Thief
Last Updated: October 22, 2026
This guide is actively being worked on! Builds shown have been updated and reviewed.
Stat Distribution
Thief's main stat is LUK and secondary is DEX.
- Armor requires 10 less DEX than the armor level.
- Claws require the same DEX as the claw level.
- A Dagger's secondary stat requirement can be either STR or DEX, and is 5 less than the dagger level.
- Put just enough points into DEX to equip your gear. Everything else into LUK.
- Plan out which daggers you'll use while leveling. Adjust STR / DEX accordingly.
Thief Skills

Nimble Body
PassivePassive that increases accuracy and evasion.
Thieves still need some sources of accuracy to hit high evasion mobs like Zombie Lupin on level. Max this so you don’t need to worry about accuracy requirements.
Skill levels
| Lv | Effect |
|---|---|
| 1 | Accuracy +1, Evasion +1 |
| 2 | Accuracy +2, Evasion +2 |
| 3 | Accuracy +3, Evasion +3 |
| 4 | Accuracy +4, Evasion +4 |
| 5 | Accuracy +5, Evasion +5 |
| 6 | Accuracy +6, Evasion +6 |
| 7 | Accuracy +7, Evasion +7 |
| 8 | Accuracy +8, Evasion +8 |
| 9 | Accuracy +9, Evasion +9 |
| 10 | Accuracy +10, Evasion +10 |
| 11 | Accuracy +11, Evasion +11 |
| 12 | Accuracy +12, Evasion +12 |
| 13 | Accuracy +13, Evasion +13 |
| 14 | Accuracy +14, Evasion +14 |
| 15 | Accuracy +15, Evasion +15 |

Keen Eyes
PassiveIncreases the range of throwing stars.
At max level, increases range by 200. Must max for Sin build.
Skill levels
| Lv | Effect |
|---|---|
| 1 | Attack range for throwing weapons: +50 |
| 2 | Attack range for throwing weapons: +60 |
| 3 | Attack range for throwing weapons: +70 |
| 4 | Attack range for throwing weapons: +80 |
| 5 | Attack range for throwing weapons: +90 |
| 6 | Attack range for throwing weapons: +100 |
| 7 | Attack range for throwing weapons: +110 |
| 8 | Attack range for throwing weapons: +120 |
| 9 | Attack range for throwing weapons: +130 |
| 10 | Attack range for throwing weapons: +140 |
| 11 | Attack range for throwing weapons: +150 |
| 12 | Attack range for throwing weapons: +160 |
| 13 | Attack range for throwing weapons: +170 |
| 14 | Attack range for throwing weapons: +180 |
| 15 | Attack range for throwing weapons: +200 |

Disorder
ActiveMelee attack that debuffs the enemy’s Attack Power and Weapon Def.
While the def reduction will probably be ok for end game bossing, you’ll never use this during the early game. For Sins, only put 3 points for Dark Sight. If you’re a dagger build, you can dump remaining points here. Later on Bandits have the option of maxing this skill instead of Double Stab because Savage Blow replaces it as their single target skill.
Monster Defense Formula
Disorder lowers Weapon Def by a flat 1 at level 1, up to 5 at max level. Against Def 15, max Disorder (15 → 10) raises damage by 115 / 110 = +4.5%.
Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -5; Enemy's Attack Power -5, Weapon Def. -1 for 10 sec |
| 2 | MP -5; Enemy's Attack Power -6, Weapon Def. -1 for 11 sec |
| 3 | MP -5; Enemy's Attack Power -7, Weapon Def. -1 for 12 sec |
| 4 | MP -5; Enemy's Attack Power -8, Weapon Def. -1 for 13 sec |
| 5 | MP -5; Enemy's Attack Power -9, Weapon Def. -2 for 14 sec |
| 6 | MP -6; Enemy's Attack Power -10, Weapon Def. -2 for 15 sec |
| 7 | MP -6; Enemy's Attack Power -11, Weapon Def. -2 for 16 sec |
| 8 | MP -6; Enemy's Attack Power -12, Weapon Def. -2 for 17 sec |
| 9 | MP -7; Enemy's Attack Power -13, Weapon Def. -2 for 18 sec |
| 10 | MP -7; Enemy's Attack Power -14, Weapon Def. -3 for 19 sec |
| 11 | MP -7; Enemy's Attack Power -15, Weapon Def. -3 for 20 sec |
| 12 | MP -8; Enemy's Attack Power -16, Weapon Def. -3 for 21 sec |
| 13 | MP -8; Enemy's Attack Power -17, Weapon Def. -3 for 22 sec |
| 14 | MP -8; Enemy's Attack Power -18, Weapon Def. -3 for 23 sec |
| 15 | MP -9; Enemy's Attack Power -19, Weapon Def. -4 for 24 sec |
| 16 | MP -9; Enemy's Attack Power -20, Weapon Def. -4 for 25 sec |
| 17 | MP -9; Enemy's Attack Power -21, Weapon Def. -4 for 26 sec |
| 18 | MP -10; Enemy's Attack Power -22, Weapon Def. -4 for 27 sec |
| 19 | MP -10; Enemy's Attack Power -23, Weapon Def. -4 for 28 sec |
| 20 | MP -10; Enemy's Attack Power -25, Weapon Def. -5 for 30 sec |

Dark Sight
ToggleToggle ability that lets you avoid taking touch damage.
Using this leaves you completely hidden from other players outside your party. Incredibly useful for navigating around the map without getting hit. High level players use this frequently to lower HP Potion costs.
Decent place to dump remaining points.
Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -50; Disappear into the shadows, Speed -20 while active |
| 2 | MP -49; Disappear into the shadows, Speed -19 while active |
| 3 | MP -48; Disappear into the shadows, Speed -18 while active |
| 4 | MP -47; Disappear into the shadows, Speed -17 while active |
| 5 | MP -46; Disappear into the shadows, Speed -16 while active |
| 6 | MP -45; Disappear into the shadows, Speed -15 while active |
| 7 | MP -44; Disappear into the shadows, Speed -14 while active |
| 8 | MP -43; Disappear into the shadows, Speed -13 while active |
| 9 | MP -42; Disappear into the shadows, Speed -12 while active |
| 10 | MP -41; Disappear into the shadows, Speed -11 while active |
| 11 | MP -40; Disappear into the shadows, Speed -10 while active |
| 12 | MP -39; Disappear into the shadows, Speed -9 while active |
| 13 | MP -38; Disappear into the shadows, Speed -8 while active |
| 14 | MP -37; Disappear into the shadows, Speed -7 while active |
| 15 | MP -36; Disappear into the shadows, Speed -6 while active |
| 16 | MP -35; Disappear into the shadows, Speed -5 while active |
| 17 | MP -34; Disappear into the shadows, Speed -4 while active |
| 18 | MP -33; Disappear into the shadows, Speed -3 while active |
| 19 | MP -32; Disappear into the shadows, Speed -2 while active |
| 20 | MP -30; Disappear into the shadows, regular movement speed while active |

Double Stab
ActiveDit’s main attacking skill.
Actually a decent skill in first job thanks to its high skill damage. However, it still gets outshadowed by Lucky Seven in first job due to its myriad of benefits.
Max this if you’re going bandit and don’t want to SP reset in the future, but you’ll get lower rates than sin build.
Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -8; Damage 80% |
| 2 | MP -8; Damage 84% |
| 3 | MP -8; Damage 88% |
| 4 | MP -8; Damage 92% |
| 5 | MP -9; Damage 96% |
| 6 | MP -9; Damage 100% |
| 7 | MP -9; Damage 104% |
| 8 | MP -10; Damage 108% |
| 9 | MP -10; Damage 112% |
| 10 | MP -11; Damage 116% |
| 11 | MP -11; Damage 120% |
| 12 | MP -12; Damage 124% |
| 13 | MP -12; Damage 128% |
| 14 | MP -13; Damage 132% |
| 15 | MP -13; Damage 136% |
| 16 | MP -14; Damage 140% |
| 17 | MP -14; Damage 144% |
| 18 | MP -15; Damage 148% |
| 19 | MP -15; Damage 152% |
| 20 | MP -16; Damage 160% |

Lucky Seven
ActiveSin’s main attacking skill.
Incredibly strong skill in first job due to the included 50% mastery and weapon multiplier being set to 3. Also allows jump attacking for better mobility. These benefits is why SinDit builds exist. For Assassins, this skill doesn't get affected by Claw Mastery so your damage range ends up being larger than any other class.
Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -8; Damage 60% |
| 2 | MP -8; Damage 64% |
| 3 | MP -8; Damage 68% |
| 4 | MP -8; Damage 72% |
| 5 | MP -9; Damage 76% |
| 6 | MP -9; Damage 80% |
| 7 | MP -9; Damage 84% |
| 8 | MP -10; Damage 88% |
| 9 | MP -10; Damage 92% |
| 10 | MP -11; Damage 96% |
| 11 | MP -11; Damage 100% |
| 12 | MP -12; Damage 104% |
| 13 | MP -12; Damage 108% |
| 14 | MP -13; Damage 112% |
| 15 | MP -13; Damage 116% |
| 16 | MP -14; Damage 120% |
| 17 | MP -14; Damage 124% |
| 18 | MP -15; Damage 128% |
| 19 | MP -15; Damage 132% |
| 20 | MP -16; Damage 140% |
1st Job Skill Build
Thieves have the option between Claw and Dagger. Claw provides the easier time with leveling due to Lucky Seven's Weapon Multiplier being set to 3 and also having built in Weapon Mastery at .5. It's also harder to get KSed using Lucky Seven. In the current state of the game, I highly recommend both Sins and Bandits to go the Sin Build.
| Level | Skill | Notes |
|---|---|---|
| 10 |
| |
| 11 |
| |
| 12 |
| |
| 13 |
| |
| 14 |
| |
| 15-17 |
| If you’re leveling using Route A If you’re leveling using Route B and using Steel Titan If you’re leveling using Route B and skipped Steel Titan |
| 18-19 |
| |
| 20 |
| |
| 21-22 |
| |
| 23 |
| |
| 24 |
| |
| 25-27 |
| |
| 28 |
| |
| 29-30 |
|
| Level | Skill | Notes |
|---|---|---|
| 10-11 |
| |
| 12 |
| |
| 13-14 |
| |
| 15-18 |
| If you’re leveling using Route A If you’re leveling using Route B |
| 19 |
| |
| 20 |
| |
| 21 |
| |
| 22 |
| |
| 23 |
| |
| 24-29 |
| |
| 30 |
|
Stats Indepth
Thieves main stat is LUK and their secondary stats are DEX and STR. Thieves only have 1 viable stat build. Add enough DEX and STR to equip your gear, then add everything else into LUK.
LUK Scaling
LUK’s impact to damage can be calculated as
Lucky Seven uses a weapon multiplier of 3.0 and its mastery is fixed at 0.5
Double Stab uses the Dagger’s Stab multiplier of 2.0, and its mastery is 0.07 at Weapon Mastery Level 0
Weapon Multiplier
| Weapon | Swing | Stab | Shoot | Avg |
|---|---|---|---|---|
| Claw | — | — | x2.5 (100%) | x2.5 |
| Dagger | x1.0 (60%) | x2.0 (40%) | — | x1.4 |
Accuracy
Accuracy decides whether your attacks hit. It's one stat used for both physical and magic attacks.
Accuracy from your stats can be calculated as
Every stat here is your total, including equipment and buffs
Each attack compares your Accuracy against the monster's Avoid. Monsters that are a higher level than you need a lot more Accuracy to hit reliably, while being a higher level than the monster gives no extra bonus. Level is part of the formula too, so your Accuracy goes up a little every level even without adding stats.
Avoid
Avoid decides how often monster attacks miss you.
Avoid from your stats can be calculated as
Every stat here is your total, including equipment and buffs
LUK gives twice as much Avoid as DEX. Avoid doesn't help at all until it reaches a baseline for the monster attacking you. For example, Zombie Mushrooms require 52 Avoid before you have any chance of dodging them.
