it early makes traveling through maps more efficient and allows you to maintain higher uptime while training.
Why is Fire Arrow maxed early?
Fire Arrow is prioritized early so the class can take advantage of fire-weak monsters as soon as possible. The Forgotten Hollow area provides several strong training options for this playstyle, making early Fire Arrow damage especially valuable.
Is Fire/Poison dependent on elemental weaknesses?
Elemental weaknesses are not required, but they significantly improve the class’s performance. Fire-weak monsters allow Fire Arrow to deal substantially more damage, which can improve both kill speed and EXP rates.
When choosing a training area, consider whether the monsters are weak to Fire and whether Fire Arrow can reach a better hit-count breakpoint.
