🍁 Maple Classic Guide

Spearman

Last Updated: October 22, 2026

This guide is actively being worked on! Builds shown have been updated and reviewed.

Stat Distribution

Spearman's main stat is STR and secondary is DEX.

  • Armor require 10 less DEX than the armor level.
  • Most weapons require the same DEX as the weapon level.
  • Put just enough points into DEX to equip your armor and weapon. Everything else into STR.
  • 4 STR and 1 DEX per level. Adjust distribution depending on your gear.

Weapon Choice

Polearm vs Spear

Polearm
Spear
Pros
  • Higher average multiplier (x2.7), since its strong Swing (x3.5) is the more common animation
  • Mastery gives up to +20 Speed, which makes clear cycles a lot easier
  • Craftable
  • Mastery gives up to a 20% chance to ignore enemy Weapon Def
Cons
  • Swing Stab Weapon Mult (x3.5 / x1.5) can make hit count thresholds less consistent
  • Lower average multiplier (x2.3), since its strong Stab (x3.5) is the less common animation
  • Swing Stab Weapon Mult (x1.5 / x3.5) can make hit count thresholds less consistent
  • Not craftable, Lv35+ Spears are harder to get

For training, go with Polearms. The +20 movement speed from Polearm Mastery is something warriors are severely lacking, and it makes clear cycles much easier. In most situations, you want to clear the mobs you're responsible for before every respawn cycle, or every ~7 seconds.

Spear's chance to ignore enemy Weapon Def only really matters against high defense bosses, and it doesn't make up for the lower average Weapon Mult while grinding.

Spearman Skills

Spear Mastery

Passive

Passive that increases weapon mastery and grants a chance to ignore enemy weapon def.

Like all other weapon mastery skills, you want to max this out first. When maxed, it brings your mastery from 7% to 77%, which contributes directly to your average damage.

We can’t use 2nd job SP on 1st job skill, so our leftover point goes here. We will SP reset to spear once we get a Redemption/crusher/fury online in 3rd job. SP resets should be tradable or giftable, so this should be done even as a F2P, as you can just buy it from another player using mesos.

Weapon Mastery

Mastery = (0.1 + Spear Mastery Level10) × 0.7
Recommended Lv: 1
Skill levels
LvEffect
1Spear Mastery level 1, 1% chance to ignore enemy Weapon Def.
2Spear Mastery level 1, 2% chance to ignore enemy Weapon Def.
3Spear Mastery level 1, 3% chance to ignore enemy Weapon Def.
4Spear Mastery level 2, 4% chance to ignore enemy Weapon Def.
5Spear Mastery level 2, 5% chance to ignore enemy Weapon Def.
6Spear Mastery level 3, 6% chance to ignore enemy Weapon Def.
7Spear Mastery level 3, 7% chance to ignore enemy Weapon Def.
8Spear Mastery level 4, 8% chance to ignore enemy Weapon Def.
9Spear Mastery level 4, 9% chance to ignore enemy Weapon Def.
10Spear Mastery level 5, 10% chance to ignore enemy Weapon Def.
11Spear Mastery level 5, 11% chance to ignore enemy Weapon Def.
12Spear Mastery level 6, 12% chance to ignore enemy Weapon Def.
13Spear Mastery level 6, 13% chance to ignore enemy Weapon Def.
14Spear Mastery level 7, 14% chance to ignore enemy Weapon Def.
15Spear Mastery level 7, 15% chance to ignore enemy Weapon Def.
16Spear Mastery level 8, 16% chance to ignore enemy Weapon Def.
17Spear Mastery level 8, 17% chance to ignore enemy Weapon Def.
18Spear Mastery level 9, 18% chance to ignore enemy Weapon Def.
19Spear Mastery level 9, 19% chance to ignore enemy Weapon Def.
20Spear Mastery level 10, 20% chance to ignore enemy Weapon Def.

Polearm Mastery

Passive

Passive that increases weapon mastery and speed.

Like all other weapon mastery skills, you want to max this out first. When maxed, it brings your mastery from 7% to 77%, which contributes directly to your average damage.

The first skill we max due to the much needed tightening of our range from the mastery alongside our movement speed increase to help us during the levels we are most vulnerable to being KS’d.

Weapon Mastery

Mastery = (0.1 + Polearm Mastery Level10) × 0.7
Recommended Lv: MAX
Skill levels
LvEffect
1Polearm Mastery level 1, Speed +1
2Polearm Mastery level 1, Speed +2
3Polearm Mastery level 1, Speed +3
4Polearm Mastery level 2, Speed +4
5Polearm Mastery level 2, Speed +5
6Polearm Mastery level 3, Speed +6
7Polearm Mastery level 3, Speed +7
8Polearm Mastery level 4, Speed +8
9Polearm Mastery level 4, Speed +9
10Polearm Mastery level 5, Speed +10
11Polearm Mastery level 5, Speed +11
12Polearm Mastery level 6, Speed +12
13Polearm Mastery level 6, Speed +13
14Polearm Mastery level 7, Speed +14
15Polearm Mastery level 7, Speed +15
16Polearm Mastery level 8, Speed +16
17Polearm Mastery level 8, Speed +17
18Polearm Mastery level 9, Speed +18
19Polearm Mastery level 9, Speed +19
20Polearm Mastery level 10, Speed +20

Final Attack: Spear

Active

Full skip, we aren’t using Spears in 2nd Job.

Recommended Lv: 0
Skill levels
LvEffect
125% trigger rate; MP -8; Final Attack with damage 260%, absorb 5% of damage as HP
225% trigger rate; MP -9; Final Attack with damage 263%, absorb 5% of damage as HP
325% trigger rate; MP -9; Final Attack with damage 266%, absorb 5% of damage as HP
425% trigger rate; MP -9; Final Attack with damage 269%, absorb 5% of damage as HP
525% trigger rate; MP -9; Final Attack with damage 272%, absorb 5% of damage as HP
625% trigger rate; MP -10; Final Attack with damage 275%, absorb 6% of damage as HP
725% trigger rate; MP -10; Final Attack with damage 278%, absorb 6% of damage as HP
825% trigger rate; MP -10; Final Attack with damage 281%, absorb 6% of damage as HP
925% trigger rate; MP -10; Final Attack with damage 284%, absorb 6% of damage as HP
1025% trigger rate; MP -11; Final Attack with damage 287%, absorb 6% of damage as HP
1125% trigger rate; MP -11; Final Attack with damage 290%, absorb 6% of damage as HP
1225% trigger rate; MP -11; Final Attack with damage 293%, absorb 7% of damage as HP
1325% trigger rate; MP -11; Final Attack with damage 296%, absorb 7% of damage as HP
1425% trigger rate; MP -12; Final Attack with damage 299%, absorb 7% of damage as HP
1525% trigger rate; MP -12; Final Attack with damage 302%, absorb 7% of damage as HP
1625% trigger rate; MP -12; Final Attack with damage 305%, absorb 7% of damage as HP
1725% trigger rate; MP -12; Final Attack with damage 308%, absorb 7% of damage as HP
1825% trigger rate; MP -13; Final Attack with damage 311%, absorb 8% of damage as HP
1925% trigger rate; MP -13; Final Attack with damage 314%, absorb 8% of damage as HP
2025% trigger rate; MP -13; Final Attack with damage 317%, absorb 8% of damage as HP
2125% trigger rate; MP -13; Final Attack with damage 320%, absorb 8% of damage as HP
2225% trigger rate; MP -14; Final Attack with damage 323%, absorb 8% of damage as HP
2325% trigger rate; MP -14; Final Attack with damage 326%, absorb 8% of damage as HP
2425% trigger rate; MP -14; Final Attack with damage 329%, absorb 9% of damage as HP
2525% trigger rate; MP -14; Final Attack with damage 332%, absorb 9% of damage as HP
2625% trigger rate; MP -15; Final Attack with damage 335%, absorb 9% of damage as HP
2725% trigger rate; MP -15; Final Attack with damage 338%, absorb 9% of damage as HP
2825% trigger rate; MP -15; Final Attack with damage 341%, absorb 9% of damage as HP
2925% trigger rate; MP -15; Final Attack with damage 344%, absorb 9% of damage as HP
3025% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP

Final Attack: Polearm

Active

If you’re a true brokie, could opt for 1 FA early on to save meso since you essentially get a free attack every 4 skills and lvl 1 FA has decent dmg (the life steal is insignificant).

This skill should not be activated when using Slashblast as your main clearing skill, it is a clear speed loss, and meso neutral at best and meso negative at worst due to that speed loss.

Recommended Lv: MAX
Skill levels
LvEffect
125% trigger rate; MP -8; Final Attack with damage 260%, absorb 5% of damage as HP
225% trigger rate; MP -9; Final Attack with damage 263%, absorb 5% of damage as HP
325% trigger rate; MP -9; Final Attack with damage 266%, absorb 5% of damage as HP
425% trigger rate; MP -9; Final Attack with damage 269%, absorb 5% of damage as HP
525% trigger rate; MP -9; Final Attack with damage 272%, absorb 5% of damage as HP
625% trigger rate; MP -10; Final Attack with damage 275%, absorb 6% of damage as HP
725% trigger rate; MP -10; Final Attack with damage 278%, absorb 6% of damage as HP
825% trigger rate; MP -10; Final Attack with damage 281%, absorb 6% of damage as HP
925% trigger rate; MP -10; Final Attack with damage 284%, absorb 6% of damage as HP
1025% trigger rate; MP -11; Final Attack with damage 287%, absorb 6% of damage as HP
1125% trigger rate; MP -11; Final Attack with damage 290%, absorb 6% of damage as HP
1225% trigger rate; MP -11; Final Attack with damage 293%, absorb 7% of damage as HP
1325% trigger rate; MP -11; Final Attack with damage 296%, absorb 7% of damage as HP
1425% trigger rate; MP -12; Final Attack with damage 299%, absorb 7% of damage as HP
1525% trigger rate; MP -12; Final Attack with damage 302%, absorb 7% of damage as HP
1625% trigger rate; MP -12; Final Attack with damage 305%, absorb 7% of damage as HP
1725% trigger rate; MP -12; Final Attack with damage 308%, absorb 7% of damage as HP
1825% trigger rate; MP -13; Final Attack with damage 311%, absorb 8% of damage as HP
1925% trigger rate; MP -13; Final Attack with damage 314%, absorb 8% of damage as HP
2025% trigger rate; MP -13; Final Attack with damage 317%, absorb 8% of damage as HP
2125% trigger rate; MP -13; Final Attack with damage 320%, absorb 8% of damage as HP
2225% trigger rate; MP -14; Final Attack with damage 323%, absorb 8% of damage as HP
2325% trigger rate; MP -14; Final Attack with damage 326%, absorb 8% of damage as HP
2425% trigger rate; MP -14; Final Attack with damage 329%, absorb 9% of damage as HP
2525% trigger rate; MP -14; Final Attack with damage 332%, absorb 9% of damage as HP
2625% trigger rate; MP -15; Final Attack with damage 335%, absorb 9% of damage as HP
2725% trigger rate; MP -15; Final Attack with damage 338%, absorb 9% of damage as HP
2825% trigger rate; MP -15; Final Attack with damage 341%, absorb 9% of damage as HP
2925% trigger rate; MP -15; Final Attack with damage 344%, absorb 9% of damage as HP
3025% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP

Spear Booster

Buff

Buff that increases weapon attack speed by 2.

Full skip, we aren’t using Spears in 2nd Job.

Recommended Lv: 0
Skill levels
LvEffect
1HP -30, MP -30; Increases Spear Attack Speed by 2 stages for 100 sec
2HP -29, MP -29; Increases Spear Attack Speed by 2 stages for 110 sec
3HP -28, MP -28; Increases Spear Attack Speed by 2 stages for 120 sec
4HP -27, MP -27; Increases Spear Attack Speed by 2 stages for 130 sec
5HP -26, MP -26; Increases Spear Attack Speed by 2 stages for 140 sec
6HP -25, MP -25; Increases Spear Attack Speed by 2 stages for 150 sec
7HP -24, MP -24; Increases Spear Attack Speed by 2 stages for 160 sec
8HP -23, MP -23; Increases Spear Attack Speed by 2 stages for 170 sec
9HP -22, MP -22; Increases Spear Attack Speed by 2 stages for 180 sec
10HP -21, MP -21; Increases Spear Attack Speed by 2 stages for 190 sec
11HP -20, MP -20; Increases Spear Attack Speed by 2 stages for 200 sec
12HP -19, MP -19; Increases Spear Attack Speed by 2 stages for 210 sec
13HP -18, MP -18; Increases Spear Attack Speed by 2 stages for 220 sec
14HP -17, MP -17; Increases Spear Attack Speed by 2 stages for 230 sec
15HP -16, MP -16; Increases Spear Attack Speed by 2 stages for 240 sec
16HP -15, MP -15; Increases Spear Attack Speed by 2 stages for 250 sec
17HP -14, MP -14; Increases Spear Attack Speed by 2 stages for 260 sec
18HP -13, MP -13; Increases Spear Attack Speed by 2 stages for 270 sec
19HP -12, MP -12; Increases Spear Attack Speed by 2 stages for 280 sec
20HP -10, MP -10; Increases Spear Attack Speed by 2 stages for 300 sec

Polearm Booster

Buff

Buff that increases weapon attack speed by 2.

1 Point will be more than manageable for a long time, as it gives all of the speed boost and 100 seconds of uptime right away. You can opt to put a few levels in this during your FA levels if you want more uptime.

Recommended Lv: MAX
Skill levels
LvEffect
1HP -30, MP -30; Increases Polearm Attack Speed by 2 stages for 100 sec
2HP -29, MP -29; Increases Polearm Attack Speed by 2 stages for 110 sec
3HP -28, MP -28; Increases Polearm Attack Speed by 2 stages for 120 sec
4HP -27, MP -27; Increases Polearm Attack Speed by 2 stages for 130 sec
5HP -26, MP -26; Increases Polearm Attack Speed by 2 stages for 140 sec
6HP -25, MP -25; Increases Polearm Attack Speed by 2 stages for 150 sec
7HP -24, MP -24; Increases Polearm Attack Speed by 2 stages for 160 sec
8HP -23, MP -23; Increases Polearm Attack Speed by 2 stages for 170 sec
9HP -22, MP -22; Increases Polearm Attack Speed by 2 stages for 180 sec
10HP -21, MP -21; Increases Polearm Attack Speed by 2 stages for 190 sec
11HP -20, MP -20; Increases Polearm Attack Speed by 2 stages for 200 sec
12HP -19, MP -19; Increases Polearm Attack Speed by 2 stages for 210 sec
13HP -18, MP -18; Increases Polearm Attack Speed by 2 stages for 220 sec
14HP -17, MP -17; Increases Polearm Attack Speed by 2 stages for 230 sec
15HP -16, MP -16; Increases Polearm Attack Speed by 2 stages for 240 sec
16HP -15, MP -15; Increases Polearm Attack Speed by 2 stages for 250 sec
17HP -14, MP -14; Increases Polearm Attack Speed by 2 stages for 260 sec
18HP -13, MP -13; Increases Polearm Attack Speed by 2 stages for 270 sec
19HP -12, MP -12; Increases Polearm Attack Speed by 2 stages for 280 sec
20HP -10, MP -10; Increases Polearm Attack Speed by 2 stages for 300 sec

Iron Will

Buff

A welcome defensive buff that also gives us early access to Stance.

Unfortunately, the stance scales up very slowly, so it ends up being one of the last things we max out, due to how much SP it takes to be useful.

Recommended Lv: MAX
Skill levels
LvEffect
1MP -10; Weapon Def. +20, 5% chance to ignore knockbacks for 150 sec
2MP -10; Weapon Def. +21, 6% chance to ignore knockbacks for 155 sec
3MP -10; Weapon Def. +22, 7% chance to ignore knockbacks for 160 sec
4MP -11; Weapon Def. +23, 8% chance to ignore knockbacks for 165 sec
5MP -11; Weapon Def. +24, 9% chance to ignore knockbacks for 170 sec
6MP -12; Weapon Def. +25, 10% chance to ignore knockbacks for 175 sec
7MP -12; Weapon Def. +26, 11% chance to ignore knockbacks for 180 sec
8MP -13; Weapon Def. +27, 12% chance to ignore knockbacks for 185 sec
9MP -13; Weapon Def. +28, 13% chance to ignore knockbacks for 190 sec
10MP -14; Weapon Def. +29, 14% chance to ignore knockbacks for 195 sec
11MP -14; Weapon Def. +30, 15% chance to ignore knockbacks for 200 sec
12MP -15; Weapon Def. +31, 16% chance to ignore knockbacks for 205 sec
13MP -15; Weapon Def. +32, 17% chance to ignore knockbacks for 210 sec
14MP -16; Weapon Def. +33, 18% chance to ignore knockbacks for 215 sec
15MP -16; Weapon Def. +34, 19% chance to ignore knockbacks for 220 sec
16MP -17; Weapon Def. +35, 20% chance to ignore knockbacks for 225 sec
17MP -17; Weapon Def. +36, 21% chance to ignore knockbacks for 230 sec
18MP -18; Weapon Def. +37, 22% chance to ignore knockbacks for 235 sec
19MP -18; Weapon Def. +38, 23% chance to ignore knockbacks for 240 sec
20MP -19; Weapon Def. +39, 24% chance to ignore knockbacks for 245 sec
21MP -19; Weapon Def. +40, 25% chance to ignore knockbacks for 250 sec
22MP -20; Weapon Def. +41, 26% chance to ignore knockbacks for 255 sec
23MP -20; Weapon Def. +42, 27% chance to ignore knockbacks for 260 sec
24MP -21; Weapon Def. +43, 28% chance to ignore knockbacks for 265 sec
25MP -21; Weapon Def. +44, 29% chance to ignore knockbacks for 270 sec
26MP -22; Weapon Def. +45, 30% chance to ignore knockbacks for 275 sec
27MP -22; Weapon Def. +46, 31% chance to ignore knockbacks for 280 sec
28MP -23; Weapon Def. +47, 32% chance to ignore knockbacks for 285 sec
29MP -23; Weapon Def. +48, 33% chance to ignore knockbacks for 290 sec
30MP -25; Weapon Def. +50, 35% chance to ignore knockbacks for 300 sec

Rush

Active

Dash forward and push mobs infront of you.

Cost 35 mp at lv1. MP cost goes down with skill levels. Excellent mobility tool and rush enables you to maximize enemies hit with Slash Blast by grouping them all up.

Recommended Lv: MAX
Skill levels
LvEffect
1MP -35; Rush, with 130 in distance; Damage 60%
2MP -34; Rush, with 130 in distance; Damage 61%
3MP -33; Rush, with 130 in distance; Damage 62%
4MP -32; Rush, with 130 in distance; Damage 63%
5MP -31; Rush, with 130 in distance; Damage 64%
6MP -30; Rush, with 130 in distance; Damage 65%
7MP -29; Rush, with 130 in distance; Damage 66%
8MP -28; Rush, with 130 in distance; Damage 67%
9MP -27; Rush, with 130 in distance; Damage 68%
10MP -26; Rush, with 150 in distance; Damage 69%
11MP -25; Rush, with 150 in distance; Damage 70%
12MP -24; Rush, with 150 in distance; Damage 71%
13MP -23; Rush, with 150 in distance; Damage 72%
14MP -22; Rush, with 150 in distance; Damage 73%
15MP -21; Rush, with 150 in distance; Damage 74%
16MP -20; Rush, with 150 in distance; Damage 75%
17MP -19; Rush, with 150 in distance; Damage 76%
18MP -18; Rush, with 150 in distance; Damage 77%
19MP -17; Rush, with 150 in distance; Damage 78%
20MP -15; Rush, with 150 in distance; Damage 80%

Spearman Skill Build

Focus on polearm build because it’s more average damage due to swing / stab probability. Shouldn’t really rely on crit rate to meet hitcount breakpoints early on because it’s inconsistent. Once you’re in your 40s, you can switch to a spear if you want. Just note that in CoT2, spears weren't craftable so the barrier of entry was significantly higher than polearms.

LevelSkillNotes
30
  • Polearm Mastery +1 (1)

If money is good, take 1 rush for the mobility (lvl 1 is 35 MP which can be expensive), otherwise stick to mastery

If you’re a true brokie, could opt for 1 FA early on to save meso since you essentially get a free attack every 4 skills and lvl 1 FA has decent dmg (the life steal is insignificant)

31-32
  • Polearm Mastery +5 (6)
  • Polearm Booster +1 (1)
33-37
  • Polearm Mastery +14 (MAX)
  • Rush +1 (1)
38-40
  • Rush +9 (10)

Rush gains increased distance at lvl 10

41-44
  • Final Attack: Polearm +1 (1)
  • Iron Will +1 (1)
  • Rush +10 (MAX)

Max Rush to lower mana cost. You’ll be using Rush and Slash Blast a lot more frequently in Forgotten Hollow.

45-54
  • Final Attack: Polearm +29 (MAX)
55-64
  • Polearm Booster +2 (3)
  • Iron Will +29 (MAX)

Can move the 2 pts in booster to before FA maxxing if the 100 second uptime is griefing you

60-70
  • Polearm Booster +17 (MAX)
  • Spear Mastery +1 (1)

Can’t use 2nd job SP for first job so we just put it into Spear Mastery.

We will SP reset to spear once we get a Redemption/crusher/fury online in 3rd job (lvl 1 crusher > lvl 20 power strike & lvl 1 fury > lvl 20 slash blast).

Stats Indepth

STR Scaling

STR impact to your damage range can be calculated as

MIN = Skill Mult × Weapon Atk × 80 + STR × Weapon Mult × Mastery100
MAX = Skill Mult × Weapon Atk × 100 + STR × Weapon Mult100

Mastery comes from Polearm Mastery or Spear Mastery (see the Weapon Mastery formula in the skills above). It’s 0.07 with no points in it.

STR is affected by Weapon Multiplier and Weapon Mastery, so every point of mastery raises your damage floor and tightens your damage range.

Weapon Multiplier

WeaponSwingStabAvg
Spearx1.5 (60%)x3.5 (40%)x2.3
Polearmx3.5 (60%)x1.5 (40%)x2.7

DEX Scaling

DEX impact to damage can be calculated as

MIN = Skill Mult × Weapon Atk × 80 + DEX100
MAX = Skill Mult × Weapon Atk × 100 + DEX100

DEX isn’t affected by Weapon Multiplier or Weapon Mastery, so its damage range stays the same as you level mastery. Once mastery is leveled, STR overtakes DEX at both ends of the range.

Accuracy

Accuracy decides whether your attacks hit. It's one stat used for both physical and magic attacks.

Accuracy from your stats can be calculated as

Common = DEX × 1.2 + Level × 2 + LUK × 0.6
Acc = Common2.5 + 10

Every stat here is your total, including equipment and buffs

Each attack compares your Accuracy against the monster's Avoid. Monsters that are a higher level than you need a lot more Accuracy to hit reliably, while being a higher level than the monster gives no extra bonus. Level is part of the formula too, so your Accuracy goes up a little every level even without adding stats.

Weapon Mastery

Weapon Mastery can be calculated as

Mastery = (0.1 + Mastery Level10) × 0.7

Mastery Level is the “mastery level” shown in the skill levels of Spear Mastery or Polearm Mastery, from 1 to 10. With no points in a mastery skill, Mastery is 0.07.

Mastery only affects the MIN side of the STR formula (STR × Weapon Mult × Mastery). It goes from 7% with no mastery skill, to 14% at Mastery Level 1, up to 77% at Mastery Level 10, so leveling your weapon mastery skill raises your damage floor and tightens your damage range.

FAQ

Can I go hybrid build if I don’t want to SP reset in 3rd Job?

You definitely CAN drop Final Attack to make a hybrid build, but in 3rd Job you will want to SP reset your 1st Job skills as well, so you kinda get double the bonuses by SP resetting. You will also be losing a small bit of single target DPM in bossing by skipping FA.

SP resets should be tradable/giftable so F2P players can just buy them with mesos.

Can I choose to go Spear over Polearm, if I like them better?

Again, you definitely CAN choose to play Spear in 2nd Job, but you will be giving up a meaningful amount of leveling speed, strength, and quality of life.