Bandit
Last Updated: October 22, 2026
This guide is actively being worked on! Builds shown have been updated and reviewed.
Stat Distribution
Bandit's main stat is LUK and secondary is DEX.
- Armor requires 10 less DEX than the armor level.
- A Dagger's secondary stat requirement can be either STR or DEX, and is 5 less than the dagger level.
- Put just enough points into DEX to equip your gear. Everything else into LUK.
- For bandits, plan out which daggers you'll use while leveling. Adjust STR / DEX accordingly.
Bandit Skills

Dagger Mastery
PassivePassive that increases weapon mastery, critical rate, and grants a chance to ignore knockbacks.
Like all other weapon mastery skills, you want to max this out first. When maxed, it brings your mastery from 7% to 77%, which contributes directly to your average damage.
Weapon Mastery
Skill levels
| Lv | Effect |
|---|---|
| 1 | Dagger Mastery level 1, Critical Rate +1%, 1% chance to ignore knockbacks |
| 2 | Dagger Mastery level 1, Critical Rate +2%, 2% chance to ignore knockbacks |
| 3 | Dagger Mastery level 1, Critical Rate +3%, 3% chance to ignore knockbacks |
| 4 | Dagger Mastery level 2, Critical Rate +4%, 4% chance to ignore knockbacks |
| 5 | Dagger Mastery level 2, Critical Rate +5%, 5% chance to ignore knockbacks |
| 6 | Dagger Mastery level 3, Critical Rate +6%, 6% chance to ignore knockbacks |
| 7 | Dagger Mastery level 3, Critical Rate +7%, 7% chance to ignore knockbacks |
| 8 | Dagger Mastery level 4, Critical Rate +8%, 8% chance to ignore knockbacks |
| 9 | Dagger Mastery level 4, Critical Rate +9%, 9% chance to ignore knockbacks |
| 10 | Dagger Mastery level 5, Critical Rate +10%, 10% chance to ignore knockbacks |
| 11 | Dagger Mastery level 5, Critical Rate +11%, 11% chance to ignore knockbacks |
| 12 | Dagger Mastery level 6, Critical Rate +12%, 12% chance to ignore knockbacks |
| 13 | Dagger Mastery level 6, Critical Rate +13%, 13% chance to ignore knockbacks |
| 14 | Dagger Mastery level 7, Critical Rate +14%, 14% chance to ignore knockbacks |
| 15 | Dagger Mastery level 7, Critical Rate +15%, 15% chance to ignore knockbacks |
| 16 | Dagger Mastery level 8, Critical Rate +16%, 16% chance to ignore knockbacks |
| 17 | Dagger Mastery level 8, Critical Rate +17%, 17% chance to ignore knockbacks |
| 18 | Dagger Mastery level 9, Critical Rate +18%, 18% chance to ignore knockbacks |
| 19 | Dagger Mastery level 9, Critical Rate +19%, 19% chance to ignore knockbacks |
| 20 | Dagger Mastery level 10, Critical Rate +20%, 20% chance to ignore knockbacks |

Nimble Recovery
PassiveRecovers HP% and MP% after evading. 30 sec cooldown.
Filler skill to dump points into at the end of 2nd job. The 30 second cooldown really limits the value this skill provides. You can put 1 point into it early to unlock the regen, but the value you get is so small that it doesn’t really matter. Distribute the final 20 skill points between this skill and Dagger Booster depending on personal preference.
Skill levels
| Lv | Effect |
|---|---|
| 1 | Recover 1% HP and 1% MP with a 20% chance when evading |
| 2 | Recover 1% HP and 1% MP with a 24% chance when evading |
| 3 | Recover 1% HP and 1% MP with a 28% chance when evading |
| 4 | Recover 2% HP and 2% MP with a 32% chance when evading |
| 5 | Recover 2% HP and 2% MP with a 36% chance when evading |
| 6 | Recover 3% HP and 3% MP with a 40% chance when evading |
| 7 | Recover 3% HP and 3% MP with a 44% chance when evading |
| 8 | Recover 4% HP and 4% MP with a 48% chance when evading |
| 9 | Recover 4% HP and 4% MP with a 52% chance when evading |
| 10 | Recover 5% HP and 5% MP with a 56% chance when evading |
| 11 | Recover 5% HP and 5% MP with a 60% chance when evading |
| 12 | Recover 6% HP and 6% MP with a 64% chance when evading |
| 13 | Recover 6% HP and 6% MP with a 68% chance when evading |
| 14 | Recover 7% HP and 7% MP with a 72% chance when evading |
| 15 | Recover 7% HP and 7% MP with a 76% chance when evading |
| 16 | Recover 8% HP and 8% MP with a 80% chance when evading |
| 17 | Recover 8% HP and 8% MP with a 84% chance when evading |
| 18 | Recover 9% HP and 9% MP with a 88% chance when evading |
| 19 | Recover 9% HP and 9% MP with a 92% chance when evading |
| 20 | Recover 10% HP and 10% MP with a 100% chance when evading |

Dagger Booster
BuffBuff that increases weapon attack speed by 2.
Insane value at level 1 because you get the full attack speed and its duration is 100 sec. Increasing the skill level only increases the duration of the buff. Use the final 20 skill points between this and Nimble Recovery depending on personal preference.
Skill levels
| Lv | Effect |
|---|---|
| 1 | HP -30, MP -30; Increases Dagger Attack Speed by 2 stages for 100 sec |
| 2 | HP -29, MP -29; Increases Dagger Attack Speed by 2 stages for 110 sec |
| 3 | HP -28, MP -28; Increases Dagger Attack Speed by 2 stages for 120 sec |
| 4 | HP -27, MP -27; Increases Dagger Attack Speed by 2 stages for 130 sec |
| 5 | HP -26, MP -26; Increases Dagger Attack Speed by 2 stages for 140 sec |
| 6 | HP -25, MP -25; Increases Dagger Attack Speed by 2 stages for 150 sec |
| 7 | HP -24, MP -24; Increases Dagger Attack Speed by 2 stages for 160 sec |
| 8 | HP -23, MP -23; Increases Dagger Attack Speed by 2 stages for 170 sec |
| 9 | HP -22, MP -22; Increases Dagger Attack Speed by 2 stages for 180 sec |
| 10 | HP -21, MP -21; Increases Dagger Attack Speed by 2 stages for 190 sec |
| 11 | HP -20, MP -20; Increases Dagger Attack Speed by 2 stages for 200 sec |
| 12 | HP -19, MP -19; Increases Dagger Attack Speed by 2 stages for 210 sec |
| 13 | HP -18, MP -18; Increases Dagger Attack Speed by 2 stages for 220 sec |
| 14 | HP -17, MP -17; Increases Dagger Attack Speed by 2 stages for 230 sec |
| 15 | HP -16, MP -16; Increases Dagger Attack Speed by 2 stages for 240 sec |
| 16 | HP -15, MP -15; Increases Dagger Attack Speed by 2 stages for 250 sec |
| 17 | HP -14, MP -14; Increases Dagger Attack Speed by 2 stages for 260 sec |
| 18 | HP -13, MP -13; Increases Dagger Attack Speed by 2 stages for 270 sec |
| 19 | HP -12, MP -12; Increases Dagger Attack Speed by 2 stages for 280 sec |
| 20 | HP -10, MP -10; Increases Dagger Attack Speed by 2 stages for 300 sec |

Haste
BuffBuff that increases movement speed and jump.
Incredibly important party buff that allows your party members to be more consistent when clearing larger areas in a map. Because of this, it directly impacts your party’s exp rate. Max this after Dagger Booster and Savage Blow.
SinDit: all Haste until you leave Stirges, then SP reset down to 1.
Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -15; Speed +10, Jump +1 for 100 sec |
| 2 | MP -16; Speed +11, Jump +1 for 110 sec |
| 3 | MP -17; Speed +12, Jump +1 for 120 sec |
| 4 | MP -18; Speed +13, Jump +2 for 130 sec |
| 5 | MP -19; Speed +14, Jump +2 for 140 sec |
| 6 | MP -20; Speed +15, Jump +3 for 150 sec |
| 7 | MP -21; Speed +16, Jump +3 for 160 sec |
| 8 | MP -22; Speed +17, Jump +4 for 170 sec |
| 9 | MP -23; Speed +18, Jump +4 for 180 sec |
| 10 | MP -24; Speed +19, Jump +5 for 190 sec |
| 11 | MP -25; Speed +20, Jump +5 for 200 sec |
| 12 | MP -26; Speed +21, Jump +6 for 210 sec |
| 13 | MP -27; Speed +22, Jump +6 for 220 sec |
| 14 | MP -28; Speed +23, Jump +7 for 230 sec |
| 15 | MP -29; Speed +24, Jump +7 for 240 sec |
| 16 | MP -30; Speed +25, Jump +8 for 250 sec |
| 17 | MP -31; Speed +26, Jump +8 for 260 sec |
| 18 | MP -32; Speed +27, Jump +9 for 270 sec |
| 19 | MP -33; Speed +28, Jump +9 for 280 sec |
| 20 | MP -35; Speed +30, Jump +10 for 300 sec |

Steal
ActiveRanged AoE that hits 2 targets and grants an Attack Power buff for 60 sec. It can steal items that were “supposed” to drop on death, but it can’t generate extra loot.
The main purpose of this skill is the 35 Attack Power buff. Because you’re training on mobs that you barely 2 shot with Savage Blow at lv40+, you don’t really use it to deal damage. Otherwise, you’d have to cast it at least 3x to match 1 Savage Blow on a single target. There might be slight utility in using it to pull mobs due to the range.
Attack Power
Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -10, 30% chance to steal, apply 120% in damage, on success +5 Attack Power for 60 sec |
| 2 | MP -10, 32% chance to steal, apply 122% in damage, on success +6 Attack Power for 60 sec |
| 3 | MP -11, 34% chance to steal, apply 124% in damage, on success +7 Attack Power for 60 sec |
| 4 | MP -11, 36% chance to steal, apply 126% in damage, on success +8 Attack Power for 60 sec |
| 5 | MP -11, 38% chance to steal, apply 128% in damage, on success +9 Attack Power for 60 sec |
| 6 | MP -12, 40% chance to steal, apply 130% in damage, on success +10 Attack Power for 60 sec |
| 7 | MP -12, 42% chance to steal, apply 132% in damage, on success +11 Attack Power for 60 sec |
| 8 | MP -13, 44% chance to steal, apply 134% in damage, on success +12 Attack Power for 60 sec |
| 9 | MP -13, 46% chance to steal, apply 136% in damage, on success +13 Attack Power for 60 sec |
| 10 | MP -14, 48% chance to steal, apply 138% in damage, on success +14 Attack Power for 60 sec |
| 11 | MP -14, 50% chance to steal, apply 140% in damage, on success +15 Attack Power for 60 sec |
| 12 | MP -15, 52% chance to steal, apply 142% in damage, on success +16 Attack Power for 60 sec |
| 13 | MP -15, 54% chance to steal, apply 144% in damage, on success +17 Attack Power for 60 sec |
| 14 | MP -16, 56% chance to steal, apply 146% in damage, on success +18 Attack Power for 60 sec |
| 15 | MP -16, 58% chance to steal, apply 148% in damage, on success +19 Attack Power for 60 sec |
| 16 | MP -17, 60% chance to steal, apply 150% in damage, on success +20 Attack Power for 60 sec |
| 17 | MP -17, 62% chance to steal, apply 152% in damage, on success +21 Attack Power for 60 sec |
| 18 | MP -18, 64% chance to steal, apply 154% in damage, on success +22 Attack Power for 60 sec |
| 19 | MP -18, 66% chance to steal, apply 156% in damage, on success +23 Attack Power for 60 sec |
| 20 | MP -19, 68% chance to steal, apply 158% in damage, on success +24 Attack Power for 60 sec |
| 21 | MP -19, 70% chance to steal, apply 160% in damage, on success +25 Attack Power for 60 sec |
| 22 | MP -20, 72% chance to steal, apply 162% in damage, on success +26 Attack Power for 60 sec |
| 23 | MP -20, 74% chance to steal, apply 164% in damage, on success +27 Attack Power for 60 sec |
| 24 | MP -21, 76% chance to steal, apply 166% in damage, on success +28 Attack Power for 60 sec |
| 25 | MP -21, 78% chance to steal, apply 168% in damage, on success +29 Attack Power for 60 sec |
| 26 | MP -22, 80% chance to steal, apply 170% in damage, on success +30 Attack Power for 60 sec |
| 27 | MP -22, 82% chance to steal, apply 172% in damage, on success +31 Attack Power for 60 sec |
| 28 | MP -23, 84% chance to steal, apply 174% in damage, on success +32 Attack Power for 60 sec |
| 29 | MP -23, 86% chance to steal, apply 176% in damage, on success +33 Attack Power for 60 sec |
| 30 | MP -24, 90% chance to steal, apply 180% in damage, on success +35 Attack Power for 60 sec |

Savage Blow
ActiveSingle target ability that hits up to 6 times.
One of the strongest single target abilities, which allows Bandits to train in maps earlier than anyone else. The only downside to this ability is that it takes a decent amount of SP before it’s even usable. Maxing this before Dagger Mastery is not viable due to Dagger Mastery having better scaling per point.
Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -14; Attack 4x with 65% damage |
| 2 | MP -14; Attack 4x with 66% damage |
| 3 | MP -14; Attack 4x with 67% damage |
| 4 | MP -14; Attack 4x with 68% damage |
| 5 | MP -15; Attack 4x with 69% damage |
| 6 | MP -15; Attack 4x with 70% damage |
| 7 | MP -15; Attack 4x with 71% damage |
| 8 | MP -16; Attack 4x with 72% damage |
| 9 | MP -16; Attack 4x with 73% damage |
| 10 | MP -16; Attack 4x with 75% damage |
| 11 | MP -19; Attack 5x with 65% damage |
| 12 | MP -19; Attack 5x with 66% damage |
| 13 | MP -19; Attack 5x with 67% damage |
| 14 | MP -19; Attack 5x with 68% damage |
| 15 | MP -20; Attack 5x with 69% damage |
| 16 | MP -20; Attack 5x with 70% damage |
| 17 | MP -20; Attack 5x with 71% damage |
| 18 | MP -21; Attack 5x with 72% damage |
| 19 | MP -21; Attack 5x with 73% damage |
| 20 | MP -21; Attack 5x with 75% damage |
| 21 | MP -24; Attack 6x with 65% damage |
| 22 | MP -24; Attack 6x with 66% damage |
| 23 | MP -24; Attack 6x with 67% damage |
| 24 | MP -25; Attack 6x with 68% damage |
| 25 | MP -25; Attack 6x with 69% damage |
| 26 | MP -25; Attack 6x with 70% damage |
| 27 | MP -26; Attack 6x with 71% damage |
| 28 | MP -26; Attack 6x with 72% damage |
| 29 | MP -26; Attack 6x with 73% damage |
| 30 | MP -28; Attack 6x with 75% damage |
Bandit Skill Build
WIP
Doesn’t require SP reset
| Level | Skill | Notes |
|---|---|---|
| 30 |
| |
| 31 |
| |
| 32 |
| |
| 33-37 |
| |
| 38-47 |
| |
| 48 |
| |
| 49 |
| |
| 50-58 |
| |
| 59 |
| |
| 60-63 |
| |
| 64 |
| |
| 65-70 |
|
SP reset at 45
| Level | Skill | Notes |
|---|---|---|
| 30-36 |
| Haste is the only skill that’ll benefit rates for Lucky Seven. Max first. |
| 37 |
| |
| 38-43 |
| Nimble Recovery maxed because there’s nothing better to put points into at this stage. Can slightly help with potion cost. |
| 44 |
| Throwaway points. |
| 45 |
| Hard swap to bandit at lv45 for the Bazlud. The high level bandits I’ve talked to all recommend going STR dit due to the faster attack speed on STR daggers. Check Stat Distribution for details. |
| 46-47 |
| |
| 48 |
| |
| 49 |
| |
| 50-58 |
| Steal is maxed next because of the extra mesos this skill provides and the attack power buff. Can be critical to training meso positively in high level maps. |
| 59 |
| |
| 60-63 |
| |
| 64 |
| |
| 65-70 |
| Can move points out of Nimble Recovery into Dagger Booster if you prefer. |
Stats Indepth
LUK Scaling
LUK’s impact to damage can be calculated as
Mastery comes from Dagger Mastery (see the Weapon Mastery formula in the skills above). It’s 0.07 with no points in it.
LUK is affected by Weapon Multiplier and Weapon Mastery, so every point of mastery raises your damage floor and tightens your damage range. DEX and STR aren’t, and add the same to both ends of the range.
Weapon Multiplier
| Weapon | Swing | Stab | Avg |
|---|---|---|---|
| Dagger | x1.0 (60%) | x2.0 (40%) | x1.4 |
Accuracy
Accuracy decides whether your attacks hit. It's one stat used for both physical and magic attacks.
Accuracy from your stats can be calculated as
Every stat here is your total, including equipment and buffs
Each attack compares your Accuracy against the monster's Avoid. Monsters that are a higher level than you need a lot more Accuracy to hit reliably, while being a higher level than the monster gives no extra bonus. Level is part of the formula too, so your Accuracy goes up a little every level even without adding stats.
Avoid
Avoid decides how often monster attacks miss you.
Avoid from your stats can be calculated as
Every stat here is your total, including equipment and buffs
LUK gives twice as much Avoid as DEX. Avoid doesn't help at all until it reaches a baseline for the monster attacking you. For example, Zombie Mushrooms require 52 Avoid before you have any chance of dodging them.
FAQ
Do male thieves have overalls?
Only Sauna Robe. Female thieves have access to level 35 overalls.
Where are the level 45+ dexterity daggers?
There is currently no confirmed drop or crafting route for dexterity daggers past level 40. STR bandit will be the go-to at launch for players over level 45.
When should I switch to Savage Blow?
Level 41 at the earliest.
If I go sindit, when does dagger become better?
At level 41 if you aren’t SP resetting. You can swap at 35 if you SP reset and go into Double Stab and Dagger Mastery.
