🍁 Maple Classic Guide

Assassin

Last Updated: October 22, 2026

This guide is actively being worked on! Builds shown have been updated and reviewed.

Stat Distribution

Assassin's main stat is LUK and secondary is DEX.

  • Armor requires 10 less DEX than the armor level.
  • Claws require the same DEX as the claw level.
  • Put just enough points into DEX to equip your gear. Everything else into LUK.

Assassin Skills

Claw Mastery

Passive

Passive that increases Claw Mastery, Attack Power, and has a chance to refund throwing stars when used.

It’s important to note that Lucky Seven ignores the weapon mastery bonus gained from this skill. This skill provides more consistency in hitting hit count thresholds than Critical Throw early on because of the added attack power. Max either first or second.

Attack Power

Max Claw Mastery gives 20 Atk Power, which adds this much damage to every Lucky Seven throw (before monster defense):
Added Dmg = 1.4 × Weapon Atk × 2050
= 0.56 × Weapon Atk per throw
= 1.12 × Weapon Atk for both throws

Weapon Mastery

Mastery = (0.1 + Claw Mastery Level10) × 0.7
Recommended Lv: MAX
Skill levels
LvEffect
1Claw Mastery level 1, Attack Power +1, 5% chance to retrieve used throwing stars
2Claw Mastery level 1, Attack Power +2, 6% chance to retrieve used throwing stars
3Claw Mastery level 1, Attack Power +3, 7% chance to retrieve used throwing stars
4Claw Mastery level 2, Attack Power +4, 8% chance to retrieve used throwing stars
5Claw Mastery level 2, Attack Power +5, 9% chance to retrieve used throwing stars
6Claw Mastery level 3, Attack Power +6, 10% chance to retrieve used throwing stars
7Claw Mastery level 3, Attack Power +7, 11% chance to retrieve used throwing stars
8Claw Mastery level 4, Attack Power +8, 12% chance to retrieve used throwing stars
9Claw Mastery level 4, Attack Power +9, 13% chance to retrieve used throwing stars
10Claw Mastery level 5, Attack Power +10, 14% chance to retrieve used throwing stars
11Claw Mastery level 5, Attack Power +11, 15% chance to retrieve used throwing stars
12Claw Mastery level 6, Attack Power +12, 16% chance to retrieve used throwing stars
13Claw Mastery level 6, Attack Power +13, 17% chance to retrieve used throwing stars
14Claw Mastery level 7, Attack Power +14, 18% chance to retrieve used throwing stars
15Claw Mastery level 7, Attack Power +15, 19% chance to retrieve used throwing stars
16Claw Mastery level 8, Attack Power +16, 20% chance to retrieve used throwing stars
17Claw Mastery level 8, Attack Power +17, 21% chance to retrieve used throwing stars
18Claw Mastery level 9, Attack Power +18, 22% chance to retrieve used throwing stars
19Claw Mastery level 9, Attack Power +19, 23% chance to retrieve used throwing stars
20Claw Mastery level 10, Attack Power +20, 25% chance to retrieve used throwing stars

Critical Throw

Passive

Passive that increases Critical Rate and Critical Damage.

The amount of crit rate and crit dmg gained from this skill is not enough to impact training early into 2nd job. You only really start to notice it when you're higher level fighting mobs that take 3+ hits to defeat.

Recommended Lv: MAX
Skill levels
LvEffect
1Critical Rate +1%, Critical Damage +5%
2Critical Rate +1%, Critical Damage +6%
3Critical Rate +1%, Critical Damage +7%
4Critical Rate +2%, Critical Damage +8%
5Critical Rate +2%, Critical Damage +9%
6Critical Rate +3%, Critical Damage +10%
7Critical Rate +3%, Critical Damage +11%
8Critical Rate +4%, Critical Damage +12%
9Critical Rate +4%, Critical Damage +13%
10Critical Rate +5%, Critical Damage +14%
11Critical Rate +5%, Critical Damage +15%
12Critical Rate +6%, Critical Damage +16%
13Critical Rate +6%, Critical Damage +17%
14Critical Rate +7%, Critical Damage +18%
15Critical Rate +7%, Critical Damage +19%
16Critical Rate +8%, Critical Damage +20%
17Critical Rate +8%, Critical Damage +21%
18Critical Rate +9%, Critical Damage +22%
19Critical Rate +9%, Critical Damage +23%
20Critical Rate +10%, Critical Damage +24%
21Critical Rate +10%, Critical Damage +25%
22Critical Rate +11%, Critical Damage +26%
23Critical Rate +11%, Critical Damage +27%
24Critical Rate +12%, Critical Damage +28%
25Critical Rate +12%, Critical Damage +29%
26Critical Rate +13%, Critical Damage +30%
27Critical Rate +13%, Critical Damage +31%
28Critical Rate +14%, Critical Damage +32%
29Critical Rate +14%, Critical Damage +33%
30Critical Rate +15%, Critical Damage +35%

Critical Recovery

Passive

Recovers HP% and MP% after a critical hit. 30 sec cooldown.

Filler skill to dump points into at the end of 2nd job. The 30 second cooldown really limits the value this skill provides. You can put 1 point into it early to unlock the regen, but the value you get is so small that it doesn’t really matter.

Recommended Lv: MAX
Skill levels
LvEffect
1Recover 1% HP and 1% MP with a 20% chance when landing a critical hit
2Recover 1% HP and 1% MP with a 24% chance when landing a critical hit
3Recover 1% HP and 1% MP with a 28% chance when landing a critical hit
4Recover 2% HP and 2% MP with a 32% chance when landing a critical hit
5Recover 2% HP and 2% MP with a 36% chance when landing a critical hit
6Recover 3% HP and 3% MP with a 40% chance when landing a critical hit
7Recover 3% HP and 3% MP with a 44% chance when landing a critical hit
8Recover 4% HP and 4% MP with a 48% chance when landing a critical hit
9Recover 4% HP and 4% MP with a 52% chance when landing a critical hit
10Recover 5% HP and 5% MP with a 56% chance when landing a critical hit
11Recover 5% HP and 5% MP with a 60% chance when landing a critical hit
12Recover 6% HP and 6% MP with a 64% chance when landing a critical hit
13Recover 6% HP and 6% MP with a 68% chance when landing a critical hit
14Recover 7% HP and 7% MP with a 72% chance when landing a critical hit
15Recover 7% HP and 7% MP with a 76% chance when landing a critical hit
16Recover 8% HP and 8% MP with a 80% chance when landing a critical hit
17Recover 8% HP and 8% MP with a 84% chance when landing a critical hit
18Recover 9% HP and 9% MP with a 88% chance when landing a critical hit
19Recover 9% HP and 9% MP with a 92% chance when landing a critical hit
20Recover 10% HP and 10% MP with a 100% chance when landing a critical hit

Claw Booster

Buff

Buff that increases weapon attack speed by 2.

Insane value at level 1 because you get the full attack speed and its duration is 100 sec. Increasing the skill level only increases the duration of the buff.

Recommended Lv: MAX
Skill levels
LvEffect
1HP -30, MP -30; Increases Claw Attack Speed by 2 stages for 100 sec
2HP -29, MP -29; Increases Claw Attack Speed by 2 stages for 110 sec
3HP -28, MP -28; Increases Claw Attack Speed by 2 stages for 120 sec
4HP -27, MP -27; Increases Claw Attack Speed by 2 stages for 130 sec
5HP -26, MP -26; Increases Claw Attack Speed by 2 stages for 140 sec
6HP -25, MP -25; Increases Claw Attack Speed by 2 stages for 150 sec
7HP -24, MP -24; Increases Claw Attack Speed by 2 stages for 160 sec
8HP -23, MP -23; Increases Claw Attack Speed by 2 stages for 170 sec
9HP -22, MP -22; Increases Claw Attack Speed by 2 stages for 180 sec
10HP -21, MP -21; Increases Claw Attack Speed by 2 stages for 190 sec
11HP -20, MP -20; Increases Claw Attack Speed by 2 stages for 200 sec
12HP -19, MP -19; Increases Claw Attack Speed by 2 stages for 210 sec
13HP -18, MP -18; Increases Claw Attack Speed by 2 stages for 220 sec
14HP -17, MP -17; Increases Claw Attack Speed by 2 stages for 230 sec
15HP -16, MP -16; Increases Claw Attack Speed by 2 stages for 240 sec
16HP -15, MP -15; Increases Claw Attack Speed by 2 stages for 250 sec
17HP -14, MP -14; Increases Claw Attack Speed by 2 stages for 260 sec
18HP -13, MP -13; Increases Claw Attack Speed by 2 stages for 270 sec
19HP -12, MP -12; Increases Claw Attack Speed by 2 stages for 280 sec
20HP -10, MP -10; Increases Claw Attack Speed by 2 stages for 300 sec

Haste

Buff

Buff that increases movement speed and jump.

Incredibly important party buff that allows your party members to be more consistent when clearing larger areas in a map. Because of this, it directly impacts your party’s exp rate. I recommend maxing this first if you’re the only sin in your group. If you have 2 sins, you can have one max Haste and the other max Claw Mastery and Critical Throw first.

Recommended Lv: MAX
Skill levels
LvEffect
1MP -15; Speed +10, Jump +1 for 100 sec
2MP -16; Speed +11, Jump +1 for 110 sec
3MP -17; Speed +12, Jump +1 for 120 sec
4MP -18; Speed +13, Jump +2 for 130 sec
5MP -19; Speed +14, Jump +2 for 140 sec
6MP -20; Speed +15, Jump +3 for 150 sec
7MP -21; Speed +16, Jump +3 for 160 sec
8MP -22; Speed +17, Jump +4 for 170 sec
9MP -23; Speed +18, Jump +4 for 180 sec
10MP -24; Speed +19, Jump +5 for 190 sec
11MP -25; Speed +20, Jump +5 for 200 sec
12MP -26; Speed +21, Jump +6 for 210 sec
13MP -27; Speed +22, Jump +6 for 220 sec
14MP -28; Speed +23, Jump +7 for 230 sec
15MP -29; Speed +24, Jump +7 for 240 sec
16MP -30; Speed +25, Jump +8 for 250 sec
17MP -31; Speed +26, Jump +8 for 260 sec
18MP -32; Speed +27, Jump +9 for 270 sec
19MP -33; Speed +28, Jump +9 for 280 sec
20MP -35; Speed +30, Jump +10 for 300 sec

Drain

Active

Throws 1 star with the chance to recover a portion of the damage as HP.

When maxed, Drain only has a 12% chance to leech HP, making it inconsistent for healing. The damage falls behind Lucky Seven due to the lower skill damage and weapon mult. While this skill has a higher damage floor than Lucky Seven due to it being affected by Weapon Mastery, it loses out on average damage and max damage harder. This skill in its current state is not worth maxing.

Recommended Lv: 11
Skill levels
LvEffect
1MP -14; damage 180%, 2% chance to absorb 5% of damage as HP
2MP -14; damage 182%, 2% chance to absorb 5% of damage as HP
3MP -14; damage 184%, 3% chance to absorb 6% of damage as HP
4MP -15; damage 186%, 3% chance to absorb 6% of damage as HP
5MP -15; damage 188%, 3% chance to absorb 6% of damage as HP
6MP -16; damage 190%, 4% chance to absorb 7% of damage as HP
7MP -16; damage 192%, 4% chance to absorb 7% of damage as HP
8MP -17; damage 194%, 4% chance to absorb 7% of damage as HP
9MP -17; damage 196%, 5% chance to absorb 8% of damage as HP
10MP -18; damage 198%, 5% chance to absorb 8% of damage as HP
11MP -18; damage 200%, 5% chance to absorb 8% of damage as HP
12MP -19; damage 202%, 6% chance to absorb 9% of damage as HP
13MP -19; damage 204%, 6% chance to absorb 9% of damage as HP
14MP -20; damage 206%, 6% chance to absorb 9% of damage as HP
15MP -20; damage 208%, 7% chance to absorb 10% of damage as HP
16MP -21; damage 210%, 7% chance to absorb 10% of damage as HP
17MP -21; damage 212%, 7% chance to absorb 10% of damage as HP
18MP -22; damage 214%, 8% chance to absorb 11% of damage as HP
19MP -22; damage 216%, 8% chance to absorb 11% of damage as HP
20MP -23; damage 218%, 8% chance to absorb 11% of damage as HP
21MP -23; damage 220%, 9% chance to absorb 12% of damage as HP
22MP -24; damage 222%, 9% chance to absorb 12% of damage as HP
23MP -24; damage 224%, 9% chance to absorb 12% of damage as HP
24MP -25; damage 226%, 10% chance to absorb 13% of damage as HP
25MP -25; damage 228%, 10% chance to absorb 13% of damage as HP
26MP -26; damage 230%, 10% chance to absorb 13% of damage as HP
27MP -26; damage 232%, 11% chance to absorb 14% of damage as HP
28MP -27; damage 234%, 11% chance to absorb 14% of damage as HP
29MP -27; damage 236%, 11% chance to absorb 14% of damage as HP
30MP -28; damage 240%, 12% chance to absorb 15% of damage as HP

Assassin Skill Build

WIP

LevelSkillNotes
30
  • Haste +1 (1)
31
  • Claw Mastery +3 (3)
32
  • Claw Mastery +2 (5)
  • Claw Booster +1 (1)
33-37
  • Claw Mastery +15 (MAX)
38-43
  • Haste +18 (19)
44
  • Haste +1 (MAX)
  • Critical Throw +2 (2)
45-53
  • Critical Throw +27 (29)
54
  • Critical Throw +1 (MAX)
  • Critical Recovery +2 (2)
55-60
  • Critical Recovery +18 (MAX)
61-66
  • Claw Booster +18 (19)
67
  • Claw Booster +1 (MAX)
  • Drain +2 (2)
68-70
  • Drain +9 (11)
LevelSkillNotes
30
  • Haste +1 (1)
31
  • Claw Mastery +3 (3)
32
  • Claw Mastery +2 (5)
  • Claw Booster +1 (1)
33-38
  • Haste +18 (19)
39
  • Haste +1 (MAX)
  • Claw Mastery +2 (7)
40-43
  • Claw Mastery +12 (19)
44
  • Claw Mastery +1 (MAX)
  • Critical Throw +2 (2)
45-53
  • Critical Throw +27 (29)
54
  • Critical Throw +1 (MAX)
  • Critical Recovery +2 (2)
55-60
  • Critical Recovery +18 (MAX)
61-66
  • Claw Booster +18 (19)
67
  • Claw Booster +1 (MAX)
  • Drain +2 (2)
68-70
  • Drain +9 (11)

Stats Indepth

LUK Scaling

LUK’s impact to damage can be calculated as

MIN = Skill Mult × Weapon Atk × 80 + LUK × Weapon Mult × Mastery + DEX + STR100
MAX = Skill Mult × Weapon Atk × 100 + LUK × Weapon Mult + DEX + STR100

Mastery comes from Claw Mastery (see the Weapon Mastery formula in the skills above). It’s 0.07 with no points in it.

LUK is affected by Weapon Multiplier and Weapon Mastery, so every point of mastery raises your damage floor and tightens your damage range. DEX and STR aren’t, and add the same to both ends of the range.

Weapon Multiplier

WeaponShoot
Clawx2.5 (100%)

Accuracy

Accuracy decides whether your attacks hit. It's one stat used for both physical and magic attacks.

Accuracy from your stats can be calculated as

Common = DEX × 1.2 + Level × 2 + LUK × 0.6
Acc = Common4 + 15

Every stat here is your total, including equipment and buffs

Each attack compares your Accuracy against the monster's Avoid. Monsters that are a higher level than you need a lot more Accuracy to hit reliably, while being a higher level than the monster gives no extra bonus. Level is part of the formula too, so your Accuracy goes up a little every level even without adding stats.

Avoid

Avoid decides how often monster attacks miss you.

Avoid from your stats can be calculated as

Avoid = trunc(LUK3) + trunc(DEX6) + 5

Every stat here is your total, including equipment and buffs

LUK gives twice as much Avoid as DEX. Avoid doesn't help at all until it reaches a baseline for the monster attacking you. For example, Zombie Mushrooms require 52 Avoid before you have any chance of dodging them.

Confirmed Throw Stars Drop

Throwing StarDropped By
WolbiFire Boar
MokbiJr. Wraith, Cold Eye
Wooden TopDark Axe Stump
KumbiLupin

FAQ

Can’t I just buy wolbi from Citizenship?

Yes, but it will take about 3 weeks to reach the level required.

What’s the earliest star upgrade I can find?

Wooden Tops from Dark Axe Stumps