🍁 Maple Classic Guide

Ice / Lightning Wizard

Last Updated: October 22, 2026

This guide is actively being worked on! Builds shown have been updated and reviewed.

Stat Distribution

Ice / Lightning Wizard's main stat is INT and secondary is LUK.

  • Mage's Wand and Armor require 10 less LUK than the equipment level.
  • Mage's Staff requires 5 less LUK than the staff level.
  • Wands are generally better for training due to the lower LUK requirement and higher magic attack.
  • Because Wands and Armor have the same LUK requirement, you'll need to use lower level gear pieces that don't have an INT option, like shoes.
  • Put just enough points into LUK to equip your armor and weapon. Everything else into INT.

Weapon Choice

Wands are the better choice for training over Staffs:

  • Staffs have 3 less Magic Atk than a Wand of the same level.
  • Up to Lv50, Wands require at least 5 less LUK than a Staff of the same level.

Ice / Lightning Wizard Skills

MP Eater

Passive

Passive that grants a chance to absorb mp when attacking.

Solid skill that will save you a lot of mesos. Useable from level 1 so I recommend taking 1 point early. 5 second cooldown.

Recommended Lv: MAX
Skill levels
LvEffect
1For every attack, 30% success rate, absorb 30% of the enemy's Max MP
2For every attack, 31% success rate, absorb 31% of the enemy's Max MP
3For every attack, 32% success rate, absorb 32% of the enemy's Max MP
4For every attack, 33% success rate, absorb 33% of the enemy's Max MP
5For every attack, 34% success rate, absorb 34% of the enemy's Max MP
6For every attack, 35% success rate, absorb 35% of the enemy's Max MP
7For every attack, 36% success rate, absorb 36% of the enemy's Max MP
8For every attack, 37% success rate, absorb 37% of the enemy's Max MP
9For every attack, 38% success rate, absorb 38% of the enemy's Max MP
10For every attack, 39% success rate, absorb 39% of the enemy's Max MP
11For every attack, 40% success rate, absorb 40% of the enemy's Max MP
12For every attack, 41% success rate, absorb 41% of the enemy's Max MP
13For every attack, 42% success rate, absorb 42% of the enemy's Max MP
14For every attack, 43% success rate, absorb 43% of the enemy's Max MP
15For every attack, 44% success rate, absorb 44% of the enemy's Max MP
16For every attack, 45% success rate, absorb 45% of the enemy's Max MP
17For every attack, 46% success rate, absorb 46% of the enemy's Max MP
18For every attack, 47% success rate, absorb 47% of the enemy's Max MP
19For every attack, 48% success rate, absorb 48% of the enemy's Max MP
20For every attack, 50% success rate, absorb 50% of the enemy's Max MP

Meditation

Buff

Buff that provides Magic Attack.

Priority when to start putting points into this skill shifts depending on the mob you're aiming to farm. If you don't need the extra damage to secure a hitcount breakpoint, you would max this 3rd after Teleport. Adjust when to level this as needed.

Recommended Lv: MAX
Skill levels
LvEffect
1MP -15; Party's Magic Attack +5 for 100 sec
2MP -15; Party's Magic Attack +6 for 110 sec
3MP -15; Party's Magic Attack +7 for 120 sec
4MP -16; Party's Magic Attack +8 for 130 sec
5MP -16; Party's Magic Attack +9 for 140 sec
6MP -17; Party's Magic Attack +10 for 150 sec
7MP -17; Party's Magic Attack +11 for 160 sec
8MP -18; Party's Magic Attack +12 for 170 sec
9MP -18; Party's Magic Attack +13 for 180 sec
10MP -19; Party's Magic Attack +14 for 190 sec
11MP -19; Party's Magic Attack +15 for 200 sec
12MP -20; Party's Magic Attack +16 for 210 sec
13MP -20; Party's Magic Attack +17 for 220 sec
14MP -21; Party's Magic Attack +18 for 230 sec
15MP -21; Party's Magic Attack +19 for 240 sec
16MP -22; Party's Magic Attack +20 for 250 sec
17MP -22; Party's Magic Attack +21 for 260 sec
18MP -23; Party's Magic Attack +22 for 270 sec
19MP -23; Party's Magic Attack +23 for 280 sec
20MP -25; Party's Magic Attack +25 for 300 sec

Teleport

Active

Strongest mobility skill in the game.

Starts off with extremely high MP cost that goes down with skill level. Uses 55 MP at level 1, which is about the amount of mesos you earn from 1 Zombie Mushroom. Most experienced mages will opt to put points into Teleport early to lower the MP cost and to make the grind from 30-40 faster.

Recommended Lv: MAX
Skill levels
LvEffect
1MP -55; Teleport, with 110 in distance
2MP -53; Teleport, with 112 in distance
3MP -51; Teleport, with 114 in distance
4MP -49; Teleport, with 116 in distance
5MP -47; Teleport, with 118 in distance
6MP -45; Teleport, with 120 in distance
7MP -43; Teleport, with 122 in distance
8MP -41; Teleport, with 124 in distance
9MP -39; Teleport, with 126 in distance
10MP -37; Teleport, with 128 in distance
11MP -35; Teleport, with 130 in distance
12MP -33; Teleport, with 132 in distance
13MP -31; Teleport, with 134 in distance
14MP -29; Teleport, with 136 in distance
15MP -27; Teleport, with 138 in distance
16MP -25; Teleport, with 140 in distance
17MP -23; Teleport, with 142 in distance
18MP -21; Teleport, with 144 in distance
19MP -19; Teleport, with 146 in distance
20MP -15; Teleport, with 150 in distance

Slow

Active

Applies a slow debuff on enemies.

Useless.

Recommended Lv: 1
Skill levels
LvEffect
1MP -15; Enemy Speed -10, Evasion -1 for 10 sec
2MP -14; Enemy Speed -11, Evasion -1 for 11 sec
3MP -14; Enemy Speed -12, Evasion -1 for 11 sec
4MP -14; Enemy Speed -13, Evasion -1 for 12 sec
5MP -13; Enemy Speed -14, Evasion -2 for 12 sec
6MP -13; Enemy Speed -15, Evasion -2 for 13 sec
7MP -13; Enemy Speed -16, Evasion -2 for 13 sec
8MP -12; Enemy Speed -17, Evasion -2 for 14 sec
9MP -12; Enemy Speed -18, Evasion -2 for 14 sec
10MP -12; Enemy Speed -19, Evasion -3 for 15 sec
11MP -11; Enemy Speed -20, Evasion -3 for 15 sec
12MP -11; Enemy Speed -21, Evasion -3 for 16 sec
13MP -11; Enemy Speed -22, Evasion -3 for 16 sec
14MP -10; Enemy Speed -23, Evasion -3 for 17 sec
15MP -10; Enemy Speed -24, Evasion -4 for 17 sec
16MP -10; Enemy Speed -25, Evasion -4 for 18 sec
17MP -9; Enemy Speed -26, Evasion -4 for 18 sec
18MP -9; Enemy Speed -27, Evasion -4 for 19 sec
19MP -9; Enemy Speed -28, Evasion -4 for 19 sec
20MP -8; Enemy Speed -30, Evasion -5 for 20 sec

Cold Beam

Active

For single target farming.

Recommended Lv: MAX
Skill levels
LvEffect
1MP -11; Basic Attack 110, Mastery level 1; Slowed for 3 sec
2MP -11; Basic Attack 112, Mastery level 1; Slowed for 3 sec
3MP -12; Basic Attack 114, Mastery level 1; Slowed for 3 sec
4MP -12; Basic Attack 116, Mastery level 1; Slowed for 3 sec
5MP -12; Basic Attack 118, Mastery level 1; Slowed for 3 sec
6MP -13; Basic Attack 120, Mastery level 2; Slowed for 3 sec
7MP -13; Basic Attack 122, Mastery level 2; Slowed for 3 sec
8MP -13; Basic Attack 124, Mastery level 2; Slowed for 3 sec
9MP -14; Basic Attack 126, Mastery level 3; Slowed for 3 sec
10MP -14; Basic Attack 128, Mastery level 3; Slowed for 3 sec
11MP -14; Basic Attack 130, Mastery level 3; Slowed for 3 sec
12MP -15; Basic Attack 132, Mastery level 4; Slowed for 3 sec
13MP -15; Basic Attack 134, Mastery level 4; Slowed for 3 sec
14MP -15; Basic Attack 136, Mastery level 4; Slowed for 3 sec
15MP -16; Basic Attack 138, Mastery level 5; Slowed for 3 sec
16MP -16; Basic Attack 140, Mastery level 5; Slowed for 3 sec
17MP -16; Basic Attack 142, Mastery level 5; Slowed for 3 sec
18MP -17; Basic Attack 144, Mastery level 6; Slowed for 3 sec
19MP -17; Basic Attack 146, Mastery level 6; Slowed for 3 sec
20MP -17; Basic Attack 148, Mastery level 6; Slowed for 3 sec
21MP -18; Basic Attack 150, Mastery level 7; Slowed for 3 sec
22MP -18; Basic Attack 152, Mastery level 7; Slowed for 3 sec
23MP -18; Basic Attack 154, Mastery level 7; Slowed for 3 sec
24MP -19; Basic Attack 156, Mastery level 8; Slowed for 3 sec
25MP -19; Basic Attack 158, Mastery level 8; Slowed for 3 sec
26MP -19; Basic Attack 160, Mastery level 8; Slowed for 3 sec
27MP -20; Basic Attack 162, Mastery level 9; Slowed for 3 sec
28MP -20; Basic Attack 164, Mastery level 9; Slowed for 3 sec
29MP -20; Basic Attack 166, Mastery level 9; Slowed for 3 sec
30MP -22; Basic Attack 170, Mastery level 10; Slowed for 3 sec

Thunder Bolt

Active

For AoE farming.

Recommended Lv: MAX
Skill levels
LvEffect
1MP -20; Basic Attack 40, Mastery level 1; 10% chance to be electrocuted
2MP -20; Basic Attack 41, Mastery level 1; 10% chance to be electrocuted
3MP -22; Basic Attack 42, Mastery level 1; 15% chance to be electrocuted
4MP -22; Basic Attack 43, Mastery level 1; 15% chance to be electrocuted
5MP -22; Basic Attack 44, Mastery level 1; 15% chance to be electrocuted
6MP -24; Basic Attack 45, Mastery level 2; 16% chance to be electrocuted
7MP -24; Basic Attack 46, Mastery level 2; 16% chance to be electrocuted
8MP -24; Basic Attack 47, Mastery level 2; 16% chance to be electrocuted
9MP -26; Basic Attack 48, Mastery level 3; 17% chance to be electrocuted
10MP -26; Basic Attack 49, Mastery level 3; 17% chance to be electrocuted
11MP -26; Basic Attack 50, Mastery level 3; 17% chance to be electrocuted
12MP -28; Basic Attack 51, Mastery level 4; 18% chance to be electrocuted
13MP -28; Basic Attack 52, Mastery level 4; 18% chance to be electrocuted
14MP -28; Basic Attack 53, Mastery level 4; 18% chance to be electrocuted
15MP -30; Basic Attack 54, Mastery level 5; 19% chance to be electrocuted
16MP -30; Basic Attack 55, Mastery level 5; 19% chance to be electrocuted
17MP -30; Basic Attack 56, Mastery level 5; 19% chance to be electrocuted
18MP -32; Basic Attack 57, Mastery level 6; 20% chance to be electrocuted
19MP -32; Basic Attack 58, Mastery level 6; 20% chance to be electrocuted
20MP -32; Basic Attack 59, Mastery level 6; 20% chance to be electrocuted
21MP -34; Basic Attack 60, Mastery level 7; 21% chance to be electrocuted
22MP -34; Basic Attack 61, Mastery level 7; 21% chance to be electrocuted
23MP -34; Basic Attack 62, Mastery level 7; 21% chance to be electrocuted
24MP -36; Basic Attack 63, Mastery level 8; 22% chance to be electrocuted
25MP -36; Basic Attack 64, Mastery level 8; 22% chance to be electrocuted
26MP -36; Basic Attack 65, Mastery level 8; 22% chance to be electrocuted
27MP -38; Basic Attack 66, Mastery level 9; 23% chance to be electrocuted
28MP -38; Basic Attack 67, Mastery level 9; 23% chance to be electrocuted
29MP -38; Basic Attack 68, Mastery level 9; 23% chance to be electrocuted
30MP -40; Basic Attack 70, Mastery level 10; 25% chance to be electrocuted

Ice / Lightning Wizard Skill Build

Magic Damage Formula has been nerfed. The breakpoints are no longer accurate. The outdated builds will still be up for now, but adjust accordingly!

Most mages I've seen opt to level Teleport early and then level their main damage skill to hit specific hit count breakpoints somewhere around the early to mid 40s. For Cold Beam builds, it seems to center around 1 shotting Fire Boars at around lv43. For Thunder Bolt, the build is generic due to not knowing 100% which mobs will be viable. My friend seems to think 2 shotting Ant Tunnel with Thunder Bolt is the way to go.

If you're willing to use SP Resets, you can just pump Teleport / MP Eater for a better leveling experience until you move to a map that requires Cold Beam or Thunder Bolt.

LevelSkillNotes
30
  • Teleport +1 (1)
31
  • MP Eater +1 (1)
  • Cold Beam +2 (2)
32-40
  • Cold Beam +27 (29)
41
  • Cold Beam +1 (MAX)
  • MP Eater +2 (3)
42-47
  • Meditation +18 (18)
48
  • Meditation +2 (MAX)
  • Teleport +1 (2)
49-54
  • Teleport +18 (MAX)
55-64
  • Thunder Bolt +30 (MAX)
65-69
  • MP Eater +15 (18)
70
  • MP Eater +2 (MAX)
  • Slow +1 (1)

Stats Indepth

INT Scaling

INT impact to your damage range can be calculated as

Mastery = (0.1 + Spell Mastery Level10) Γ— 0.7
Magic = ⌊INT2βŒ‹ + Magic Atk
MIN = Basic Atk100 Γ— Magic Γ— (INT Γ— Mastery125 + 1)
MAX = Basic Atk100 Γ— Magic Γ— (INT125 + 1)

Mastery comes from Spell Mastery, which is tied to the level of the spell you’re using

INT shows up in both Magic and the multiplier after it, so each point of INT is worth more the more INT you have.

LUK Scaling

LUK isn’t in the damage formula, so it has no direct impact on your damage. It contributes indirectly by letting you equip weapons with higher Magic Atk, which adds straight into Magic. Put in only enough LUK to equip the weapon you’re aiming for, and everything else into INT.

Low LUK, adjust depending on what gear you get.

Note that all of the Magician Shoes give LUK, so keep that in mind when planning for your next weapon.

Accuracy

Accuracy decides whether your attacks hit. It's one stat used for both physical and magic attacks.

Accuracy from your stats can be calculated as

Acc = INT Γ— 1.2 + Level Γ— 2 + LUK Γ— 0.65.1 + 20

Every stat here is your total, including equipment and buffs

Each attack compares your Accuracy against the monster's Avoid. Monsters that are a higher level than you need a lot more Accuracy to hit reliably, while being a higher level than the monster gives no extra bonus. Level is part of the formula too, so your Accuracy goes up a little every level even without adding stats.

FAQ

Why should I play Ice/Lightning?

Ice/Lightning Wizards have some of the most flexible training options in the game. They can switch between strong single-target damage and area-of-effect farming depending on the map and monsters being farmed.

The class is especially appealing for players who want strong EXP rates and are willing to spend more mesos on mana potions.

Should I use Cold Beam or Thunder Bolt?

Cold Beam is better for single-target farming, while Thunder Bolt is better for area-of-effect farming.

Your choice should depend on your training route:

  • Cold Beam: single-target farming and general leveling
  • Thunder Bolt: area-of-effect farming, especially at maps such as Forgotten Dungeon Tunnel

Do I need to use an SP Reset?

No. The baseline build is designed to work without SP Resets.

Is Slow useful?

Slow is not useful.

What should my stat build be?

Low-LUK is the recommended approach, with enough LUK to equip your desired weapons and the rest invested into INT.

Remember that Magician shoes provide LUK, so equipment can affect how much base LUK you need. Check your future weapon requirements before assigning additional points into LUK.