Page
Last Updated: October 22, 2026
This guide is actively being worked on! Builds shown have been updated and reviewed.
Stat Distribution
Page's main stat is STR and secondary is DEX.
- Armor require 10 less DEX than the armor level.
- Most weapons require the same DEX as the weapon level.
- Put just enough points into DEX to equip your armor and weapon. Everything else into STR.
- 4 STR and 1 DEX per level. Adjust distribution depending on your gear.
Weapon Choice
Sword vs Blunt Weapon
- Consistent damage (x2.5 on both Swing and Stab) makes hit count thresholds easier to reach
- Mastery gives up to +20 Accuracy. Makes hitting accuracy requirements at higher levels not as gear dependent.
- Higher average multiplier (x2.6)
- Mastery gives up to +20% Critical Damage
- Craftable
- Slightly lower average multiplier (x2.5)
- Not craftable, Lv35+ Swords are harder to get
- Swing Stab Weapon Mult can make hit count thresholds less consistent
- Critical Damage only helps on hits that crit
If you're mostly fighting mobs you can 1 to 2 shot, I recommend using a 2h Sword. The damage consistency provided by having the same Weapon Mult for Swing / Stab makes training a lot smoother. When fighting bosses that takes many hits to defeat, Blunt Weapons have a slight advantage due to their better average Weapon Mult and additional crit damage.
If you're having any sort of accuracy issues, go with Swords. The 20 accuracy from Sword Mastery makes gearing for accuracy not nearly as strict when fighting end game mobs like Taurospear. You also have the added benefit of shifting some points away from Precise Strikes in favor of Improved HP Recovery due to the extra accuracy.
If you're bossing and have no accuracy issues, go with Blunt Weapons. The longer the fight goes on for, the more impactful Blunt Weapon Mastery's Critical Damage and higher average Weapon Mult become.
1h vs 2h
1h weapons not ideal to use. With the lower Weapon Mult on 1h weapons, you take just as much damage as using 2h because it most likely takes more hits to defeat the same enemy. However, I can see 1h Weapons being good for training when you're really far into late game and the damage from 2h Weapon Mult doesn't matter when reaching hit count thresholds.
Page Skills

Sword Mastery
PassivePassive that increases weapon mastery and accuracy.
Like all other weapon mastery skills, you want to max this out first. When maxed, it brings your mastery from 7% to 77%, which contributes directly to your average damage. It also adds up to +20 Accuracy making gearing for accuracy easier.
Weapon Mastery
Skill levels
| Lv | Effect |
|---|---|
| 1 | Sword Mastery level 1, Accuracy +1 |
| 2 | Sword Mastery level 1, Accuracy +2 |
| 3 | Sword Mastery level 1, Accuracy +3 |
| 4 | Sword Mastery level 2, Accuracy +4 |
| 5 | Sword Mastery level 2, Accuracy +5 |
| 6 | Sword Mastery level 3, Accuracy +6 |
| 7 | Sword Mastery level 3, Accuracy +7 |
| 8 | Sword Mastery level 4, Accuracy +8 |
| 9 | Sword Mastery level 4, Accuracy +9 |
| 10 | Sword Mastery level 5, Accuracy +10 |
| 11 | Sword Mastery level 5, Accuracy +11 |
| 12 | Sword Mastery level 6, Accuracy +12 |
| 13 | Sword Mastery level 6, Accuracy +13 |
| 14 | Sword Mastery level 7, Accuracy +14 |
| 15 | Sword Mastery level 7, Accuracy +15 |
| 16 | Sword Mastery level 8, Accuracy +16 |
| 17 | Sword Mastery level 8, Accuracy +17 |
| 18 | Sword Mastery level 9, Accuracy +18 |
| 19 | Sword Mastery level 9, Accuracy +19 |
| 20 | Sword Mastery level 10, Accuracy +20 |

Blunt Weapon Mastery
PassivePassive that increases weapon mastery and critical damage.
Like all other weapon mastery skills, you want to max this out first. When maxed, it brings your mastery from 7% to 77%, which contributes directly to your average damage.
Provides +20% Critical Damage at max level. It’s hard to utilize this extra crit damage due to low crit rate. Scrolling for crit rate on gloves is also not an option due to the insane value weapon attack provides on gloves.
Weapon Mastery
Skill levels
| Lv | Effect |
|---|---|
| 1 | Blunt Weapon Mastery level 1, Critical Damage +1% |
| 2 | Blunt Weapon Mastery level 1, Critical Damage +2% |
| 3 | Blunt Weapon Mastery level 1, Critical Damage +3% |
| 4 | Blunt Weapon Mastery level 2, Critical Damage +4% |
| 5 | Blunt Weapon Mastery level 2, Critical Damage +5% |
| 6 | Blunt Weapon Mastery level 3, Critical Damage +6% |
| 7 | Blunt Weapon Mastery level 3, Critical Damage +7% |
| 8 | Blunt Weapon Mastery level 4, Critical Damage +8% |
| 9 | Blunt Weapon Mastery level 4, Critical Damage +9% |
| 10 | Blunt Weapon Mastery level 5, Critical Damage +10% |
| 11 | Blunt Weapon Mastery level 5, Critical Damage +11% |
| 12 | Blunt Weapon Mastery level 6, Critical Damage +12% |
| 13 | Blunt Weapon Mastery level 6, Critical Damage +13% |
| 14 | Blunt Weapon Mastery level 7, Critical Damage +14% |
| 15 | Blunt Weapon Mastery level 7, Critical Damage +15% |
| 16 | Blunt Weapon Mastery level 8, Critical Damage +16% |
| 17 | Blunt Weapon Mastery level 8, Critical Damage +17% |
| 18 | Blunt Weapon Mastery level 9, Critical Damage +18% |
| 19 | Blunt Weapon Mastery level 9, Critical Damage +19% |
| 20 | Blunt Weapon Mastery level 10, Critical Damage +20% |

Final Attack: Sword
ActiveSingle target attack that can only be used when procced.
The high single target damage makes this pretty good at higher levels when you’re farming mobs that require 3+ hits to defeat. Can potentially lower the amount of hits needed due to the high dmg.
Skill levels
| Lv | Effect |
|---|---|
| 1 | 25% trigger rate; MP -8; Final Attack with damage 270% |
| 2 | 25% trigger rate; MP -9; Final Attack with damage 273% |
| 3 | 25% trigger rate; MP -9; Final Attack with damage 276% |
| 4 | 25% trigger rate; MP -9; Final Attack with damage 279% |
| 5 | 25% trigger rate; MP -9; Final Attack with damage 282% |
| 6 | 25% trigger rate; MP -10; Final Attack with damage 285% |
| 7 | 25% trigger rate; MP -10; Final Attack with damage 288% |
| 8 | 25% trigger rate; MP -10; Final Attack with damage 291% |
| 9 | 25% trigger rate; MP -10; Final Attack with damage 294% |
| 10 | 25% trigger rate; MP -11; Final Attack with damage 297% |
| 11 | 25% trigger rate; MP -11; Final Attack with damage 300% |
| 12 | 25% trigger rate; MP -11; Final Attack with damage 303% |
| 13 | 25% trigger rate; MP -11; Final Attack with damage 306% |
| 14 | 25% trigger rate; MP -12; Final Attack with damage 309% |
| 15 | 25% trigger rate; MP -12; Final Attack with damage 312% |
| 16 | 25% trigger rate; MP -12; Final Attack with damage 315% |
| 17 | 25% trigger rate; MP -12; Final Attack with damage 318% |
| 18 | 25% trigger rate; MP -13; Final Attack with damage 321% |
| 19 | 25% trigger rate; MP -13; Final Attack with damage 324% |
| 20 | 25% trigger rate; MP -13; Final Attack with damage 327% |
| 21 | 25% trigger rate; MP -13; Final Attack with damage 330% |
| 22 | 25% trigger rate; MP -14; Final Attack with damage 333% |
| 23 | 25% trigger rate; MP -14; Final Attack with damage 336% |
| 24 | 25% trigger rate; MP -14; Final Attack with damage 339% |
| 25 | 25% trigger rate; MP -14; Final Attack with damage 342% |
| 26 | 25% trigger rate; MP -15; Final Attack with damage 345% |
| 27 | 25% trigger rate; MP -15; Final Attack with damage 348% |
| 28 | 25% trigger rate; MP -15; Final Attack with damage 351% |
| 29 | 25% trigger rate; MP -15; Final Attack with damage 354% |
| 30 | 25% trigger rate; MP -16; Final Attack with damage 360% |

Final Attack: Blunt Weapon
ActiveSingle target attack that can only be used when procced.
The high single target damage makes this pretty good at higher levels when you’re farming mobs that require 3+ hits to defeat. Can potentially lower the amount of hits needed due to the high dmg.
Skill levels
| Lv | Effect |
|---|---|
| 1 | 25% trigger rate; MP -8; Final Attack with damage 270% |
| 2 | 25% trigger rate; MP -9; Final Attack with damage 273% |
| 3 | 25% trigger rate; MP -9; Final Attack with damage 276% |
| 4 | 25% trigger rate; MP -9; Final Attack with damage 279% |
| 5 | 25% trigger rate; MP -9; Final Attack with damage 282% |
| 6 | 25% trigger rate; MP -10; Final Attack with damage 285% |
| 7 | 25% trigger rate; MP -10; Final Attack with damage 288% |
| 8 | 25% trigger rate; MP -10; Final Attack with damage 291% |
| 9 | 25% trigger rate; MP -10; Final Attack with damage 294% |
| 10 | 25% trigger rate; MP -11; Final Attack with damage 297% |
| 11 | 25% trigger rate; MP -11; Final Attack with damage 300% |
| 12 | 25% trigger rate; MP -11; Final Attack with damage 303% |
| 13 | 25% trigger rate; MP -11; Final Attack with damage 306% |
| 14 | 25% trigger rate; MP -12; Final Attack with damage 309% |
| 15 | 25% trigger rate; MP -12; Final Attack with damage 312% |
| 16 | 25% trigger rate; MP -12; Final Attack with damage 315% |
| 17 | 25% trigger rate; MP -12; Final Attack with damage 318% |
| 18 | 25% trigger rate; MP -13; Final Attack with damage 321% |
| 19 | 25% trigger rate; MP -13; Final Attack with damage 324% |
| 20 | 25% trigger rate; MP -13; Final Attack with damage 327% |
| 21 | 25% trigger rate; MP -13; Final Attack with damage 330% |
| 22 | 25% trigger rate; MP -14; Final Attack with damage 333% |
| 23 | 25% trigger rate; MP -14; Final Attack with damage 336% |
| 24 | 25% trigger rate; MP -14; Final Attack with damage 339% |
| 25 | 25% trigger rate; MP -14; Final Attack with damage 342% |
| 26 | 25% trigger rate; MP -15; Final Attack with damage 345% |
| 27 | 25% trigger rate; MP -15; Final Attack with damage 348% |
| 28 | 25% trigger rate; MP -15; Final Attack with damage 351% |
| 29 | 25% trigger rate; MP -15; Final Attack with damage 354% |
| 30 | 25% trigger rate; MP -16; Final Attack with damage 360% |

Sword Booster
BuffBuff that increases weapon attack speed by 2.
1 Point will be more than manageable for a long time, as it gives all of the speed boost and 100 seconds of uptime right away. You can opt to put a few levels in this during your FA levels if you want more uptime.
Skill levels
| Lv | Effect |
|---|---|
| 1 | HP -30, MP -30; Increases Sword Attack Speed by 2 stages for 100 sec |
| 2 | HP -29, MP -29; Increases Sword Attack Speed by 2 stages for 110 sec |
| 3 | HP -28, MP -28; Increases Sword Attack Speed by 2 stages for 120 sec |
| 4 | HP -27, MP -27; Increases Sword Attack Speed by 2 stages for 130 sec |
| 5 | HP -26, MP -26; Increases Sword Attack Speed by 2 stages for 140 sec |
| 6 | HP -25, MP -25; Increases Sword Attack Speed by 2 stages for 150 sec |
| 7 | HP -24, MP -24; Increases Sword Attack Speed by 2 stages for 160 sec |
| 8 | HP -23, MP -23; Increases Sword Attack Speed by 2 stages for 170 sec |
| 9 | HP -22, MP -22; Increases Sword Attack Speed by 2 stages for 180 sec |
| 10 | HP -21, MP -21; Increases Sword Attack Speed by 2 stages for 190 sec |
| 11 | HP -20, MP -20; Increases Sword Attack Speed by 2 stages for 200 sec |
| 12 | HP -19, MP -19; Increases Sword Attack Speed by 2 stages for 210 sec |
| 13 | HP -18, MP -18; Increases Sword Attack Speed by 2 stages for 220 sec |
| 14 | HP -17, MP -17; Increases Sword Attack Speed by 2 stages for 230 sec |
| 15 | HP -16, MP -16; Increases Sword Attack Speed by 2 stages for 240 sec |
| 16 | HP -15, MP -15; Increases Sword Attack Speed by 2 stages for 250 sec |
| 17 | HP -14, MP -14; Increases Sword Attack Speed by 2 stages for 260 sec |
| 18 | HP -13, MP -13; Increases Sword Attack Speed by 2 stages for 270 sec |
| 19 | HP -12, MP -12; Increases Sword Attack Speed by 2 stages for 280 sec |
| 20 | HP -10, MP -10; Increases Sword Attack Speed by 2 stages for 300 sec |

Blunt Weapon Booster
BuffBuff that increases weapon attack speed by 2.
1 Point will be more than manageable for a long time, as it gives all of the speed boost and 100 seconds of uptime right away. You can opt to put a few levels in this during your FA levels if you want more uptime.
Skill levels
| Lv | Effect |
|---|---|
| 1 | HP -30, MP -30; Increases Blunt Weapon Attack Speed by 2 stages for 100 sec |
| 2 | HP -29, MP -29; Increases Blunt Weapon Attack Speed by 2 stages for 110 sec |
| 3 | HP -28, MP -28; Increases Blunt Weapon Attack Speed by 2 stages for 120 sec |
| 4 | HP -27, MP -27; Increases Blunt Weapon Attack Speed by 2 stages for 130 sec |
| 5 | HP -26, MP -26; Increases Blunt Weapon Attack Speed by 2 stages for 140 sec |
| 6 | HP -25, MP -25; Increases Blunt Weapon Attack Speed by 2 stages for 150 sec |
| 7 | HP -24, MP -24; Increases Blunt Weapon Attack Speed by 2 stages for 160 sec |
| 8 | HP -23, MP -23; Increases Blunt Weapon Attack Speed by 2 stages for 170 sec |
| 9 | HP -22, MP -22; Increases Blunt Weapon Attack Speed by 2 stages for 180 sec |
| 10 | HP -21, MP -21; Increases Blunt Weapon Attack Speed by 2 stages for 190 sec |
| 11 | HP -20, MP -20; Increases Blunt Weapon Attack Speed by 2 stages for 200 sec |
| 12 | HP -19, MP -19; Increases Blunt Weapon Attack Speed by 2 stages for 210 sec |
| 13 | HP -18, MP -18; Increases Blunt Weapon Attack Speed by 2 stages for 220 sec |
| 14 | HP -17, MP -17; Increases Blunt Weapon Attack Speed by 2 stages for 230 sec |
| 15 | HP -16, MP -16; Increases Blunt Weapon Attack Speed by 2 stages for 240 sec |
| 16 | HP -15, MP -15; Increases Blunt Weapon Attack Speed by 2 stages for 250 sec |
| 17 | HP -14, MP -14; Increases Blunt Weapon Attack Speed by 2 stages for 260 sec |
| 18 | HP -13, MP -13; Increases Blunt Weapon Attack Speed by 2 stages for 270 sec |
| 19 | HP -12, MP -12; Increases Blunt Weapon Attack Speed by 2 stages for 280 sec |
| 20 | HP -10, MP -10; Increases Blunt Weapon Attack Speed by 2 stages for 300 sec |

Threaten
ActiveAoE that debuffs enemy Speed and Weapon Defense.
Not really used for training, but useful for bossing. The defense reduction is dependant on how much def the enemy has. For Jr.Balrog, the damage gain ends up being 9.5%.
Monster Defense Formula
Threaten lowers Weapon Def by up to 10 at max level. Against a monster with 15 Weapon Def, that takes it to 5: damage goes from × 100/115 to × 100/105, about 9.5% more per hit.
Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -10; Enemy Speed -5, Weapon Def. -2 for 15 sec |
| 2 | MP -10; Enemy Speed -6, Weapon Def. -3 for 16 sec |
| 3 | MP -10; Enemy Speed -7, Weapon Def. -3 for 16 sec |
| 4 | MP -11; Enemy Speed -8, Weapon Def. -3 for 17 sec |
| 5 | MP -11; Enemy Speed -9, Weapon Def. -3 for 17 sec |
| 6 | MP -12; Enemy Speed -10, Weapon Def. -4 for 18 sec |
| 7 | MP -12; Enemy Speed -11, Weapon Def. -4 for 18 sec |
| 8 | MP -13; Enemy Speed -12, Weapon Def. -4 for 19 sec |
| 9 | MP -13; Enemy Speed -13, Weapon Def. -4 for 19 sec |
| 10 | MP -14; Enemy Speed -14, Weapon Def. -5 for 20 sec |
| 11 | MP -14; Enemy Speed -15, Weapon Def. -5 for 20 sec |
| 12 | MP -15; Enemy Speed -16, Weapon Def. -5 for 21 sec |
| 13 | MP -15; Enemy Speed -17, Weapon Def. -5 for 21 sec |
| 14 | MP -16; Enemy Speed -18, Weapon Def. -6 for 22 sec |
| 15 | MP -16; Enemy Speed -19, Weapon Def. -6 for 22 sec |
| 16 | MP -17; Enemy Speed -20, Weapon Def. -6 for 23 sec |
| 17 | MP -17; Enemy Speed -21, Weapon Def. -6 for 23 sec |
| 18 | MP -18; Enemy Speed -22, Weapon Def. -7 for 24 sec |
| 19 | MP -18; Enemy Speed -23, Weapon Def. -7 for 24 sec |
| 20 | MP -19; Enemy Speed -24, Weapon Def. -7 for 25 sec |
| 21 | MP -19; Enemy Speed -25, Weapon Def. -7 for 25 sec |
| 22 | MP -20; Enemy Speed -26, Weapon Def. -8 for 26 sec |
| 23 | MP -20; Enemy Speed -27, Weapon Def. -8 for 26 sec |
| 24 | MP -21; Enemy Speed -28, Weapon Def. -8 for 27 sec |
| 25 | MP -21; Enemy Speed -29, Weapon Def. -8 for 27 sec |
| 26 | MP -22; Enemy Speed -30, Weapon Def. -9 for 28 sec |
| 27 | MP -22; Enemy Speed -31, Weapon Def. -9 for 28 sec |
| 28 | MP -23; Enemy Speed -32, Weapon Def. -9 for 29 sec |
| 29 | MP -23; Enemy Speed -33, Weapon Def. -9 for 29 sec |
| 30 | MP -25; Enemy Speed -35, Weapon Def. -10 for 30 sec |

Rush
ActiveDash forward and push mobs infront of you.
Cost 35 mp at lv1. MP cost goes down with skill levels. Excellent mobility tool and rush enables you to maximize enemies hit with Slash Blast by grouping them all up.
Skill levels
| Lv | Effect |
|---|---|
| 1 | MP -35; Rush, with 130 in distance; Damage 60% |
| 2 | MP -34; Rush, with 130 in distance; Damage 61% |
| 3 | MP -33; Rush, with 130 in distance; Damage 62% |
| 4 | MP -32; Rush, with 130 in distance; Damage 63% |
| 5 | MP -31; Rush, with 130 in distance; Damage 64% |
| 6 | MP -30; Rush, with 130 in distance; Damage 65% |
| 7 | MP -29; Rush, with 130 in distance; Damage 66% |
| 8 | MP -28; Rush, with 130 in distance; Damage 67% |
| 9 | MP -27; Rush, with 130 in distance; Damage 68% |
| 10 | MP -26; Rush, with 150 in distance; Damage 69% |
| 11 | MP -25; Rush, with 150 in distance; Damage 70% |
| 12 | MP -24; Rush, with 150 in distance; Damage 71% |
| 13 | MP -23; Rush, with 150 in distance; Damage 72% |
| 14 | MP -22; Rush, with 150 in distance; Damage 73% |
| 15 | MP -21; Rush, with 150 in distance; Damage 74% |
| 16 | MP -20; Rush, with 150 in distance; Damage 75% |
| 17 | MP -19; Rush, with 150 in distance; Damage 76% |
| 18 | MP -18; Rush, with 150 in distance; Damage 77% |
| 19 | MP -17; Rush, with 150 in distance; Damage 78% |
| 20 | MP -15; Rush, with 150 in distance; Damage 80% |
Page Skill Build
Generally we opt to go Blunt Page because swords aren't craftable and the mastery bonus for blunt is more useful. We have 2 options for skill builds.
| Level | Skill | Notes |
|---|---|---|
| 30 |
| MP intensive at Lv 1. Overuse can make training meso negative so use sparingly if you don’t have the means to sustain the cost. |
| 31 |
| |
| 32 |
| |
| 33-37 |
| |
| 38-40 |
| |
| 41-50 |
| |
| 51-53 |
| |
| 54 |
| |
| 55-63 |
| |
| 64 |
| |
| 65-69 |
| |
| 70 |
| Can’t use 2nd job SP for first job so we just put it into Blunt Weapon Mastery. |
Main benefit of this build is that you get to use aluminum bat from 30-40 and still reach guaranteed 1 shot breakpoints due to equal swing/stab weapon modifiers. SP reset at lv40 when you need to upgrade to a lv40 weapon for forgotten hollow. Only recommended if you’re already building DEX warrior in 1st job and willing to spend NX for SP reset at 40.
SP Reset Route to swap to blunt at lv40
| Level | Skill | Notes |
|---|---|---|
| 30 |
| Incredibly meso inefficient at level 1. Only use this as an emergency mobility tool to secure kills before the next spawn tick. For reference, Lv1 Rush uses 35 mesos in mana and Zombie Mushroom drop around 50 mesos. |
| 31 |
| |
| 32 |
| |
| 33-34 |
| |
| 35 |
| AP Reset here to STR. We have enough mastery to 1 shot Zombie Mushroom with Aluminum Bat. |
| 36-39 |
| Start maxing Rush to lower mana cost. You’ll be using Rush and Slash Blast a lot more frequently in Forgotten Hollow. |
| 40 |
| SP Reset and swap to Blunt at 40. |
| 41-43 |
| |
| 44 |
| |
| 45-50 |
| It doesn’t really matter which order you level Booster, Final Attack, and Threaten. The build has FA and Threaten maxed last because they’re only used for bossing. |
| 51-59 |
| |
| 60 |
| |
| 61-69 |
| |
| 70 |
| Can’t use 2nd job SP for first job so we just put it into Sword Mastery. |
Stats Indepth
STR Scaling
STR impact to your damage range can be calculated as
Mastery comes from Sword Mastery or Blunt Weapon Mastery (see the Weapon Mastery formula in the skills above). It’s 0.07 with no points in it.
STR is affected by Weapon Multiplier and Weapon Mastery, so every point of mastery raises your damage floor and tightens your damage range.
Weapon Multiplier
| Weapon | Swing | Stab | Avg |
|---|---|---|---|
| 1H Sword | x1.8 (60%) | x1.8 (40%) | x1.8 |
| 2H Sword | x2.5 (60%) | x2.5 (40%) | x2.5 |
| 1H Blunt Weapon | x2.4 (60%) | x1.2 (40%) | x1.92 |
| 2H Blunt Weapon | x3.0 (60%) | x2.0 (40%) | x2.6 |
DEX Scaling
DEX impact to damage can be calculated as
DEX isn’t affected by Weapon Multiplier or Weapon Mastery, so its damage range stays the same as you level mastery. Once mastery is leveled, STR overtakes DEX at both ends of the range.
Accuracy
Accuracy decides whether your attacks hit. It's one stat used for both physical and magic attacks.
Accuracy from your stats can be calculated as
Every stat here is your total, including equipment and buffs
Each attack compares your Accuracy against the monster's Avoid. Monsters that are a higher level than you need a lot more Accuracy to hit reliably, while being a higher level than the monster gives no extra bonus. Level is part of the formula too, so your Accuracy goes up a little every level even without adding stats.
Weapon Mastery
Weapon Mastery can be calculated as
Mastery Level is the “mastery level” shown in the skill levels of Sword Mastery or Blunt Weapon Mastery, from 1 to 10. With no points in a mastery skill, Mastery is 0.07.
Mastery only affects the MIN side of the STR formula (STR × Weapon Mult × Mastery). It goes from 7% with no mastery skill, to 14% at Mastery Level 1, up to 77% at Mastery Level 10, so leveling your weapon mastery skill raises your damage floor and tightens your damage range.
FAQ
Can I go hybrid build if I don’t want to SP reset in 3rd Job?
Threaten is a largely useless skill, other than aggroing mobs, so putting points in it to max level is not recommended. Therefore a hybrid build for Page is viable, keeping Swords (without FA) for grinding and BWs (with FA) for bossing.
Can I choose to go Sword or BW, if I like them better?
At present, only BWs are craftable, so your weapon choice might be based on availability of your best in slot weapon. If both are available, Sword provides very consistent damage and therefore is preferred for grinding. Late second job, BW could be preferable if you take several hits to kill a mob and make use of the Critical Damage from mastery and final attack.
