Assassin
Last Updated: October 22, 2026
This guide is actively being worked on! Builds shown have been updated and reviewed.
Stat Distribution
Assassin's main stat is LUK and secondary is DEX.
- Armor requires 10 less DEX than the armor level.
- Claws require the same DEX as the claw level.
- Put just enough points into DEX to equip your gear. Everything else into LUK.
Assassin Skills

Claw Mastery
PassivePassive that increases Claw Mastery, Attack Power, and has a chance to refund throwing stars when used.
It’s important to note that Lucky Seven ignores the weapon mastery bonus gained from this skill. This skill provides more consistency in hitting hit count thresholds than Critical Throw early on because of the added attack power. Max either first or second.
Attack Power
Weapon Mastery
Skill levels
| Lv | Effect |
|---|---|
| 1 | Claw Mastery level 1, Attack Power +1, 5% chance to retrieve used throwing stars |
| 2 | Claw Mastery level 1, Attack Power +2, 6% chance to retrieve used throwing stars |
| 3 | Claw Mastery level 1, Attack Power +3, 7% chance to retrieve used throwing stars |
| 4 | Claw Mastery level 2, Attack Power +4, 8% chance to retrieve used throwing stars |
| 5 | Claw Mastery level 2, Attack Power +5, 9% chance to retrieve used throwing stars |
| 6 | Claw Mastery level 3, Attack Power +6, 10% chance to retrieve used throwing stars |
| 7 | Claw Mastery level 3, Attack Power +7, 11% chance to retrieve used throwing stars |
| 8 | Claw Mastery level 4, Attack Power +8, 12% chance to retrieve used throwing stars |
| 9 | Claw Mastery level 4, Attack Power +9, 13% chance to retrieve used throwing stars |
| 10 | Claw Mastery level 5, Attack Power +10, 14% chance to retrieve used throwing stars |
| 11 | Claw Mastery level 5, Attack Power +11, 15% chance to retrieve used throwing stars |
| 12 | Claw Mastery level 6, Attack Power +12, 16% chance to retrieve used throwing stars |
| 13 | Claw Mastery level 6, Attack Power +13, 17% chance to retrieve used throwing stars |
| 14 | Claw Mastery level 7, Attack Power +14, 18% chance to retrieve used throwing stars |
| 15 | Claw Mastery level 7, Attack Power +15, 19% chance to retrieve used throwing stars |
| 16 | Claw Mastery level 8, Attack Power +16, 20% chance to retrieve used throwing stars |
| 17 | Claw Mastery level 8, Attack Power +17, 21% chance to retrieve used throwing stars |
| 18 | Claw Mastery level 9, Attack Power +18, 22% chance to retrieve used throwing stars |
| 19 | Claw Mastery level 9, Attack Power +19, 23% chance to retrieve used throwing stars |
| 20 | Claw Mastery level 10, Attack Power +20, 25% chance to retrieve used throwing stars |

Critical Throw
PassivePassive that increases Critical Rate and Critical Damage.
The amount of crit rate and crit dmg gained from this skill is not enough to impact training early into 2nd job. You only really start to notice it when you're higher level fighting mobs that take 3+ hits to defeat.
Skill levels
| Lv | Effect |
|---|---|
| 1 | Critical Rate +1%, Critical Damage +5% |
| 2 | Critical Rate +1%, Critical Damage +6% |
| 3 | Critical Rate +1%, Critical Damage +7% |
| 4 | Critical Rate +2%, Critical Damage +8% |
| 5 | Critical Rate +2%, Critical Damage +9% |
| 6 | Critical Rate +3%, Critical Damage +10% |
| 7 | Critical Rate +3%, Critical Damage +11% |
| 8 | Critical Rate +4%, Critical Damage +12% |
| 9 | Critical Rate +4%, Critical Damage +13% |
| 10 | Critical Rate +5%, Critical Damage +14% |
| 11 | Critical Rate +5%, Critical Damage +15% |
| 12 | Critical Rate +6%, Critical Damage +16% |
| 13 | Critical Rate +6%, Critical Damage +17% |
| 14 | Critical Rate +7%, Critical Damage +18% |
| 15 | Critical Rate +7%, Critical Damage +19% |
| 16 | Critical Rate +8%, Critical Damage +20% |
| 17 | Critical Rate +8%, Critical Damage +21% |
| 18 | Critical Rate +9%, Critical Damage +22% |
| 19 | Critical Rate +9%, Critical Damage +23% |
| 20 | Critical Rate +10%, Critical Damage +24% |
| 21 | Critical Rate +10%, Critical Damage +25% |
| 22 | Critical Rate +11%, Critical Damage +26% |
| 23 | Critical Rate +11%, Critical Damage +27% |
| 24 | Critical Rate +12%, Critical Damage +28% |
| 25 | Critical Rate +12%, Critical Damage +29% |
| 26 | Critical Rate +13%, Critical Damage +30% |
| 27 | Critical Rate +13%, Critical Damage +31% |
| 28 | Critical Rate +14%, Critical Damage +32% |
| 29 | Critical Rate +14%, Critical Damage +33% |
| 30 | Critical Rate +15%, Critical Damage +35% |

Critical Recovery
PassiveRecovers HP% and MP% after a critical hit. 30 sec cooldown.
Filler skill to dump points into at the end of 2nd job. The 30 second cooldown really limits the value this skill provides. You can put 1 point into it early to unlock the regen, but the value you get is so small that it doesn’t really matter.
Skill levels
| Lv | Effect |
|---|---|
| 1 | Recover 1% HP and 1% MP with a 20% chance when landing a critical hit |
| 2 | Recover 1% HP and 1% MP with a 24% chance when landing a critical hit |
| 3 | Recover 1% HP and 1% MP with a 28% chance when landing a critical hit |
| 4 | Recover 2% HP and 2% MP with a 32% chance when landing a critical hit |
| 5 | Recover 2% HP and 2% MP with a 36% chance when landing a critical hit |
| 6 | Recover 3% HP and 3% MP with a 40% chance when landing a critical hit |
| 7 | Recover 3% HP and 3% MP with a 44% chance when landing a critical hit |
| 8 | Recover 4% HP and 4% MP with a 48% chance when landing a critical hit |
| 9 | Recover 4% HP and 4% MP with a 52% chance when landing a critical hit |
| 10 | Recover 5% HP and 5% MP with a 56% chance when landing a critical hit |
| 11 | Recover 5% HP and 5% MP with a 60% chance when landing a critical hit |
| 12 | Recover 6% HP and 6% MP with a 64% chance when landing a critical hit |
| 13 | Recover 6% HP and 6% MP with a 68% chance when landing a critical hit |
| 14 | Recover 7% HP and 7% MP with a 72% chance when landing a critical hit |
| 15 | Recover 7% HP and 7% MP with a 76% chance when landing a critical hit |
| 16 | Recover 8% HP and 8% MP with a 80% chance when landing a critical hit |
| 17 | Recover 8% HP and 8% MP with a 84% chance when landing a critical hit |
| 18 | Recover 9% HP and 9% MP with a 88% chance when landing a critical hit |
| 19 | Recover 9% HP and 9% MP with a 92% chance when landing a critical hit |
| 20 | Recover 10% HP and 10% MP with a 100% chance when landing a critical hit |

Claw Booster
BuffBuff that increases weapon attack speed by 2.
Insane value at level 1 because you get the full attack speed and its duration is 100 sec. Increasing the skill level only increases the duration of the buff.
Skill levels
| Lv | Effect |
|---|---|
| 1 | HP -30, MP -30; Increases Claw Attack Speed by 2 stages for 100 sec |
| 2 | HP -29, MP -29; Increases Claw Attack Speed by 2 stages for 110 sec |
| 3 | HP -28, MP -28; Increases Claw Attack Speed by 2 stages for 120 sec |
| 4 | HP -27, MP -27; Increases Claw Attack Speed by 2 stages for 130 sec |
| 5 | HP -26, MP -26; Increases Claw Attack Speed by 2 stages for 140 sec |
| 6 | HP -25, MP -25; Increases Claw Attack Speed by 2 stages for 150 sec |
| 7 | HP -24, MP -24; Increases Claw Attack Speed by 2 stages for 160 sec |
| 8 | HP -23, MP -23; Increases Claw Attack Speed by 2 stages for 170 sec |
| 9 | HP -22, MP -22; Increases Claw Attack Speed by 2 stages for 180 sec |
| 10 | HP -21, MP -21; Increases Claw Attack Speed by 2 stages for 190 sec |
| 11 | HP -20, MP -20; Increases Claw Attack Speed by 2 stages for 200 sec |
| 12 | HP -19, MP -19; Increases Claw Attack Speed by 2 stages for 210 sec |
| 13 | HP -18, MP -18; Increases Claw Attack Speed by 2 stages for 220 sec |
| 14 | HP -17, MP -17; Increases Claw Attack Speed by 2 stages for 230 sec |
| 15 | HP -16, MP -16; Increases Claw Attack Speed by 2 stages for 240 sec |
| 16 | HP -15, MP -15; Increases Claw Attack Speed by 2 stages for 250 sec |
| 17 | HP -14, MP -14; Increases Claw Attack Speed by 2 stages for 260 sec |
| 18 | HP -13, MP -13; Increases Claw Attack Speed by 2 stages for 270 sec |
| 19 | HP -12, MP -12; Increases Claw Attack Speed by 2 stages for 280 sec |
| 20 | HP -10, MP -10; Increases Claw Attack Speed by 2 stages for 300 sec |

Haste
BuffBuff that increases movement speed and jump.
Incredibly important party buff that allows your party members to be more consistent when clearing larger areas in a map. Because of this, it directly impacts your party’s exp rate. I recommend maxing this first if you’re the only sin in your group. If you have 2 sins, you can have one max Haste and the other max Claw Mastery and Critical Throw first.
Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -15; Speed +10, Jump +1 for 100 sec |
| 2 | MP -16; Speed +11, Jump +1 for 110 sec |
| 3 | MP -17; Speed +12, Jump +1 for 120 sec |
| 4 | MP -18; Speed +13, Jump +2 for 130 sec |
| 5 | MP -19; Speed +14, Jump +2 for 140 sec |
| 6 | MP -20; Speed +15, Jump +3 for 150 sec |
| 7 | MP -21; Speed +16, Jump +3 for 160 sec |
| 8 | MP -22; Speed +17, Jump +4 for 170 sec |
| 9 | MP -23; Speed +18, Jump +4 for 180 sec |
| 10 | MP -24; Speed +19, Jump +5 for 190 sec |
| 11 | MP -25; Speed +20, Jump +5 for 200 sec |
| 12 | MP -26; Speed +21, Jump +6 for 210 sec |
| 13 | MP -27; Speed +22, Jump +6 for 220 sec |
| 14 | MP -28; Speed +23, Jump +7 for 230 sec |
| 15 | MP -29; Speed +24, Jump +7 for 240 sec |
| 16 | MP -30; Speed +25, Jump +8 for 250 sec |
| 17 | MP -31; Speed +26, Jump +8 for 260 sec |
| 18 | MP -32; Speed +27, Jump +9 for 270 sec |
| 19 | MP -33; Speed +28, Jump +9 for 280 sec |
| 20 | MP -35; Speed +30, Jump +10 for 300 sec |

Drain
ActiveThrows 1 star with the chance to recover a portion of the damage as HP.
When maxed, Drain only has a 12% chance to leech HP, making it inconsistent for healing. The damage falls behind Lucky Seven due to the lower skill damage and weapon mult. While this skill has a higher damage floor than Lucky Seven due to it being affected by Weapon Mastery, it loses out on average damage and max damage harder. This skill in its current state is not worth maxing.
Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -14; damage 180%, 2% chance to absorb 5% of damage as HP |
| 2 | MP -14; damage 182%, 2% chance to absorb 5% of damage as HP |
| 3 | MP -14; damage 184%, 3% chance to absorb 6% of damage as HP |
| 4 | MP -15; damage 186%, 3% chance to absorb 6% of damage as HP |
| 5 | MP -15; damage 188%, 3% chance to absorb 6% of damage as HP |
| 6 | MP -16; damage 190%, 4% chance to absorb 7% of damage as HP |
| 7 | MP -16; damage 192%, 4% chance to absorb 7% of damage as HP |
| 8 | MP -17; damage 194%, 4% chance to absorb 7% of damage as HP |
| 9 | MP -17; damage 196%, 5% chance to absorb 8% of damage as HP |
| 10 | MP -18; damage 198%, 5% chance to absorb 8% of damage as HP |
| 11 | MP -18; damage 200%, 5% chance to absorb 8% of damage as HP |
| 12 | MP -19; damage 202%, 6% chance to absorb 9% of damage as HP |
| 13 | MP -19; damage 204%, 6% chance to absorb 9% of damage as HP |
| 14 | MP -20; damage 206%, 6% chance to absorb 9% of damage as HP |
| 15 | MP -20; damage 208%, 7% chance to absorb 10% of damage as HP |
| 16 | MP -21; damage 210%, 7% chance to absorb 10% of damage as HP |
| 17 | MP -21; damage 212%, 7% chance to absorb 10% of damage as HP |
| 18 | MP -22; damage 214%, 8% chance to absorb 11% of damage as HP |
| 19 | MP -22; damage 216%, 8% chance to absorb 11% of damage as HP |
| 20 | MP -23; damage 218%, 8% chance to absorb 11% of damage as HP |
| 21 | MP -23; damage 220%, 9% chance to absorb 12% of damage as HP |
| 22 | MP -24; damage 222%, 9% chance to absorb 12% of damage as HP |
| 23 | MP -24; damage 224%, 9% chance to absorb 12% of damage as HP |
| 24 | MP -25; damage 226%, 10% chance to absorb 13% of damage as HP |
| 25 | MP -25; damage 228%, 10% chance to absorb 13% of damage as HP |
| 26 | MP -26; damage 230%, 10% chance to absorb 13% of damage as HP |
| 27 | MP -26; damage 232%, 11% chance to absorb 14% of damage as HP |
| 28 | MP -27; damage 234%, 11% chance to absorb 14% of damage as HP |
| 29 | MP -27; damage 236%, 11% chance to absorb 14% of damage as HP |
| 30 | MP -28; damage 240%, 12% chance to absorb 15% of damage as HP |
Assassin Skill Build
WIP
| Level | Skill | Notes |
|---|---|---|
| 30 |
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| 31 |
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| 32 |
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| 33-37 |
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| 38-43 |
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| 44 |
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| 45-53 |
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| 54 |
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| 55-60 |
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| 61-66 |
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| 67 |
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| 68-70 |
|
| Level | Skill | Notes |
|---|---|---|
| 30 |
| |
| 31 |
| |
| 32 |
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| 33-38 |
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| 39 |
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| 40-43 |
| |
| 44 |
| |
| 45-53 |
| |
| 54 |
| |
| 55-60 |
| |
| 61-66 |
| |
| 67 |
| |
| 68-70 |
|
Stats Indepth
LUK Scaling
LUK’s impact to damage can be calculated as
Mastery comes from Claw Mastery (see the Weapon Mastery formula in the skills above). It’s 0.07 with no points in it.
LUK is affected by Weapon Multiplier and Weapon Mastery, so every point of mastery raises your damage floor and tightens your damage range. DEX and STR aren’t, and add the same to both ends of the range.
Weapon Multiplier
| Weapon | Shoot |
|---|---|
| Claw | x2.5 (100%) |
Accuracy
Accuracy decides whether your attacks hit. It's one stat used for both physical and magic attacks.
Accuracy from your stats can be calculated as
Every stat here is your total, including equipment and buffs
Each attack compares your Accuracy against the monster's Avoid. Monsters that are a higher level than you need a lot more Accuracy to hit reliably, while being a higher level than the monster gives no extra bonus. Level is part of the formula too, so your Accuracy goes up a little every level even without adding stats.
Avoid
Avoid decides how often monster attacks miss you.
Avoid from your stats can be calculated as
Every stat here is your total, including equipment and buffs
LUK gives twice as much Avoid as DEX. Avoid doesn't help at all until it reaches a baseline for the monster attacking you. For example, Zombie Mushrooms require 52 Avoid before you have any chance of dodging them.
Confirmed Throw Stars Drop
| Throwing Star | Dropped By |
|---|---|
| Wolbi | Fire Boar |
| Mokbi | Jr. Wraith, Cold Eye |
| Wooden Top | Dark Axe Stump |
| Kumbi | Lupin |
FAQ
Can’t I just buy wolbi from Citizenship?
Yes, but it will take about 3 weeks to reach the level required.
What’s the earliest star upgrade I can find?
Wooden Tops from Dark Axe Stumps
