🍁 Maple Classic Guide

Bowman

Last Updated: October 22, 2026

This guide is actively being worked on! Builds shown have been updated and reviewed.

Stat Distribution

Bowman's main stat is DEX and secondary is STR.

  • Bows require 5 less STR than the weapon level.
  • Armor and Crossbows require 10 less STR than the equipment level.
  • Put just enough points into STR to equip your gear. Everything else into DEX.

Weapon Choice

  • Bow: Normal attack speed (Battle Bow is Fast). Requires 5 less STR than the bow level.
  • Crossbow: a bit more Weapon Atk than a Bow of the same level (e.g. Eagle Crow 52 vs Ryden 50 at Lv30), but mostly Slow attack speed. Requires 10 less STR than the crossbow level.

Bowman Skills

Critical Shot

Passive

Passive that increases Critical Rate and Critical Damage.

Max after Arrow Blow to help with hit count consistency.

Recommended Lv: MAX
Skill levels
LvEffect
1Critical Rate +5%, Critical Damage +1%
2Critical Rate +6%, Critical Damage +2%
3Critical Rate +7%, Critical Damage +3%
4Critical Rate +8%, Critical Damage +4%
5Critical Rate +9%, Critical Damage +5%
6Critical Rate +10%, Critical Damage +6%
7Critical Rate +11%, Critical Damage +7%
8Critical Rate +12%, Critical Damage +8%
9Critical Rate +13%, Critical Damage +9%
10Critical Rate +14%, Critical Damage +10%
11Critical Rate +15%, Critical Damage +11%
12Critical Rate +16%, Critical Damage +12%
13Critical Rate +17%, Critical Damage +13%
14Critical Rate +18%, Critical Damage +14%
15Critical Rate +20%, Critical Damage +15%

The Eye of Amazon

Passive

Passive that increases range for bows and crossbows.

1st point provides the highest value at +50px range. Every point after adds 5px. Put 1 point early then max after all your other core skills are maxed.

Recommended Lv: MAX
Skill levels
LvEffect
1Attack range for bows and crossbows: +50
2Attack range for bows and crossbows: +55
3Attack range for bows and crossbows: +60
4Attack range for bows and crossbows: +65
5Attack range for bows and crossbows: +70
6Attack range for bows and crossbows: +75
7Attack range for bows and crossbows: +80
8Attack range for bows and crossbows: +85
9Attack range for bows and crossbows: +90
10Attack range for bows and crossbows: +95
11Attack range for bows and crossbows: +100
12Attack range for bows and crossbows: +105
13Attack range for bows and crossbows: +110
14Attack range for bows and crossbows: +115
15Attack range for bows and crossbows: +120

Focus

Buff

Buff that provides accuracy and evasion.

Only gets the 3 leftover points at level 30, once every other skill is done. Lv3 Focus grants 3 Accuracy and 7 Evasion. Bowmans naturally have high accuracy due to DEX main stat, so the accuracy isn’t needed. Evasion is useless because you need to hit a baseline number of evasion to trigger dodge chance and Focus doesn’t give enough by itself. For example, Zombie Mushrooms require 52 avoidability to have any chance of dodging. Even a Bowman with lv30 gear and lv11 Focus only has 48 avoid, meaning they won’t be able to avoid at all.

If the accuracy formula gets changed to make it harder to reach acc requirements on mobs, put points into focus accordingly.
Recommended Lv: 3
Skill levels
LvEffect
1MP -8; Accuracy +1, Evasion +5 for 70 sec
2MP -8; Accuracy +2, Evasion +6 for 80 sec
3MP -8; Accuracy +3, Evasion +7 for 90 sec
4MP -8; Accuracy +4, Evasion +8 for 100 sec
5MP -8; Accuracy +5, Evasion +9 for 110 sec
6MP -10; Accuracy +6, Evasion +10 for 130 sec
7MP -10; Accuracy +7, Evasion +11 for 140 sec
8MP -10; Accuracy +8, Evasion +12 for 150 sec
9MP -10; Accuracy +9, Evasion +13 for 160 sec
10MP -10; Accuracy +10, Evasion +14 for 170 sec
11MP -13; Accuracy +11, Evasion +15 for 195 sec
12MP -13; Accuracy +12, Evasion +16 for 205 sec
13MP -13; Accuracy +13, Evasion +17 for 215 sec
14MP -13; Accuracy +14, Evasion +18 for 225 sec
15MP -13; Accuracy +15, Evasion +19 for 235 sec
16MP -16; Accuracy +16, Evasion +20 for 260 sec
17MP -16; Accuracy +17, Evasion +21 for 270 sec
18MP -16; Accuracy +18, Evasion +22 for 280 sec
19MP -16; Accuracy +19, Evasion +23 for 290 sec
20MP -16; Accuracy +20, Evasion +25 for 300 sec

Arrow Blow

Active

Fires a single arrow at a target.

Generally preferred over Double Shot due to using less mana and arrows per cast.

Recommended Lv: MAX
Skill levels
LvEffect
1MP -6; Damage 160%
2MP -6; Damage 164%
3MP -6; Damage 168%
4MP -6; Damage 172%
5MP -7; Damage 176%
6MP -7; Damage 180%
7MP -7; Damage 184%
8MP -8; Damage 188%
9MP -8; Damage 192%
10MP -9; Damage 196%
11MP -9; Damage 200%
12MP -10; Damage 204%
13MP -10; Damage 208%
14MP -11; Damage 212%
15MP -11; Damage 216%
16MP -12; Damage 220%
17MP -12; Damage 224%
18MP -13; Damage 228%
19MP -13; Damage 232%
20MP -14; Damage 240%

Double Shot

Active

Fires 2 arrows that can hit 1 enemy twice or 2 enemies once.

During 1st job it's worse to use than Arrow Blow. However for Hunters, this skill offers a viable alternative to Arrow Bomb for AoE farming. The main advantage is that it provides a damage increase in single target while also being about even in 2 target. However it loses to it against 3+ targets. Due to the nature of Classic World's training meta, situations where you're able to use Arrow Bomb against 3 targets is not common, so some people opt to go DS + FA build. I would recommend SP reseting into double shot if you're going to build DS FA hunter, but you can max this instead of Arrow Blow first job if you really don't want to.

Recommended Lv: 0
Skill levels
LvEffect
1MP -8; Damage 80%
2MP -8; Damage 82%
3MP -8; Damage 84%
4MP -8; Damage 86%
5MP -9; Damage 88%
6MP -9; Damage 90%
7MP -9; Damage 92%
8MP -10; Damage 94%
9MP -10; Damage 96%
10MP -11; Damage 98%
11MP -11; Damage 100%
12MP -12; Damage 102%
13MP -12; Damage 104%
14MP -13; Damage 106%
15MP -13; Damage 108%
16MP -14; Damage 110%
17MP -14; Damage 112%
18MP -15; Damage 114%
19MP -15; Damage 116%
20MP -16; Damage 120%

Power Knockback

Active

The only useful skill left once the core skills are maxed.

Recommended Lv: 8
Skill levels
LvEffect
1MP -12; Damage 105%, Knockbacks up to 2 enemies by 140; Range +30
2MP -12; Damage 110%, Knockbacks up to 2 enemies by 140; Range +30
3MP -11; Damage 115%, Knockbacks up to 2 enemies by 140; Range +30
4MP -11; Damage 120%, Knockbacks up to 2 enemies by 140; Range +30
5MP -11; Damage 125%, Knockbacks up to 2 enemies by 140; Range +30
6MP -11; Damage 130%, Knockbacks up to 2 enemies by 140; Range +30
7MP -10; Damage 135%, Knockbacks up to 2 enemies by 140; Range +30
8MP -10; Damage 140%, Knockbacks up to 3 enemies by 170; Range +60
9MP -10; Damage 145%, Knockbacks up to 3 enemies by 170; Range +60
10MP -10; Damage 150%, Knockbacks up to 3 enemies by 170; Range +60
11MP -9; Damage 155%, Knockbacks up to 3 enemies by 170; Range +60
12MP -9; Damage 160%, Knockbacks up to 3 enemies by 170; Range +60
13MP -9; Damage 165%, Knockbacks up to 3 enemies by 170; Range +60
14MP -9; Damage 170%, Knockbacks up to 3 enemies by 170; Range +60
15MP -8; Damage 180%, Knockbacks up to 4 enemies by 200; Range +90

1st Job Skill Build

WIP

LevelSkillNotes
10
  • Arrow Blow +1 (1)
11
  • The Eye of Amazon +1 (1)
  • Critical Shot +1 (1)
  • Power Knockback +1 (1)
12
  • Arrow Blow +3 (4)
13-15
  • Critical Shot +8 (9)
16-20
  • Arrow Blow +16 (MAX)
21-22
  • Critical Shot +6 (MAX)
23-26
  • The Eye of Amazon +12 (13)
27
  • The Eye of Amazon +2 (MAX)
  • Power Knockback +1 (2)
28-29
  • Power Knockback +6 (8)
30
  • Focus +3 (3)

Stats Indepth

DEX Scaling

DEX impact to your damage range can be calculated as

MIN = Skill Mult × Weapon Atk × 80 + DEX × Weapon Mult × 0.07100
MAX = Skill Mult × Weapon Atk × 100 + DEX × Weapon Mult100

The 0.07 is the mastery modifier at Weapon Mastery Level 0

1st job Bowman’s damage tends to be all over the place. This is because DEX is affected by Weapon Multiplier and Weapon Mastery, and you don’t get a Weapon Mastery skill until 2nd job.

Weapon Multiplier

WeaponShoot
Bowx2.5 (100%)
Crossbowx2.5 (100%)

STR Scaling

STR impact to damage can be calculated as

MIN = Skill Mult × Weapon Atk × 80 + STR100
MAX = Skill Mult × Weapon Atk × 100 + STR100

Because STR isn’t affected by Weapon Multiplier and Weapon Mastery, the difference between min and max is solely from the 80 - 100 roll that’s added to your STR. Building STR works the same way as DEX build for warriors: put enough points into DEX to equip your gear, then dump everything into STR. This raises your min damage and tightens your damage range, but the gains are a lot smaller than they are for warriors.

STR Build Pros

  • Higher min range because STR scaling isn’t affected by weapon mastery
  • Tighter damage range due to STR not scaling with weapon multipliers

STR Build Cons

  • Smaller gains than DEX warriors. Bows and crossbows always shoot, so there’s no Swing / Stab variance to remove
  • Arrow Blow’s lower multiplier (240% vs Power Strike’s 260%) means min damage rises less
  • Critical Shot already rescues a lot of low rolls, leaving less for STR to improve
  • Lower accuracy without DEX
  • Need to AP reset when you start putting points into weapon mastery at 2nd job

For example, against Jr Necki (272 HP) with 47 Weapon Atk, 10 Atk Power, 25% crit and 35% crit damage, going from 130 DEX / 15 STR to 55 DEX / 90 STR only moves max Arrow Blow from 75% to 82% 1 shots. A warrior with a 2H blunt weapon going from STR to DEX build moves max Power Strike from 80% to 100%.

Accuracy

Accuracy decides whether your attacks hit. It's one stat used for both physical and magic attacks.

Accuracy from your stats can be calculated as

Common = DEX × 1.2 + Level × 2 + LUK × 0.6
Acc = Common4.8 + 20

Every stat here is your total, including equipment and buffs

Each attack compares your Accuracy against the monster's Avoid. Monsters that are a higher level than you need a lot more Accuracy to hit reliably, while being a higher level than the monster gives no extra bonus. Level is part of the formula too, so your Accuracy goes up a little every level even without adding stats.

Avoid

Avoid decides how often monster attacks miss you.

Avoid from your stats can be calculated as

Avoid = trunc(LUK3) + trunc(DEX6) + 5

Every stat here is your total, including equipment and buffs

LUK gives twice as much Avoid as DEX. Avoid doesn't help at all until it reaches a baseline for the monster attacking you. For example, Zombie Mushrooms require 52 Avoid before you have any chance of dodging them.

FAQ

Arrow Blow vs Double Shot

Arrow Blow is better for the following reason.

  • It uses 2 less MP per cast, which translates to 25% less mp pot usage at lv4 and 12.5% less at MAX
  • Because of bow whacking, it’s better to finish off mobs 1 by 1 rather than AoE 2 and get run down.

Damage wise, they do the same damage on a single target even when taking into account monster w. def.

Why max The Eye of Amazon 3rd?

We max The Eye of Amazon 3rd because the range increase for maxing it vs leaving it at 1 point isn’t that significant when training early on. For most of the early game, you’re going to be in a party and sitting on a platform killing anything that spawns. Not a whole lot of movement required and things will also take multiple hits to clear, making mobs run towards you. Being able to consistently reach hit count thresholds with maxed Arrow Blow and Critical Shot is better for exp.

The Eye of Amazon range at level 1 compared with level 15, about 50 px from the caster

What about Power Knockback for AoE farming?

Unfortunately Power Knockback uses the bow whack weapon multiplier when calculating damage. Not worth using as the damage is low and you’ll end up wasting time chasing mobs you knock back.