Hunter
Last Updated: October 22, 2026
This guide is actively being worked on! Builds shown have been updated and reviewed.
Stat Distribution
Hunter's main stat is DEX and secondary is STR.
- Bows require 5 less STR than the weapon level.
- Armor requires 10 less STR than the armor level.
- Put just enough points into STR to equip your gear. Everything else into DEX.
Hunter Skills

Bow Mastery
PassivePassive that increases weapon mastery, critical rate, and movement speed.
Like all other weapon mastery skills, you want to max this out first. When maxed, it brings your mastery from 7% to 77%, which contributes directly to your average damage.
Lv6 is required to guarantee 1 shot on Jr. Neckis. You can opt to take 1 point out of Bow Mastery for Arrow Bomb or FA.
Lv14 and 159 DEX is required to guarantee 1 shot Zombie Mushrooms.
Lv18 is required to guarantee 1 shot Wild Boars which leaves you with no spare points at lv36.
Weapon Mastery
Skill levels
| Lv | Effect |
|---|---|
| 1 | Bow Mastery level 1, Critical Rate +1%, Speed +1 |
| 2 | Bow Mastery level 1, Critical Rate +1%, Speed +2 |
| 3 | Bow Mastery level 1, Critical Rate +2%, Speed +2 |
| 4 | Bow Mastery level 2, Critical Rate +2%, Speed +2 |
| 5 | Bow Mastery level 2, Critical Rate +2%, Speed +3 |
| 6 | Bow Mastery level 3, Critical Rate +3%, Speed +3 |
| 7 | Bow Mastery level 3, Critical Rate +3%, Speed +4 |
| 8 | Bow Mastery level 4, Critical Rate +4%, Speed +4 |
| 9 | Bow Mastery level 4, Critical Rate +4%, Speed +5 |
| 10 | Bow Mastery level 5, Critical Rate +5%, Speed +5 |
| 11 | Bow Mastery level 5, Critical Rate +5%, Speed +6 |
| 12 | Bow Mastery level 6, Critical Rate +6%, Speed +6 |
| 13 | Bow Mastery level 6, Critical Rate +6%, Speed +7 |
| 14 | Bow Mastery level 7, Critical Rate +7%, Speed +7 |
| 15 | Bow Mastery level 7, Critical Rate +7%, Speed +8 |
| 16 | Bow Mastery level 8, Critical Rate +8%, Speed +8 |
| 17 | Bow Mastery level 8, Critical Rate +8%, Speed +9 |
| 18 | Bow Mastery level 9, Critical Rate +9%, Speed +9 |
| 19 | Bow Mastery level 9, Critical Rate +9%, Speed +10 |
| 20 | Bow Mastery level 10, Critical Rate +10%, Speed +10 |

Amazon’s Judgement
PassivePassive that slows enemies on crit.
Help with micro positioning. Can take 1 point after mastery is maxed. Skill level is entirely user preference.
Skill levels
| Lv | Effect |
|---|---|
| 1 | Critical hits have a 60% chance to reduce Enemy Speed by 15 for 3 sec |
| 2 | Critical hits have a 62% chance to reduce Enemy Speed by 16 for 3 sec |
| 3 | Critical hits have a 64% chance to reduce Enemy Speed by 17 for 3 sec |
| 4 | Critical hits have a 66% chance to reduce Enemy Speed by 18 for 3 sec |
| 5 | Critical hits have a 68% chance to reduce Enemy Speed by 19 for 3 sec |
| 6 | Critical hits have a 70% chance to reduce Enemy Speed by 20 for 3 sec |
| 7 | Critical hits have a 72% chance to reduce Enemy Speed by 21 for 3 sec |
| 8 | Critical hits have a 74% chance to reduce Enemy Speed by 22 for 3 sec |
| 9 | Critical hits have a 76% chance to reduce Enemy Speed by 23 for 3 sec |
| 10 | Critical hits have a 78% chance to reduce Enemy Speed by 24 for 4 sec |
| 11 | Critical hits have a 80% chance to reduce Enemy Speed by 25 for 4 sec |
| 12 | Critical hits have a 82% chance to reduce Enemy Speed by 26 for 4 sec |
| 13 | Critical hits have a 84% chance to reduce Enemy Speed by 27 for 4 sec |
| 14 | Critical hits have a 86% chance to reduce Enemy Speed by 28 for 4 sec |
| 15 | Critical hits have a 88% chance to reduce Enemy Speed by 29 for 4 sec |
| 16 | Critical hits have a 90% chance to reduce Enemy Speed by 30 for 4 sec |
| 17 | Critical hits have a 92% chance to reduce Enemy Speed by 31 for 4 sec |
| 18 | Critical hits have a 94% chance to reduce Enemy Speed by 32 for 4 sec |
| 19 | Critical hits have a 96% chance to reduce Enemy Speed by 33 for 4 sec |
| 20 | Critical hits have a 100% chance to reduce Enemy Speed by 35 for 5 sec |

Final Attack: Bow
ActiveSkill that enables a follow up attack that fires 3 arrows.
DPS increase on single target. Viable AoE option as each of the arrows can target different mobs. This skill can be used as an alternative AoE option to Arrow Bomb. This is because 3+ target AoE situation where they're grouped up within 150px is quite rare. It provides a decent single target damage increase that can potentially make it better for training, while only being 2.6% weaker than arrow bomb for 2 targets.
| Targets | DS + FA | Arrow Bomb | Arrow Bomb advantage |
|---|---|---|---|
| 2 | 379% | 389% | +2.6% |
| 3 | 379% | 583% | +54% |
| 4 | 379% | 778% | +105% |
Skill levels
| Lv | Effect |
|---|---|
| 1 | 25% trigger rate; MP -12; Final Attack with damage 90% to up to 3 enemies |
| 2 | 25% trigger rate; MP -13; Final Attack with damage 91% to up to 3 enemies |
| 3 | 25% trigger rate; MP -13; Final Attack with damage 92% to up to 3 enemies |
| 4 | 25% trigger rate; MP -13; Final Attack with damage 93% to up to 3 enemies |
| 5 | 25% trigger rate; MP -13; Final Attack with damage 94% to up to 3 enemies |
| 6 | 25% trigger rate; MP -14; Final Attack with damage 95% to up to 3 enemies |
| 7 | 25% trigger rate; MP -14; Final Attack with damage 96% to up to 3 enemies |
| 8 | 25% trigger rate; MP -14; Final Attack with damage 97% to up to 3 enemies |
| 9 | 25% trigger rate; MP -14; Final Attack with damage 98% to up to 3 enemies |
| 10 | 25% trigger rate; MP -15; Final Attack with damage 99% to up to 3 enemies |
| 11 | 25% trigger rate; MP -15; Final Attack with damage 100% to up to 3 enemies |
| 12 | 25% trigger rate; MP -15; Final Attack with damage 101% to up to 3 enemies |
| 13 | 25% trigger rate; MP -15; Final Attack with damage 102% to up to 3 enemies |
| 14 | 25% trigger rate; MP -16; Final Attack with damage 103% to up to 3 enemies |
| 15 | 25% trigger rate; MP -16; Final Attack with damage 104% to up to 3 enemies |
| 16 | 25% trigger rate; MP -16; Final Attack with damage 105% to up to 3 enemies |
| 17 | 25% trigger rate; MP -16; Final Attack with damage 106% to up to 3 enemies |
| 18 | 25% trigger rate; MP -17; Final Attack with damage 107% to up to 3 enemies |
| 19 | 25% trigger rate; MP -17; Final Attack with damage 108% to up to 3 enemies |
| 20 | 25% trigger rate; MP -17; Final Attack with damage 109% to up to 3 enemies |
| 21 | 25% trigger rate; MP -17; Final Attack with damage 110% to up to 3 enemies |
| 22 | 25% trigger rate; MP -18; Final Attack with damage 111% to up to 3 enemies |
| 23 | 25% trigger rate; MP -18; Final Attack with damage 112% to up to 3 enemies |
| 24 | 25% trigger rate; MP -18; Final Attack with damage 113% to up to 3 enemies |
| 25 | 25% trigger rate; MP -18; Final Attack with damage 114% to up to 3 enemies |
| 26 | 25% trigger rate; MP -19; Final Attack with damage 115% to up to 3 enemies |
| 27 | 25% trigger rate; MP -19; Final Attack with damage 116% to up to 3 enemies |
| 28 | 25% trigger rate; MP -19; Final Attack with damage 117% to up to 3 enemies |
| 29 | 25% trigger rate; MP -19; Final Attack with damage 118% to up to 3 enemies |
| 30 | 25% trigger rate; MP -20; Final Attack with damage 120% to up to 3 enemies |

Bow Booster
BuffBuff that increases weapon attack speed by 2.
Insane value at level 1 because you get the full attack speed and its duration is 100 sec. Increasing the skill level only increases the duration of the buff. Skill level is entirely user preference.
Skill levels
| Lv | Effect |
|---|---|
| 1 | HP -30, MP -30; Increases Bow Attack Speed by 2 stages for 100 sec |
| 2 | HP -29, MP -29; Increases Bow Attack Speed by 2 stages for 110 sec |
| 3 | HP -28, MP -28; Increases Bow Attack Speed by 2 stages for 120 sec |
| 4 | HP -27, MP -27; Increases Bow Attack Speed by 2 stages for 130 sec |
| 5 | HP -26, MP -26; Increases Bow Attack Speed by 2 stages for 140 sec |
| 6 | HP -25, MP -25; Increases Bow Attack Speed by 2 stages for 150 sec |
| 7 | HP -24, MP -24; Increases Bow Attack Speed by 2 stages for 160 sec |
| 8 | HP -23, MP -23; Increases Bow Attack Speed by 2 stages for 170 sec |
| 9 | HP -22, MP -22; Increases Bow Attack Speed by 2 stages for 180 sec |
| 10 | HP -21, MP -21; Increases Bow Attack Speed by 2 stages for 190 sec |
| 11 | HP -20, MP -20; Increases Bow Attack Speed by 2 stages for 200 sec |
| 12 | HP -19, MP -19; Increases Bow Attack Speed by 2 stages for 210 sec |
| 13 | HP -18, MP -18; Increases Bow Attack Speed by 2 stages for 220 sec |
| 14 | HP -17, MP -17; Increases Bow Attack Speed by 2 stages for 230 sec |
| 15 | HP -16, MP -16; Increases Bow Attack Speed by 2 stages for 240 sec |
| 16 | HP -15, MP -15; Increases Bow Attack Speed by 2 stages for 250 sec |
| 17 | HP -14, MP -14; Increases Bow Attack Speed by 2 stages for 260 sec |
| 18 | HP -13, MP -13; Increases Bow Attack Speed by 2 stages for 270 sec |
| 19 | HP -12, MP -12; Increases Bow Attack Speed by 2 stages for 280 sec |
| 20 | HP -10, MP -10; Increases Bow Attack Speed by 2 stages for 300 sec |

Soul Arrow: Bow
BuffBuff that replaces arrow use.
Allows you to attack without any arrows, however It does not inherit the attack from the current arrows you have equipped. The only thing you get from leveling the skill is buff duration. Skill level is entirely user preference.
Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -25; Attack without using up any arrows for 60 sec |
| 2 | MP -24; Attack without using up any arrows for 72 sec |
| 3 | MP -23; Attack without using up any arrows for 84 sec |
| 4 | MP -22; Attack without using up any arrows for 96 sec |
| 5 | MP -21; Attack without using up any arrows for 108 sec |
| 6 | MP -20; Attack without using up any arrows for 120 sec |
| 7 | MP -19; Attack without using up any arrows for 132 sec |
| 8 | MP -18; Attack without using up any arrows for 144 sec |
| 9 | MP -17; Attack without using up any arrows for 156 sec |
| 10 | MP -16; Attack without using up any arrows for 168 sec |
| 11 | MP -15; Attack without using up any arrows for 180 sec |
| 12 | MP -14; Attack without using up any arrows for 192 sec |
| 13 | MP -13; Attack without using up any arrows for 204 sec |
| 14 | MP -12; Attack without using up any arrows for 216 sec |
| 15 | MP -11; Attack without using up any arrows for 228 sec |
| 16 | MP -10; Attack without using up any arrows for 240 sec |
| 17 | MP -9; Attack without using up any arrows for 252 sec |
| 18 | MP -8; Attack without using up any arrows for 264 sec |
| 19 | MP -7; Attack without using up any arrows for 276 sec |
| 20 | MP -5; Attack without using up any arrows for 300 sec |

Arrow Bomb: Bow
ActiveFires an arrow that explodes on hit.
Hard to tell how useful this skill is in the current party training meta. This skill has one of the highest AoE damage potential in the game. However, the AoE size is deceptively small as it only extends 150px past the first mob hit, making it hard to utilize that potential damage. It's also hard to utilize the vertical explosion range in most of the meta maps in CoT2, but the strength of this skill might change as more viable training maps gets discovered on release. This skill is mandatory for normal builds but completely optional if you go with DS FA as your AoE option instead.


Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -14; Stun chance 30% for 2 sec, damage 70% |
| 2 | MP -14; Stun chance 31% for 2 sec, damage 72% |
| 3 | MP -14; Stun chance 32% for 2 sec, damage 74% |
| 4 | MP -15; Stun chance 33% for 2 sec, damage 76% |
| 5 | MP -15; Stun chance 34% for 2 sec, damage 78% |
| 6 | MP -16; Stun chance 35% for 2 sec, damage 80% |
| 7 | MP -16; Stun chance 36% for 2 sec, damage 82% |
| 8 | MP -17; Stun chance 37% for 2 sec, damage 84% |
| 9 | MP -17; Stun chance 38% for 2 sec, damage 86% |
| 10 | MP -18; Stun chance 39% for 2 sec, damage 88% |
| 11 | MP -18; Stun chance 40% for 2 sec, damage 90% |
| 12 | MP -19; Stun chance 41% for 2 sec, damage 92% |
| 13 | MP -19; Stun chance 42% for 2 sec, damage 94% |
| 14 | MP -20; Stun chance 43% for 2 sec, damage 96% |
| 15 | MP -20; Stun chance 44% for 2 sec, damage 98% |
| 16 | MP -21; Stun chance 45% for 2 sec, damage 100% |
| 17 | MP -21; Stun chance 46% for 2 sec, damage 102% |
| 18 | MP -22; Stun chance 47% for 2 sec, damage 104% |
| 19 | MP -22; Stun chance 48% for 2 sec, damage 106% |
| 20 | MP -23; Stun chance 49% for 2 sec, damage 108% |
| 21 | MP -23; Stun chance 50% for 2 sec, damage 110% |
| 22 | MP -24; Stun chance 51% for 2 sec, damage 112% |
| 23 | MP -24; Stun chance 52% for 2 sec, damage 114% |
| 24 | MP -25; Stun chance 53% for 2 sec, damage 116% |
| 25 | MP -25; Stun chance 54% for 2 sec, damage 118% |
| 26 | MP -26; Stun chance 55% for 2 sec, damage 120% |
| 27 | MP -26; Stun chance 56% for 2 sec, damage 122% |
| 28 | MP -27; Stun chance 57% for 2 sec, damage 124% |
| 29 | MP -27; Stun chance 58% for 2 sec, damage 126% |
| 30 | MP -28; Stun chance 60% for 2 sec, damage 130% |
Hunter Skill Build
WIP
| Level | Skill | Notes |
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| 30 |
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| 31 |
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| 32 |
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| 33 |
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| 34-37 |
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| 38 |
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| 39 |
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| 40 |
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| 41-49 |
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| 50-51 |
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| 52 |
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| 53-61 |
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| 62-67 |
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| 68 |
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| 69 |
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| 70 |
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Stats Indepth
DEX Scaling
DEX impact to your damage range can be calculated as
Mastery comes from Bow Mastery (see the Weapon Mastery formula in the skills above). It’s 0.07 with no points in it.
DEX is affected by Weapon Multiplier and Weapon Mastery, so every point of mastery raises your damage floor and tightens your damage range.
Weapon Multiplier
| Weapon | Shoot |
|---|---|
| Bow | x2.5 (100%) |
STR Scaling
STR impact to damage can be calculated as
STR isn’t affected by Weapon Multiplier or Weapon Mastery, so its damage range stays the same as you level mastery. Once mastery is leveled, DEX overtakes STR at both ends of the range.
Accuracy
Accuracy decides whether your attacks hit. It's one stat used for both physical and magic attacks.
Accuracy from your stats can be calculated as
Every stat here is your total, including equipment and buffs
Each attack compares your Accuracy against the monster's Avoid. Monsters that are a higher level than you need a lot more Accuracy to hit reliably, while being a higher level than the monster gives no extra bonus. Level is part of the formula too, so your Accuracy goes up a little every level even without adding stats.
Avoid
Avoid decides how often monster attacks miss you.
Avoid from your stats can be calculated as
Every stat here is your total, including equipment and buffs
LUK gives twice as much Avoid as DEX. Avoid doesn't help at all until it reaches a baseline for the monster attacking you. For example, Zombie Mushrooms require 52 Avoid before you have any chance of dodging them.
