🍁 Maple Classic Guide

Fighter

Last Updated: October 22, 2026

This guide is actively being worked on! Builds shown have been updated and reviewed.

Stat Distribution

Fighter's main stat is STR and secondary is DEX.

  • Armor require 10 less DEX than the armor level.
  • Most weapons require the same DEX as the weapon level.
  • Put just enough points into DEX to equip your armor and weapon. Everything else into STR.
  • 4 STR and 1 DEX per level. Adjust distribution depending on your gear.

Weapon Choice

Sword vs Axe

Sword
Axe
Pros
  • Consistent damage (x2.5 on both Swing and Stab) makes hit count thresholds easier to reach
  • Mastery gives up to +20 Accuracy. Makes hitting accuracy requirements at higher levels not as gear dependent.
  • Higher average multiplier (x2.6)
  • Bleed: 25% chance to deal 100% total damage over 3 seconds
  • Craftable
Cons
  • Slightly lower average multiplier (x2.5)
  • Not craftable, Lv35+ Swords are harder to get
  • Swing Stab Weapon Mult can make hit count thresholds less consistent
  • Bleed doesn’t help when you’re one or two shotting

If you're mostly fighting mobs you can 1 to 2 shot, I recommend using a 2h Sword. The damage consistency provided by having the same Weapon Mult for Swing / Stab makes training a lot smoother. When it starts taking over 3 hits to kill something, the bleed procs from Axe Mastery and the higher average Weapon Mult starts to outweigh 2h Sword's damage consistency.

If you're having any sort of accuracy issues, go with Swords. The 20 accuracy from Sword Mastery makes gearing for accuracy not nearly as strict when fighting end game mobs like Taurospear. You also have the added benefit of shifting some points away from Precise Strikes in favor of Improved HP Recovery due to the extra accuracy.

If you're bossing and have no accuracy issues, go with Axes. The longer the fight goes on for, the more impactful Axe Mastery Bleed and higher average Weapon Mult becomes.

1h vs 2h

1h weapons not ideal to use. With the lower Weapon Mult on 1h weapons, you take just as much damage as using 2h because it most likely takes more hits to defeat the same enemy. However, I can see 1h Weapons being good for training when you're really far into late game and the damage from 2h Weapon Mult doesn't matter when reaching hit count thresholds.

Fighter Skills

Sword Mastery

Passive

Passive that increases weapon mastery and accuracy.

Like all other weapon mastery skills, you want to max this out first. When maxed, it brings your mastery from 7% to 77%, which contributes directly to your average damage. It also adds up to +20 Accuracy making gearing for accuracy easier.

Weapon Mastery

Mastery = (0.1 + Sword Mastery Level10) × 0.7
Recommended Lv: 1 or 12 (SP reset build, until lv40)
Skill levels
LvEffect
1Sword Mastery level 1, Accuracy +1
2Sword Mastery level 1, Accuracy +2
3Sword Mastery level 1, Accuracy +3
4Sword Mastery level 2, Accuracy +4
5Sword Mastery level 2, Accuracy +5
6Sword Mastery level 3, Accuracy +6
7Sword Mastery level 3, Accuracy +7
8Sword Mastery level 4, Accuracy +8
9Sword Mastery level 4, Accuracy +9
10Sword Mastery level 5, Accuracy +10
11Sword Mastery level 5, Accuracy +11
12Sword Mastery level 6, Accuracy +12
13Sword Mastery level 6, Accuracy +13
14Sword Mastery level 7, Accuracy +14
15Sword Mastery level 7, Accuracy +15
16Sword Mastery level 8, Accuracy +16
17Sword Mastery level 8, Accuracy +17
18Sword Mastery level 9, Accuracy +18
19Sword Mastery level 9, Accuracy +19
20Sword Mastery level 10, Accuracy +20

Axe Mastery

Passive

Passive that increases weapon mastery and grants a chance to inflict bleed.

Like all other weapon mastery skills, you want to max this out first. When maxed, it brings your mastery from 7% to 77%, which contributes directly to your average damage.

Provides a bleed chance on attack. For grinding where you are one or two shotting, the bleed will not help. Rush and Final Attack trigger bleed.

Weapon Mastery

Mastery = (0.1 + Axe Mastery Level10) × 0.7

Bleed Damage Formula

Total Dmg = BleedPercent100 × (2 × STR + DEX100 + 1 + Atk Power50) × Weapon Atk
Dmg Per Tick = Total Dmg3 (one tick per second for 3 seconds)

BleedPercent is 40 at Axe Mastery level 1, rising to 100 at level 20. Bleed ignores monster defense, and its level penalty is always the linear one (Level Diff × 0.05 + 1).

Recommended Lv: MAX
Skill levels
LvEffect
1Axe Mastery level 1, 5% chance to inflict bleed, dealing 40% total damage over 3 sec
2Axe Mastery level 1, 6% chance to inflict bleed, dealing 43% total damage over 3 sec
3Axe Mastery level 1, 7% chance to inflict bleed, dealing 46% total damage over 3 sec
4Axe Mastery level 2, 8% chance to inflict bleed, dealing 49% total damage over 3 sec
5Axe Mastery level 2, 9% chance to inflict bleed, dealing 52% total damage over 3 sec
6Axe Mastery level 3, 10% chance to inflict bleed, dealing 55% total damage over 3 sec
7Axe Mastery level 3, 11% chance to inflict bleed, dealing 58% total damage over 3 sec
8Axe Mastery level 4, 12% chance to inflict bleed, dealing 61% total damage over 3 sec
9Axe Mastery level 4, 13% chance to inflict bleed, dealing 64% total damage over 3 sec
10Axe Mastery level 5, 14% chance to inflict bleed, dealing 67% total damage over 3 sec
11Axe Mastery level 5, 15% chance to inflict bleed, dealing 70% total damage over 3 sec
12Axe Mastery level 6, 16% chance to inflict bleed, dealing 73% total damage over 3 sec
13Axe Mastery level 6, 17% chance to inflict bleed, dealing 76% total damage over 3 sec
14Axe Mastery level 7, 18% chance to inflict bleed, dealing 79% total damage over 3 sec
15Axe Mastery level 7, 19% chance to inflict bleed, dealing 82% total damage over 3 sec
16Axe Mastery level 8, 20% chance to inflict bleed, dealing 85% total damage over 3 sec
17Axe Mastery level 8, 21% chance to inflict bleed, dealing 88% total damage over 3 sec
18Axe Mastery level 9, 22% chance to inflict bleed, dealing 91% total damage over 3 sec
19Axe Mastery level 9, 23% chance to inflict bleed, dealing 94% total damage over 3 sec
20Axe Mastery level 10, 25% chance to inflict bleed, dealing 100% total damage over 3 sec

Final Attack: Sword

Active

3 target AoE that can only be used when procced.

25% chance on hit to receive a buff that allows you to use this skill once. Not really worth using early in 2nd job as you’re mainly focused on mobs that you can 1-2 hit. Becomes useful after lv50 when you’re regularly training on mobs that take 3+ hits to kill.

Recommended Lv: 1 (SP reset build, until lv40)
Skill levels
LvEffect
125% trigger rate; HP -12; MP -10; Final Attack with damage 140% to up to 3 enemies; Range +130
225% trigger rate; HP -13; MP -11; Final Attack with damage 142% to up to 3 enemies; Range +130
325% trigger rate; HP -13; MP -11; Final Attack with damage 144% to up to 3 enemies; Range +130
425% trigger rate; HP -13; MP -11; Final Attack with damage 146% to up to 3 enemies; Range +130
525% trigger rate; HP -13; MP -11; Final Attack with damage 148% to up to 3 enemies; Range +130
625% trigger rate; HP -14; MP -12; Final Attack with damage 150% to up to 3 enemies; Range +130
725% trigger rate; HP -14; MP -12; Final Attack with damage 152% to up to 3 enemies; Range +130
825% trigger rate; HP -14; MP -12; Final Attack with damage 154% to up to 3 enemies; Range +130
925% trigger rate; HP -14; MP -12; Final Attack with damage 156% to up to 3 enemies; Range +130
1025% trigger rate; HP -15; MP -13; Final Attack with damage 158% to up to 3 enemies; Range +130
1125% trigger rate; HP -15; MP -13; Final Attack with damage 160% to up to 3 enemies; Range +130
1225% trigger rate; HP -15; MP -13; Final Attack with damage 162% to up to 3 enemies; Range +130
1325% trigger rate; HP -15; MP -13; Final Attack with damage 164% to up to 3 enemies; Range +130
1425% trigger rate; HP -16; MP -14; Final Attack with damage 166% to up to 3 enemies; Range +130
1525% trigger rate; HP -16; MP -14; Final Attack with damage 168% to up to 3 enemies; Range +130
1625% trigger rate; HP -16; MP -14; Final Attack with damage 170% to up to 3 enemies; Range +150
1725% trigger rate; HP -16; MP -14; Final Attack with damage 172% to up to 3 enemies; Range +150
1825% trigger rate; HP -17; MP -15; Final Attack with damage 174% to up to 3 enemies; Range +150
1925% trigger rate; HP -17; MP -15; Final Attack with damage 176% to up to 3 enemies; Range +150
2025% trigger rate; HP -17; MP -15; Final Attack with damage 178% to up to 3 enemies; Range +150
2125% trigger rate; HP -17; MP -15; Final Attack with damage 180% to up to 3 enemies; Range +150
2225% trigger rate; HP -18; MP -16; Final Attack with damage 182% to up to 3 enemies; Range +150
2325% trigger rate; HP -18; MP -16; Final Attack with damage 184% to up to 3 enemies; Range +150
2425% trigger rate; HP -18; MP -16; Final Attack with damage 186% to up to 3 enemies; Range +150
2525% trigger rate; HP -18; MP -16; Final Attack with damage 188% to up to 3 enemies; Range +150
2625% trigger rate; HP -19; MP -17; Final Attack with damage 190% to up to 3 enemies; Range +150
2725% trigger rate; HP -19; MP -17; Final Attack with damage 192% to up to 3 enemies; Range +150
2825% trigger rate; HP -19; MP -17; Final Attack with damage 194% to up to 3 enemies; Range +150
2925% trigger rate; HP -19; MP -17; Final Attack with damage 196% to up to 3 enemies; Range +150
3025% trigger rate; HP -20; MP -18; Final Attack with damage 200% to up to 3 enemies; Range +150

Final Attack: Axe

Active

3 target AoE that can only be used when procced.

25% chance on hit to receive a buff that allows you to use this skill once. Not really worth using early in 2nd job as you’re mainly focused on mobs that you can 1-2 hit. Becomes useful after lv50 when you’re regularly training on mobs that take 3+ hits to kill.

Recommended Lv: MAX
Skill levels
LvEffect
125% trigger rate; HP -12; MP -10; Final Attack with damage 140% to up to 3 enemies; Range +130
225% trigger rate; HP -13; MP -11; Final Attack with damage 142% to up to 3 enemies; Range +130
325% trigger rate; HP -13; MP -11; Final Attack with damage 144% to up to 3 enemies; Range +130
425% trigger rate; HP -13; MP -11; Final Attack with damage 146% to up to 3 enemies; Range +130
525% trigger rate; HP -13; MP -11; Final Attack with damage 148% to up to 3 enemies; Range +130
625% trigger rate; HP -14; MP -12; Final Attack with damage 150% to up to 3 enemies; Range +130
725% trigger rate; HP -14; MP -12; Final Attack with damage 152% to up to 3 enemies; Range +130
825% trigger rate; HP -14; MP -12; Final Attack with damage 154% to up to 3 enemies; Range +130
925% trigger rate; HP -14; MP -12; Final Attack with damage 156% to up to 3 enemies; Range +130
1025% trigger rate; HP -15; MP -13; Final Attack with damage 158% to up to 3 enemies; Range +130
1125% trigger rate; HP -15; MP -13; Final Attack with damage 160% to up to 3 enemies; Range +130
1225% trigger rate; HP -15; MP -13; Final Attack with damage 162% to up to 3 enemies; Range +130
1325% trigger rate; HP -15; MP -13; Final Attack with damage 164% to up to 3 enemies; Range +130
1425% trigger rate; HP -16; MP -14; Final Attack with damage 166% to up to 3 enemies; Range +130
1525% trigger rate; HP -16; MP -14; Final Attack with damage 168% to up to 3 enemies; Range +130
1625% trigger rate; HP -16; MP -14; Final Attack with damage 170% to up to 3 enemies; Range +150
1725% trigger rate; HP -16; MP -14; Final Attack with damage 172% to up to 3 enemies; Range +150
1825% trigger rate; HP -17; MP -15; Final Attack with damage 174% to up to 3 enemies; Range +150
1925% trigger rate; HP -17; MP -15; Final Attack with damage 176% to up to 3 enemies; Range +150
2025% trigger rate; HP -17; MP -15; Final Attack with damage 178% to up to 3 enemies; Range +150
2125% trigger rate; HP -17; MP -15; Final Attack with damage 180% to up to 3 enemies; Range +150
2225% trigger rate; HP -18; MP -16; Final Attack with damage 182% to up to 3 enemies; Range +150
2325% trigger rate; HP -18; MP -16; Final Attack with damage 184% to up to 3 enemies; Range +150
2425% trigger rate; HP -18; MP -16; Final Attack with damage 186% to up to 3 enemies; Range +150
2525% trigger rate; HP -18; MP -16; Final Attack with damage 188% to up to 3 enemies; Range +150
2625% trigger rate; HP -19; MP -17; Final Attack with damage 190% to up to 3 enemies; Range +150
2725% trigger rate; HP -19; MP -17; Final Attack with damage 192% to up to 3 enemies; Range +150
2825% trigger rate; HP -19; MP -17; Final Attack with damage 194% to up to 3 enemies; Range +150
2925% trigger rate; HP -19; MP -17; Final Attack with damage 196% to up to 3 enemies; Range +150
3025% trigger rate; HP -20; MP -18; Final Attack with damage 200% to up to 3 enemies; Range +150

Sword Booster

Buff

Buff that increases weapon attack speed by 2.

1 Point will be more than manageable for a long time, as it gives all of the speed boost and 100 seconds of uptime right away. You can opt to put a few levels in this during your FA levels if you want more uptime.

Recommended Lv: 1 (SP reset build, until lv40)
Skill levels
LvEffect
1HP -30, MP -30; Increases Sword Attack Speed by 2 stages for 100 sec
2HP -29, MP -29; Increases Sword Attack Speed by 2 stages for 110 sec
3HP -28, MP -28; Increases Sword Attack Speed by 2 stages for 120 sec
4HP -27, MP -27; Increases Sword Attack Speed by 2 stages for 130 sec
5HP -26, MP -26; Increases Sword Attack Speed by 2 stages for 140 sec
6HP -25, MP -25; Increases Sword Attack Speed by 2 stages for 150 sec
7HP -24, MP -24; Increases Sword Attack Speed by 2 stages for 160 sec
8HP -23, MP -23; Increases Sword Attack Speed by 2 stages for 170 sec
9HP -22, MP -22; Increases Sword Attack Speed by 2 stages for 180 sec
10HP -21, MP -21; Increases Sword Attack Speed by 2 stages for 190 sec
11HP -20, MP -20; Increases Sword Attack Speed by 2 stages for 200 sec
12HP -19, MP -19; Increases Sword Attack Speed by 2 stages for 210 sec
13HP -18, MP -18; Increases Sword Attack Speed by 2 stages for 220 sec
14HP -17, MP -17; Increases Sword Attack Speed by 2 stages for 230 sec
15HP -16, MP -16; Increases Sword Attack Speed by 2 stages for 240 sec
16HP -15, MP -15; Increases Sword Attack Speed by 2 stages for 250 sec
17HP -14, MP -14; Increases Sword Attack Speed by 2 stages for 260 sec
18HP -13, MP -13; Increases Sword Attack Speed by 2 stages for 270 sec
19HP -12, MP -12; Increases Sword Attack Speed by 2 stages for 280 sec
20HP -10, MP -10; Increases Sword Attack Speed by 2 stages for 300 sec

Axe Booster

Buff

Buff that increases weapon attack speed by 2.

1 Point will be more than manageable for a long time, as it gives all of the speed boost and 100 seconds of uptime right away. You can opt to put a few levels in this during your FA levels if you want more uptime.

Recommended Lv: MAX
Skill levels
LvEffect
1HP -30, MP -30; Increases Axe Attack Speed by 2 stages for 100 sec
2HP -29, MP -29; Increases Axe Attack Speed by 2 stages for 110 sec
3HP -28, MP -28; Increases Axe Attack Speed by 2 stages for 120 sec
4HP -27, MP -27; Increases Axe Attack Speed by 2 stages for 130 sec
5HP -26, MP -26; Increases Axe Attack Speed by 2 stages for 140 sec
6HP -25, MP -25; Increases Axe Attack Speed by 2 stages for 150 sec
7HP -24, MP -24; Increases Axe Attack Speed by 2 stages for 160 sec
8HP -23, MP -23; Increases Axe Attack Speed by 2 stages for 170 sec
9HP -22, MP -22; Increases Axe Attack Speed by 2 stages for 180 sec
10HP -21, MP -21; Increases Axe Attack Speed by 2 stages for 190 sec
11HP -20, MP -20; Increases Axe Attack Speed by 2 stages for 200 sec
12HP -19, MP -19; Increases Axe Attack Speed by 2 stages for 210 sec
13HP -18, MP -18; Increases Axe Attack Speed by 2 stages for 220 sec
14HP -17, MP -17; Increases Axe Attack Speed by 2 stages for 230 sec
15HP -16, MP -16; Increases Axe Attack Speed by 2 stages for 240 sec
16HP -15, MP -15; Increases Axe Attack Speed by 2 stages for 250 sec
17HP -14, MP -14; Increases Axe Attack Speed by 2 stages for 260 sec
18HP -13, MP -13; Increases Axe Attack Speed by 2 stages for 270 sec
19HP -12, MP -12; Increases Axe Attack Speed by 2 stages for 280 sec
20HP -10, MP -10; Increases Axe Attack Speed by 2 stages for 300 sec

Rage

Buff

Party Buff that grants attack power.

This skill has the potential to enable your physical dps party members to reach hit count thresholds more consistently. Communicate with your party members if they actually need rage as the defense penalty from this skill can add up to more potion usage during long grinds. Try to avoid using this on your party’s mages.

Rage stacks with attack power consumables as well (i.e. Warrior Potion). Lv1 Rage adds 10 attack power, so is worth taking early on.

Attack Power

Max Rage gives 40 Atk Power, which adds this much damage to every hit (before monster defense):
Added Dmg = Skill Mult × Weapon Atk × 4050
Added Dmg to Power Strike (260%) = 2.6 × 0.8 = 2.08 × Weapon Atk
Added Dmg to Slash Blast (130%) = 1.3 × 0.8 = 1.04 × Weapon Atk
Recommended Lv: MAX
Skill levels
LvEffect
1MP -10; Attack Power +10, Weapon Def. -10 for 150 sec
2MP -10; Attack Power +11, Weapon Def. -11 for 155 sec
3MP -10; Attack Power +12, Weapon Def. -12 for 160 sec
4MP -11; Attack Power +13, Weapon Def. -13 for 165 sec
5MP -11; Attack Power +14, Weapon Def. -14 for 170 sec
6MP -12; Attack Power +15, Weapon Def. -15 for 175 sec
7MP -12; Attack Power +16, Weapon Def. -16 for 180 sec
8MP -13; Attack Power +17, Weapon Def. -17 for 185 sec
9MP -13; Attack Power +18, Weapon Def. -18 for 190 sec
10MP -14; Attack Power +19, Weapon Def. -19 for 195 sec
11MP -14; Attack Power +20, Weapon Def. -20 for 200 sec
12MP -15; Attack Power +21, Weapon Def. -21 for 205 sec
13MP -15; Attack Power +22, Weapon Def. -22 for 210 sec
14MP -16; Attack Power +23, Weapon Def. -23 for 215 sec
15MP -16; Attack Power +24, Weapon Def. -24 for 220 sec
16MP -17; Attack Power +25, Weapon Def. -25 for 225 sec
17MP -17; Attack Power +26, Weapon Def. -26 for 230 sec
18MP -18; Attack Power +27, Weapon Def. -27 for 235 sec
19MP -18; Attack Power +28, Weapon Def. -28 for 240 sec
20MP -19; Attack Power +29, Weapon Def. -29 for 245 sec
21MP -19; Attack Power +30, Weapon Def. -30 for 250 sec
22MP -20; Attack Power +31, Weapon Def. -31 for 255 sec
23MP -20; Attack Power +32, Weapon Def. -32 for 260 sec
24MP -21; Attack Power +33, Weapon Def. -33 for 265 sec
25MP -21; Attack Power +34, Weapon Def. -34 for 270 sec
26MP -22; Attack Power +35, Weapon Def. -35 for 275 sec
27MP -22; Attack Power +36, Weapon Def. -36 for 280 sec
28MP -23; Attack Power +37, Weapon Def. -37 for 285 sec
29MP -23; Attack Power +38, Weapon Def. -38 for 290 sec
30MP -25; Attack Power +40, Weapon Def. -40 for 300 sec

Rush

Active

Dash forward and push mobs infront of you.

Cost 35 mp at lv1. MP cost goes down with skill levels. Excellent mobility tool and rush enables you to maximize enemies hit with Slash Blast by grouping them all up.

Recommended Lv: MAX
Skill levels
LvEffect
1MP -35; Rush, with 130 in distance; Damage 60%
2MP -34; Rush, with 130 in distance; Damage 61%
3MP -33; Rush, with 130 in distance; Damage 62%
4MP -32; Rush, with 130 in distance; Damage 63%
5MP -31; Rush, with 130 in distance; Damage 64%
6MP -30; Rush, with 130 in distance; Damage 65%
7MP -29; Rush, with 130 in distance; Damage 66%
8MP -28; Rush, with 130 in distance; Damage 67%
9MP -27; Rush, with 130 in distance; Damage 68%
10MP -26; Rush, with 150 in distance; Damage 69%
11MP -25; Rush, with 150 in distance; Damage 70%
12MP -24; Rush, with 150 in distance; Damage 71%
13MP -23; Rush, with 150 in distance; Damage 72%
14MP -22; Rush, with 150 in distance; Damage 73%
15MP -21; Rush, with 150 in distance; Damage 74%
16MP -20; Rush, with 150 in distance; Damage 75%
17MP -19; Rush, with 150 in distance; Damage 76%
18MP -18; Rush, with 150 in distance; Damage 77%
19MP -17; Rush, with 150 in distance; Damage 78%
20MP -15; Rush, with 150 in distance; Damage 80%

Fighter Skill Build

The only choice you need to make for Fighter is whether you want to go Sword or Axe build. Check the Weapon Choice section for pros and cons between the weapons.

LevelSkillNotes
30
  • Rush +1 (1)

MP intensive at Lv 1. Overuse can make training meso negative so use sparingly if you don’t have the means to sustain the cost.

31
  • Sword Mastery +3 (3)

Level Sword or Axe Mastery depending on which weapon you’ll be using.

32
  • Sword Mastery +2 (5)
  • Sword Booster +1 (1)
33
  • Rage +1 (1)
  • Sword Mastery +2 (7)

Lv 1 Rage provides 10 attack power for 150 seconds. Pretty good value for 1 point.

34-37
  • Sword Mastery +12 (19)
38
  • Sword Mastery +1 (MAX)
  • Rage +2 (3)

Maxing Rage can make reaching hit count thresholds a lot easier for your party members.

39-47
  • Rage +27 (MAX)
48-53
  • Rush +18 (19)

Max Rush to lower MP costs.

You can slightly optimize the skill build by putting just enough points into Rage to reach a certain hit count breakpoint and then maxing Rush. Generally don’t recommend people do this unless you’re really sure about where you’re going to train and who you’re training with.

Another optimization you can make is getting Rush to level 10 for the extra range then maxing Final Attack. This one is entirely up to you.

54
  • Rush +1 (MAX)
  • Final Attack: Sword +2 (2)
55-63
  • Final Attack: Sword +27 (29)
64
  • Final Attack: Sword (MAX)
  • Sword Booster +2 (3)
65-69
  • Sword Booster +15 (18)
70
  • Sword Booster +2 (MAX)
  • Axe Mastery +1 (1)

Can’t use 2nd job SP for first job so we just put it into Axe Mastery.

Main benefit of this build is that you get to use aluminum bat from 30-40 and still reach guaranteed 1 shot breakpoints due to equal swing/stab weapon modifiers. SP reset at lv40 when you need to upgrade to a lv40 weapon for forgotten hollow. Only recommended if you’re already building DEX warrior in 1st job and willing to spend NX for SP reset at 40.

SP Reset Route to swap to axe at lv40

LevelSkillNotes
30
  • Rush +1 (1)

MP intensive at Lv 1. Overuse can make training meso negative so use sparingly if you don’t have the means to sustain the cost.

31
  • Sword Mastery +3 (3)
32
  • Sword Mastery +2 (5)
  • Sword Booster +1 (1)
33-34
  • Sword Mastery +6 (11)
35
  • Sword Mastery +1 (12)
  • Final Attack: Sword +1 (1)
  • Rage +1 (1)

AP Reset here to STR. We have enough mastery to 1 shot Zombie Mushroom with Aluminum Bat.

36-39
  • Rush +12 (13)

Start maxing Rush to lower mana cost. You’ll be using Rush and Slash Blast a lot more frequently in Forgotten Hollow.

40
  • SP reset into
  • Axe Mastery +20 (MAX)
  • Axe Booster +1 (1)
  • Rage +1 (1)
  • Final Attack: Axe +1 (1)
  • Rush +8 (8)

SP Reset and swap to Axe at 40.

41-44
  • Rush +12 (MAX)
45-53
  • Rage +27 (28)
54
  • Rage +2 (MAX)
  • Final Attack: Axe +1 (2)
55-63
  • Final Attack: Axe +27 (29)
64
  • Final Attack: Axe +1 (MAX)
  • Axe Booster +2 (3)
65-69
  • Axe Booster +15 (18)
70
  • Axe Booster +2 (MAX)
  • Sword Mastery +1 (1)

Can’t use 2nd job SP for first job so we just put it into Sword Mastery.

Stats Indepth

STR Scaling

STR impact to your damage range can be calculated as

MIN = Skill Mult × Weapon Atk × 80 + STR × Weapon Mult × Mastery100
MAX = Skill Mult × Weapon Atk × 100 + STR × Weapon Mult100

Mastery comes from Sword Mastery or Axe Mastery (see the Weapon Mastery formula in the skills above). It’s 0.07 with no points in it.

STR is affected by Weapon Multiplier and Weapon Mastery, so every point of mastery raises your damage floor and tightens your damage range.

Weapon Multiplier

WeaponSwingStabAvg
1H Swordx1.8 (60%)x1.8 (40%)x1.8
2H Swordx2.5 (60%)x2.5 (40%)x2.5
1H Axex2.4 (60%)x1.2 (40%)x1.92
2H Axex3.0 (60%)x2.0 (40%)x2.6

DEX Scaling

DEX impact to damage can be calculated as

MIN = Skill Mult × Weapon Atk × 80 + DEX100
MAX = Skill Mult × Weapon Atk × 100 + DEX100

DEX isn’t affected by Weapon Multiplier or Weapon Mastery, so its damage range stays the same as you level mastery. Once mastery is leveled, STR overtakes DEX at both ends of the range.

Accuracy

Accuracy decides whether your attacks hit. It's one stat used for both physical and magic attacks.

Accuracy from your stats can be calculated as

Common = DEX × 1.2 + Level × 2 + LUK × 0.6
Acc = Common2.5 + 10

Every stat here is your total, including equipment and buffs

Each attack compares your Accuracy against the monster's Avoid. Monsters that are a higher level than you need a lot more Accuracy to hit reliably, while being a higher level than the monster gives no extra bonus. Level is part of the formula too, so your Accuracy goes up a little every level even without adding stats.

Weapon Mastery

Weapon Mastery can be calculated as

Mastery = (0.1 + Mastery Level10) × 0.7

Mastery Level is the “mastery level” shown in the skill levels of Sword Mastery or Axe Mastery, from 1 to 10. With no points in a mastery skill, Mastery is 0.07.

Mastery only affects the MIN side of the STR formula (STR × Weapon Mult × Mastery). It goes from 7% with no mastery skill, to 14% at Mastery Level 1, up to 77% at Mastery Level 10, so leveling your weapon mastery skill raises your damage floor and tightens your damage range.

FAQ

Can I go hybrid build if I don’t want to SP reset in 3rd Job?

Unlike Spearman and Page, Fighter’s FA is useful for grinding and therefore should probably not be skipped. That being said, you can max both sword and axe mastery, put 1 pt into sword and axe booster, then keep FA at lower levels for each weapon if you are keen on a hybrid build. You will be sacrificing FA DPS for the convenience of speccing into both weapon types.

Generally, the recommendation is to keep one weapon type and respec if needed since SP resets should be tradable/giftable so F2P players can just buy them with mesos.

Can I choose to go Sword or Axe, if I like them better?

At present, only Axes are craftable, so your weapon choice might be based on availability of your best in slot weapon. If both are available, Sword provides very consistent damage and therefore is preferred for grinding. Late second job, Axes could be preferable if you take several hits to kill a mob and make use of the bleed mechanic.